Post by IVIr.G on Mar 21, 2008 17:45:09 GMT -5
Louie? From Pikmin? WTF! Yeah, well, shut up, Louie’s special moves are basically the same, but it’s his normal attacks that are different, which I PROMISE I will do some other time, hopefully.. And Louie has more power than Olimar, Louie attacks with stronger force. Example: when Louie throws a purple forward, it will go further AND do more damage than when Olimar throws a purple, but if it’s a red, white, etc., it’ll just go further and do the same as Olimar’s (almost v)
For the Final, my ideas were having the Titan Dweevil (final boss of Pik2) come out and wreck havoc, my other was a hoard of PikPik carrots fly across the stage hitting character, then numerous creatures come out to gobble on them. I decided that the PikPik idea was too alike to Olimar's present Final. So I turned that into the Entrance. I had quite a few entrance ideas, BTW.
(best picture found, my computer's not posting pic BTW)
media.insidegamer.nl/screenshots/public/201/12165.jpg
STATS
Power: 3/5 (many attacks depend on Pikmin color)
Speed: 2/5
Jump: 3/5
Falling: 3/5
Weight: 2/5
Size: 2/5 (bigger than Olimar, Diddy’s size)
Traction: 4/5
SPECIALS
^B: Pikmin Chain/slings out all Pikmin with him catching the ledge, like Olimar. Unlike Olimar, when using this, it sends Louie upwards more. Plus, it will do more damage. AND, this move is incapable of edge guarding (or edge hogging, whatever it’s called). You know, when a character grabs ledge, and another just plummets…. Anyway, the chain will damage anyone trying to edge guard and knock ‘em off, only happens if the tip of a Pikmin hits the character. Oh, and Louie won’t fall upside down afterwards.
B: Spray/Louie lets out a spray, either red or purple. Red is extremely rare. So it's purple. Louie burps and purple spray lets out in front of him. It does not very far at all. Players must be pretty close to him for it to work (not like Luigi's ^B, not that close). If connect, they turn to stone for about 3 seconds. They can't move. That gives him time to smack 'em. If a powerful enough attack connects, along with high damage on the stone player. They will fly off, broken from stone early. Oh, and if a stone, 3% damage per second. This can be used in air, but all it does is spike them, which can be useful. But it's hard.
If a red, the sray covers Louie and makes him stronger and more defense is added. Along with speed, but not jump. All attacks are doubled, opponents do not fly any farther, but much more damage, so more damage, the farther they fly. Oh, and the pikmin's sprouts start glowing red.
>B: Pikmin Throw/as said in intro, Pikmin fly further with more force, but that’s not all. Once pressed, hold B and move the analog to move around with a Pikmin in hand, ready to throw. Doing will apply even more force and distance, but by moving you can’t turn around of double jump, or any other move. Oh, and the Pikmin you’re holding make the “Hmmmmmmm!” sound, just like in the game.
vB: Pikmin Pluck/good old Pikmin Pluck, not much changed here, still six pikmin, but the chance of pulling Pikmin and rapid plucking has. To rapid pluck, hold down on analog, and tap B. On with the chance, all pikmin have equal chances of getting plucked on ANY terrain, the only exception is the Purples, they have a higher chance than others, but only by a bit. On rare occasions he'll pick up a Bulbmin, they are like purples, they don't latch on, but they bite, really effective. They also have more health.
Final: Titan Dweevil/The Final Boss of Pikmin 2. Pretty nasty fellah. First, a dweevil is a four-legged spider-like creature, the TITAN Dweevil, is a dweevil that ate too many cupcakes at that party. Louie is kidnapped by this monster, sitting atop his head during battle (later believed Louie was controlling him, he has a thing with bugs). The TD has four weapons, each of which are treasures to collect, and it made use of them. So that's his Final
Now for the attack, when Louie unleashes the attack, he jumps up and falls on the ground. Then the Titan Dweevil pops out of the ground with Louie on top. It has four moves. Flare Cannon, Shock Therapist, Monster Pump, and Comedy Bomb. The controls (GCN and Classic);
B: Flare Cannon/only good when using off the edge or against wall, it sprays flames at a radius of 180 degree motion. Characters get caught in this and are push back, attack can be used 3 times
^B: Shock Therapist/the strongest attack probably. Eight electric balls shoot out around the stage, just fly around, once they land, they blast electricity around them, characters get caught in this and take major. This can only be used once.
>B: Monster Pump/water squirts forward like a tsunami (well, maybe not), it doesn't do any damage, but it has far distance. Characters are blasted back pretty far. Attack can be used twice
vB: Comedy Bomb/now this was hard, the real attack is very confusing, so I had to change it a little (well, I changed all of them kind of, but this one more). When used, two streams of purple gas spray out from the sides, not very far, but it spreads, characters caught get effected like they do on the Lip Stick, their HP quickly increases, after a while it fades away. Attack can be used once.
OTHER
^Taunt: does a backflip
</>Taunt: leans forward, eyes bogged out (like in picture), arms outstretched
vTaunt: falls back like a collapsing tower, his pikmin pick him up. If no pikmin, he just gets up in about a second and a half
Entrance: Louie is crouched down gobbling up PikPik carrots, he turns around relizing the fights started (with a little a hop) and picks put 3 Pikmin
Unlocking Method1: play 20 normal vs. matches with Olimar on [[insert Pikmin stage here]]
Unlocking Method2: complete all of Olimar’s targets tests, each level under 50 seconds
Unlocking Method3: in a two-minute time match with Olimar, get six pikmin and keep them alive for the whole match, use every special move, including Final Smash, and win
-------------------------------
Like said, I PROMISE to get the A moves done, hopefully all since they’re different, but probably only most of them.
For the Final, my ideas were having the Titan Dweevil (final boss of Pik2) come out and wreck havoc, my other was a hoard of PikPik carrots fly across the stage hitting character, then numerous creatures come out to gobble on them. I decided that the PikPik idea was too alike to Olimar's present Final. So I turned that into the Entrance. I had quite a few entrance ideas, BTW.
(best picture found, my computer's not posting pic BTW)
media.insidegamer.nl/screenshots/public/201/12165.jpg
STATS
Power: 3/5 (many attacks depend on Pikmin color)
Speed: 2/5
Jump: 3/5
Falling: 3/5
Weight: 2/5
Size: 2/5 (bigger than Olimar, Diddy’s size)
Traction: 4/5
SPECIALS
^B: Pikmin Chain/slings out all Pikmin with him catching the ledge, like Olimar. Unlike Olimar, when using this, it sends Louie upwards more. Plus, it will do more damage. AND, this move is incapable of edge guarding (or edge hogging, whatever it’s called). You know, when a character grabs ledge, and another just plummets…. Anyway, the chain will damage anyone trying to edge guard and knock ‘em off, only happens if the tip of a Pikmin hits the character. Oh, and Louie won’t fall upside down afterwards.
B: Spray/Louie lets out a spray, either red or purple. Red is extremely rare. So it's purple. Louie burps and purple spray lets out in front of him. It does not very far at all. Players must be pretty close to him for it to work (not like Luigi's ^B, not that close). If connect, they turn to stone for about 3 seconds. They can't move. That gives him time to smack 'em. If a powerful enough attack connects, along with high damage on the stone player. They will fly off, broken from stone early. Oh, and if a stone, 3% damage per second. This can be used in air, but all it does is spike them, which can be useful. But it's hard.
If a red, the sray covers Louie and makes him stronger and more defense is added. Along with speed, but not jump. All attacks are doubled, opponents do not fly any farther, but much more damage, so more damage, the farther they fly. Oh, and the pikmin's sprouts start glowing red.
>B: Pikmin Throw/as said in intro, Pikmin fly further with more force, but that’s not all. Once pressed, hold B and move the analog to move around with a Pikmin in hand, ready to throw. Doing will apply even more force and distance, but by moving you can’t turn around of double jump, or any other move. Oh, and the Pikmin you’re holding make the “Hmmmmmmm!” sound, just like in the game.
vB: Pikmin Pluck/good old Pikmin Pluck, not much changed here, still six pikmin, but the chance of pulling Pikmin and rapid plucking has. To rapid pluck, hold down on analog, and tap B. On with the chance, all pikmin have equal chances of getting plucked on ANY terrain, the only exception is the Purples, they have a higher chance than others, but only by a bit. On rare occasions he'll pick up a Bulbmin, they are like purples, they don't latch on, but they bite, really effective. They also have more health.
Final: Titan Dweevil/The Final Boss of Pikmin 2. Pretty nasty fellah. First, a dweevil is a four-legged spider-like creature, the TITAN Dweevil, is a dweevil that ate too many cupcakes at that party. Louie is kidnapped by this monster, sitting atop his head during battle (later believed Louie was controlling him, he has a thing with bugs). The TD has four weapons, each of which are treasures to collect, and it made use of them. So that's his Final
Now for the attack, when Louie unleashes the attack, he jumps up and falls on the ground. Then the Titan Dweevil pops out of the ground with Louie on top. It has four moves. Flare Cannon, Shock Therapist, Monster Pump, and Comedy Bomb. The controls (GCN and Classic);
B: Flare Cannon/only good when using off the edge or against wall, it sprays flames at a radius of 180 degree motion. Characters get caught in this and are push back, attack can be used 3 times
^B: Shock Therapist/the strongest attack probably. Eight electric balls shoot out around the stage, just fly around, once they land, they blast electricity around them, characters get caught in this and take major. This can only be used once.
>B: Monster Pump/water squirts forward like a tsunami (well, maybe not), it doesn't do any damage, but it has far distance. Characters are blasted back pretty far. Attack can be used twice
vB: Comedy Bomb/now this was hard, the real attack is very confusing, so I had to change it a little (well, I changed all of them kind of, but this one more). When used, two streams of purple gas spray out from the sides, not very far, but it spreads, characters caught get effected like they do on the Lip Stick, their HP quickly increases, after a while it fades away. Attack can be used once.
OTHER
^Taunt: does a backflip
</>Taunt: leans forward, eyes bogged out (like in picture), arms outstretched
vTaunt: falls back like a collapsing tower, his pikmin pick him up. If no pikmin, he just gets up in about a second and a half
Entrance: Louie is crouched down gobbling up PikPik carrots, he turns around relizing the fights started (with a little a hop) and picks put 3 Pikmin
Unlocking Method1: play 20 normal vs. matches with Olimar on [[insert Pikmin stage here]]
Unlocking Method2: complete all of Olimar’s targets tests, each level under 50 seconds
Unlocking Method3: in a two-minute time match with Olimar, get six pikmin and keep them alive for the whole match, use every special move, including Final Smash, and win
-------------------------------
Like said, I PROMISE to get the A moves done, hopefully all since they’re different, but probably only most of them.