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Post by Shrikeswind on Apr 3, 2007 18:47:02 GMT -5
So, assume here. I have Toad and want him to hold a Koopa Shell over his head. What I'm supposed to do is....
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Post by Kriven on Apr 3, 2007 19:03:18 GMT -5
Well it depends in which way he aquired the koopa shell... actually it doesn't..
Simply destroy obj_Koopa_Shell
Change Obj_Toad to Obj_Toad_Holding_Shell. The transition is mainly in the sprites. Or, you could do this:
Obj_Toad: Change Spr_Toad to Spr_Toad_Holding_Shell then adjust variables. Create a fictional variable entitled: Koopa Shell. So in the action of destroying Obj_Koopa_Shell variable Koopa Shell became +1.
Then make the button command for whatever his attack is to:
If var. Koopa Shell is equal to one then change Obj_Toad to Obj_Toss.
Tossing the shell, I would do it:
Obj_Toad change to Obj_Toss (Toss's sprites are the sprite for his tossing animation.)
And so, animation end, create instance of an object with motion: Obj_Koopa_Shell and then Obj_Toss becomes Obj_Toad again and set the Koopa Shell variable back to 0.
I hope you understood that.
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Post by Shrikeswind on Apr 3, 2007 19:15:22 GMT -5
So, the options are...
Have a Toad with Shell sprite and either make it an object or a new sprite with a series of animations to ensure that the shell is the object held. 'Kay.
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Post by Kriven on Apr 4, 2007 14:28:39 GMT -5
I'm gonna make a new thread... for GM Help...
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Post by Shrikeswind on Apr 4, 2007 15:13:11 GMT -5
That's a good idea.
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Post by Kriven on Apr 23, 2007 13:33:43 GMT -5
I'm doing my Timber thing again. This is the revision. or the story mode at least. The story is carried through in each of the characters descriptions. Bosses, Stages and multiplayer will come soon. As I was writing this I seemed to get more into it as time went on, and the game seems to have gone from a comic tone in the early levels to a more serious tone in later ones.
Story:
The evil Wizpig has returned. However, he's not only after Timber's Island this time around. He wants revenge on everybody who helped to stop him, and he will stop at nothing until he succeeds.
Gameplay:
The player controls Timber the Tiger through ten different and fully explorable worlds. Timber can perform various tasks such as climbing, running, ducking, etc. He can also throw darts at his foes from long-range if he has any dart ammo, as well as attack his foes with claw swipes and other various attacks.
Timber is not alone on this adventure, however, as in every world he is aided by one of his friends. Each of his allies performs different tasks and helps in their own ways depending on the situation.
The levels are accessed through an Adventure Map, similar to Diddy Kong Racing.
The ally system works similar to how the two Kongs worked together in the Donkey Kong Country series.
Timber and Friends:
Timber - As Timber enjoyed his days through the jungle he noticed a large shadow on the ground. He looked upwards, to see what had cast the shadow, and saw a familiar shape. it was Wizpig's ship! As he watches, a laser-blast shoots from the ship, then the ship flies off. Timber rushes over to where the blast hit to see Taj the Genie injured.
"Timber... you must stop him..." says Taj, "He is going to destroy them all."
Timber brings Taj to his home, so that he may rest, then journeys forth.
Pipsy - Pipsy is a small mouse who lives in the Ptery Mountains of Dino Domain. When Timber reaches Dino Domain, Wizpig has already struck. His minions have rounded up all the nice dinosaurs and imprisoned them, as well as Pipsy's parents. Together, Pipsy and Timber travel throw Dino Domain, hike the Ptery Mountains and face off against Tricky in the depths of Hot Top Volcano.
Pipsy is small, and can reaches places Timber can't. She is also fast and good at outrunning foes. Her attacks are weak however, and it takes a three times as many hits for her to defeat an enemy.
Pipsy is the ally for Dino Domain.
Drumstick - Drumstick is the brave rooster who first attempted to defeat Wizpig. He is one of the fastest racers on Timber Island, however his first business is to tend to his family's farm in the Windmill Plains. Timber, knowing Wizpig's plans to harm his friends, journeys to the Windmill Plains to make sure Drumstick is okay. At first everything seems fine, however Wizpig's minions emerge from within the Haunted Woods and attack them. Timber and Drumstick eventually make them way to a deserted Greenwood Village, where they battle the ferocious Blaze.
Drumstick can flutter for short distances, allowing him to get to far locations. He also has the largest attack combonation and a pitch fork when he needs it.
Drumstick is the ally for Windmill Plains.
Bumper - Bumper the badger lives within the Everfrost Mountains. The mountains have been taken as a main-base for Wizpig, he has set up a location in Walrus Cove where he makes his decisions. As Timber and Bumper attempt to reach the base, smoke rises from the base of the mountains. Quickly they had down, only to find Frosty Village, the town where Bumper lived, burned to the ground. After putting out the flames and defeating some elite Hogs, the duo manage to reach Walrus Cove and defeat Bluey the Walrus, who was guarding Wizpig's hideout. Timber discovers that Wizpig is planning to take Hideout Helm and enslave the Kremling race to use as his own. He sets out for Kong Island, and Bumper begins rebuilding Frosty Village.
Bumper doesn't slip around on the ice, making him ideal for running across frozen lakes. He also doesn't take damage from falling off cliffs.
Bumper is the ally for Everfrost Mountain
TipTup - TipTup runs an ice cream house on Crescent Island, a small island located a swimmable distance from the beach of Timber Island. Timber travels their, as TipTup is also in charge of keeping the hovercrafts in good condition when it is not race season. Timber asks TipTup if he can borrow a hovercraft, but they soon discover the crafts have been taken. They eventually discover that the Hovercrafts have been taken to the Treasure Caves, just beyond Whale Bay. When they reach the caves they discover that the hovercrafts have been taken by Bubbler the Octopus. After a long battle, Bubbles is defeated and the hovercrafts returned to TipTup. However Bubbler manages to cause the Treasure Caves to cave-in. TipTup and Timber escape, as Bubbler is destroyed by his own plan. Timber realises at this point that he's fought off all of Wizpig's old minions except for Smokey the Dragon. He shrugs it off and ventures out into the sea.
TipTup is a fast swimmer, and if that's not enough he can pull Timber into his shell to protect him from attacks.
TipTup is the ally for Crescent Island.
Enguarde - Enguarde is the resident swordfish of DK Isles. As Timber journeys across the sea he runs into Enguarde. After a quick introduction, Enguarde and Timber soon become friends. Enguarde agrees to protect Timber's hovercraft until he reaches the island. It doesn't take them long to discover that Wizpig has created minions to attack underwater and above. A robotic shark named Buzzt and a ship of pirate hippos, lead by Captain Jolly have been ordered to stop Timber at all costs. However, Enguarde and Timber manage to sink the pirates and destroy Buzzt, they then continue safely to DK Island.
Enguarde is capable of underwater exploration, making him vital for this portion of the game. He is the only character who can attack enemies while in the water, meaning he must protect Timber from sinking... unfortunatly he is also the only ally who isn't in all multiplayer modes.
Enguarde is the ally for Coconut Ocean
T.T. - After saying good bye to Enguarde, Timber is safely on land and out of the ocean. Timber discovers a clock lieing on the ground in the sand. Assuming it was washed ashore, Timber picks it up and decides to give it to Taj as a gift. However the clock begins to shake violently and glow, before he knows what happened TImber is sucked into the clock. Inside the clock, Timber meets his friend TT. TT explains that Wizpig trapped him within the clock, so he could not warn Taj of Wizpig's plans. Timber and TT manage to battle through the gears and foes, and oddly enough, their enemies are mushroom-like creatures and living bombs. Eventually they reach the face of the clock and can see out into the world beyond. Before they can leave, however, a pendulum appears from above and attacks them. Together TT and Timber defeat Grump Clock and flee onto the beach. They toss the clock into the sea, and TT borrows the hovercraft to head to the island and check up on Taj.
TT is fast and strong, a good combonation. He is also surprisingly athletic and can reach new heights using his skills. He can also be tossed like a frisby.
TT is the ally for Tick Tock Clock
Tiny - Tiny Kong meets Timber in the woods. Timber explains the situation to her, but Tiny has already noticed what's going on. In fact, she was trying to rescue her sister Dixie from Wizpig's forces. Together they journey through the jungles, attempting to rescue Dixie. They find themselves attacked by a confused Rambi the Rhino. After calming Rambi, he remembers that he saw Dixie being dragged towards the waterfalls. Rambi then leaves, and Timber and Tiny travel to the waterfall. Here they discover that Wizpig has succeeded in taking over portions of K. Rool's army. The wizard's minions are going to use Dixie as bait to gather Diddy and Tiny, others who stopped Wizpig, then destroy the three Kongs at once. Dixie is guarded by the large Gnawty, not the little ones, the Very Gnawty. Timber and Tiny are easily tossed aside by the beaver, however Rambi charges from the trees. Together, Timber, Tiny and Rambi defeat Gnawty and rescue Dixie. Gnawty drops a map that appears to lead to Wizpig's main base within the jungle.
Tiny can slow her decent by twirlingaround and using her pigtails as a helicopter. She does NOT shrink in this game.
Tiny Kong is the ally for Jungle Japes.
Krunch - Tiny and Rambi drop Timber off at the location on the map, then head back to the other Kongs. As Timber enters the large factory, he runs into Krunch the Kremling. The two fight at first, but soon decide to work together and defeat Wizpig. Krunch came to liberate his fellow Kremlings from Wizpig's grasp. Within the factory they discover that Wizpig is using the enslaved Kremlings to mutate normal creatures into larger ones (like Very Gnawty.) They infiltrate the factory and actually come face to face with Wizpig. Wizpig, however, isn't interested in fighting and runs off to his ship (not the small purple one, a big yellow one.) leaving one of his beasts to take care of Timber and Krunch. Remember the Yellow Dinosaur from the intro to Diddy Kong Racing? He finally plays a role. He proves a difficult battle, and isn't even defeated when Diddy appears. Krunch holds off the yellow dinosaur, Rexis, while Diddy and Timber stow-away onto Wizpig's space ship. The two celebrate, but it's short lived, as Wizpig turns his ship around and blasts the factory, with Krunch and Rexis inside it.
Krunch is the biggest and slowest of Timber's allies, however he is also the strongest. He can be used to ram down doors or smash cracked walls. He can carry heavy objects and toss Timber to higher locations. He can also swim in toxic conditions. He is one of the fastest swimmers in the game, and is capable of some under-water combat.
Krunch is the ally for Piggeration Plant.
Diddy - Diddy and Timber infiltrate Wizpig's giant ship and eventually reach Wizpig. After a brief battle in which a gigantic Wizpig (using magic to grow large enough to use the controls of his ship) attempts to smash Diddy and Timber (who are running around on the "dashboard" causing Wizpig to hit buttons when he attacks.) Wizpig accidentally hits the "Destruct" button and the ship crashes into the ground.
Diddy is light and fast. He can jump well and has decent combat skills. He has the second largest attack combo in the game.
Diddy is the ally for Hot Zone.
Donkey - Timber comes to and finds himself face to face with Donkey Kong. DK asks if Timber has seen Diddy, and TImber explains what has happened. Together DK and Timber travel through Fungi Forest attempting to find Diddy Kong. Pieces of Wizpig's ship are tossed around, and as the stage progresses in-game battles between the Kremlings and Wizpig's crew can be seen, and even interfered in. Donkey and Timber reach the heart of Fungi Forest and find Diddy face down in the ground, but breathing. As they approach a blast of lightning stops them from getting to close. DK and Timber engage battle with an enraged Wizpig. Half-way through the battle Timber tells Donkey to grab Diddy and run.
Donkey is the second strongest character in the game. He is also the third slowest. Like Krunch, he can toss Timber and carry heavy objects.
Donkey is the ally for Fungi Forest
Smokey - Timber is about to lose his battle with Wizpig, when suddenly Smokey the Dragon appears. Smokey defends Timber from Wizpigs attacks and states that he was never truly part of Wizpig's army, Wizpig had forced him to be in it. Wizpig decides to forget his plans of destroying his past enemies and flies into the sky within his ship (the small purple one.) He decides that, instead, he's going to destroy the entire planet. Timber climbs onto Smokey's back and they lift off into the air for a final battle.
After a long fight between Smokey and Wizpig (in his ship) Smokey gains the upperhand. He lands on the roof of Wizpig's ship and rips large chunks off, eventually biting some cables. Smokey and Timber get electrocuted and fall to the ground while Wizpig loses control of his ship, which explodes in the sky.
Timber and Smokey both wake-up on the forest floor (comically covered in black ash) surrounded by their friends, even Enguarde who is floating in a near-by lake. Taj and TT come by to congratulate Timber, and the entire group go to Crescent Island and have a beach party.
Smokey isn't exactly a level ally, as he is used only in the final battle. He can breathe fire, attack with his claws, tail and teeth and is an excellent flier.
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Post by IVIr.G on Apr 28, 2007 9:12:07 GMT -5
That sounds like a really fun game.
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Post by Phinos on Apr 29, 2007 15:42:49 GMT -5
I agree with Mr. G!!! Very nice ideas!!!
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Post by Bestgamer1 on May 24, 2007 11:49:19 GMT -5
I've updated a few things. It will be shown with NEW! above it. BTW, Nice Game idea Kriven. That sounds cool.
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Post by IVIr.G on May 29, 2007 15:11:26 GMT -5
I'm bored.
Title: Luigi's Mansion 2: Bowser's Haunted Castle System: Wii Players: 1-2
Plot: A while after Luigi turned his Haunted Mansion into a beautiful home. Prof. Elvin Gadd was selling his Ghost Portrait machine, because he didn't need anymore. But one day, Gadd was researching in his lab, then he went off to the Mansion. Bowser and King Boo snuck into his lab and stole his Ghost Portrait machine, along with all the ghost portraits! They took it to Bowser's Castle, there, they let free all the ghosts from the portraits, while creating new ghosts for themselves. They sent some troops, and they kidnapped Princess Peach and Daisy, along with some Toads!! When Mario and Luigi discovered this they went straight to Gadd's Lab. There, they got two new Poltergeist 4000! Together Mario and Luigi team up to save Peach and Daisy from Bowser's Haunted Castle!!
Gameplay: You play as Mario and Luigi in this game (or at least most of it....)[/i]. Switch between them, but only one appears on the screen (kinda like in Super Paper Mario). Each of the characters have special techniques which I'll explain later.
Menu Controls
Select: Point/Analog Stick3 Confirm: A/B Back: 1
Main Menu
File 1 File 2 File 3 File 4
File Menu
Start P1 Game (only appears when you first start the file) Continue P1 Game Erase Copy Gallery (shows captured ghosts in portraits) 2 Player
2 Player
With two player, there's three modes. Co-Op, Head to Head, Battle.
Co-Op With Co-Op, P1 and P2 are a team, Both try to suck up all the ghosts in each level. Different amounts and different types of ghosts are in each level, and they keep getting harder as you advance up in the levels. Each player has 100 HP, 15:00 minutes to complete each level. I'll list the levels later.
Head to Head P1 and P2 are against each other. They each try to suck up the most ghosts, whoever has the most ghosts wins. Different types of ghosts are worth different amounts of points. Sometimes a boss appears and P1 and P2 have to work as a team to suck it up. They each split the points. You unlock different stages as you get to them in P1 Mode. Ex: If I beat the Grand Hallway Area in P1 mode, then it's unlocked and playable in Head to Head and Battle. Oh, and each player has 100HP.
Battle During P1 mode you find and can use different items and weapons you can use. Well, in battle, you go around the levels and find these items/weapons and use them to defeat your opponents. Each player has 100HP. Ghosts appear too, they will hurt if they get the chance, so don't let them!! Also, you unlock different stages as you get to them in P1 Mode. Ex: If I beat the Grand Hallway Area in P1 mode, then it's unlocked and playable in Head to Head and Battle.
P1 Game[/b]
Game Controls
Aim: Point at Screen Suck: Hold B and Shake Wiimote Flashlight: Press/Hold A Move: Analog Stick Use Element: Hold 1 Special Ability: Press/Hold 2
Areas: TBA
Bosses Chauncey Spirital Pirahna Plant (Navel Pirahna Ghost) Bowser/King Boo 1 (First fight with Bowser and King Boo) Petey Ghostirahna (Petey Pirahna Ghost) Bowser Jr./Shadow Mario 1 (first fight with Bowser Jr./Shadow Mario) Bogmire
Mini Bosses: Mega Ghost Goomba
Enemies: TBA
This is for now. Later I'll add a bunch of stuff. [/u][/i][/move]
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Post by Phinos on May 29, 2007 16:04:02 GMT -5
Very nice idea, Mr. G!!! I like the storyline!! However, if Nintendo ever makes a sequel to Luigi's Mansion, I don't think MArio should be a playable character. Luigi deserves games in which he is the only hero!!
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Post by IVIr.G on May 30, 2007 10:51:59 GMT -5
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Post by Phinos on May 30, 2007 15:54:57 GMT -5
Didn't you edit your post? I had not seen that when I read it... But never mind! The update is great!!! I love the 2 players mode!!!
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Post by IVIr.G on May 31, 2007 9:23:13 GMT -5
No, when I first started that LM2 thread, I put that in.
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Post by Phinos on May 31, 2007 16:00:32 GMT -5
Then I must have misread it.
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