Super Smash Bros. vs Jump SuperStars
A fighting game. But not just any fighting game. This pits Nintendo's team against the SuperStars that originated in the Shonen Jump magazine. Not all of the Nintendo characters will be from Super Smash Bros. however.
Game Design:
It is similar to both a traditional fighter and SSB. Each character is armed with three high-damaging special attacks. However these attacks can only be triggered if that characters "Smash" meter is filled to the max.
Characters health bars and Smash meters are placed at the top of the screen, their names below the meters and their character shots after it.
Like general fighting games there are a few simple buttons for basic attacks that can be used for combonations of attack types.
However, a Smash element seems to have wormed it's way in here. The levels, as opposed to in basic fighters where there is a ground platform and a backdrop, are designed to be similar to platform styled video games, with multiple platforms and floors. Every character can double jump to reach some platforms.
Also like Smash, some levels are missing areas of the floor where a character can plummet to their demise.
Attack types:
Combonation attacks use all of the previous attacks before the one before it.
The more buttons that are used to trigger the attack, the more difficult it becomes to succesfully perform the attack.
D is to grapple. Grapples are held until the user uses one of the grapple combos or the enemy breaks free.
> < V or ^ represent which direction is used for that combo. Note that the direction and the attack trigger must be pressed at the same time for the attack to work. If the direction is placed before the attack command buttons, then that direction is all ready being used (currently ducking, currently jumping, currently running.)
Extra Note: < represents walking away from the enemy and > represents towards the enemy.
Basic: Z - X - D
Shield: A
Special: C + Direction
Bobobo's Settings:Special Attacks:
Don Patch Star - Throws Don Patch who is shaped like a shuriken.
Balet Time! - Dresses like a ballerina and spin-kicks his enemies.
Bobobo Elevator - An elevator with arms and legs appears and jumps upward, dropping Bobobo out when it gets higher up.
Basic Attacks:
Z: A strong punch with the right hand.
Z + >: Thrusts right elbow at the enemy.
Z + <: Nosehair dips down and then juts upward, similar to an uppercut.
Z + V: Crouches down and spins with nosehair out, whipping enemies at the ankles.
Z + ^: Ducks down that suddenly bursts upward, spreading arms outward and smiling.
> + Z: A running tackel, similar to that used in football.
< + Z: Nosehair dips down and then juts upward, similar to an uppercut.
^ + Z: Nosehair wraps up arm and then around fist, forming a cushion, then he'll punch downward and spin until he faces down, punching someone while rotating.
V + Z: Stabs at the enemy's legs with his nosehair.
Z + Z: A strong punch with the left hand.
Z + Z + X: Grabs the enemy's shoulders and slams his head into theirs.
Z + Z + Z: A quick jab with nose-hair.
Z + Z + Z + X: Afro pops open and a mole with a mallet pops out and wacks the enemy on the head.
Z + Z + Z + Z: An assault with almost invisable multiple nose-hairs.
X: Right legged knee-kick.
X + >: Extends leg quickly outward.
X + <: Steps on the enemy's foot.
X + V: Nosehair juts down stabbing the enemy in the foot.
X + ^: Places foot on enemy's forehead and nosehair uses it like a runway to strike the enemy's eyes.
> + X: Slides like Elvis, on his knees, into the enemy.
< + X: Steps on the enemy's foot.
V + X: Tries to trip the enemy with foot.
^ + X: Classic kung-fu in the air kick.
X + X: Right legged overhead kick.
X + X + Z: Throws a churro at the enemy.
X + X + X: Jumps in the air and spins, both legs outstretched to kick enemies.
A: Holds Jelly Jiggler infront of self, using Jelly as a human body shield.
D: Entangles the enemy in nosehair.
D + Z: Increases nosehair grip then slams enemy into ground.
D + X: Flips the enemy into the air then whips them with nosehair, launching them away.
D + D: Pulls nosehair back quickly, causing enemy to spin around like a top.