Post by Kriven on Jun 21, 2007 0:06:23 GMT -5
Name: John Raimi
Game: Geist, 2005
Hm, it appears this game was never released in Japan... This could go with Sakurai's "Less Japanese" search, I suppose. Anyways....
Final Smash: Geist
John gathers his strength and unleashes an energy similar to electricity but blueish-whiteish-purpleish. This will zap enemies causing numerous affects, including: Bury, dizzy and home-run.
Attacks:
B: Ethereal - John launches an Ethereal blast from his hand. (I'd describe it more, but I ain't this far in the game and I can't find a video with it.)
Smash B: Posession - This move causes John to "Wrap" around his foe until reaching their head. At that point he'll enter their head and the character will spazz, go into a kind of "electrocuted" damaging position (But not being electrocuted) and then slammed into the ground as John jumps out.
Down B: Untangible - Intangible sounded to lame, I had to be creative with it. Anyone, he basically fades away for a moment, causing attacks to simply miss. This is short lived and he returns to normal.
Up B: Phantom - Forms into a fog-like substance with a glowing sphere leading it symbolising the head of John. In the center of the sphere is a smaller white-like pink spehere or whatever color it is. He has it normally too. He spirals upwards, damaging foes he touches with a black and blue fire effect.
Stats:
Speed: 6/10
Weight: 5/10
Size: 7/10
Traction: 4/10
Strength: 6/10
Jump: 7/10
Fall: 3/10
All around, I'd say Johnny Boy is a good character, and I'd definitely use him alot.
A: Punch
Side-A: Hand Sweep
Dash-A: Sliding Kick
A Combo: Punch Punch Ethereal palm thrust
Up-A: Aura charge
Down-A: Low Kick
Side-C: Ethereal charged side punch
Up-C: Flip kick
Down-C: Split kick (Fox)
Nair: Tilted cyclone spin
Uair: Upper hand sweep
Fair: Forward rocket-style lunge
Bair: Reverse Kick
Dair: Slams into the ground heavily
Up Throw: Spins the enemy around above them, then tosses them towards the upper corner
Front Throw: Launches the enemy with an Ethereal charge
Back Throw: Spins around, slamming his foe into the ground
Down Throw: Spins his enemy around while dragging them on the ground
Hold Attack: Punch
Game: Geist, 2005
Hm, it appears this game was never released in Japan... This could go with Sakurai's "Less Japanese" search, I suppose. Anyways....
Final Smash: Geist
John gathers his strength and unleashes an energy similar to electricity but blueish-whiteish-purpleish. This will zap enemies causing numerous affects, including: Bury, dizzy and home-run.
Attacks:
B: Ethereal - John launches an Ethereal blast from his hand. (I'd describe it more, but I ain't this far in the game and I can't find a video with it.)
Smash B: Posession - This move causes John to "Wrap" around his foe until reaching their head. At that point he'll enter their head and the character will spazz, go into a kind of "electrocuted" damaging position (But not being electrocuted) and then slammed into the ground as John jumps out.
Down B: Untangible - Intangible sounded to lame, I had to be creative with it. Anyone, he basically fades away for a moment, causing attacks to simply miss. This is short lived and he returns to normal.
Up B: Phantom - Forms into a fog-like substance with a glowing sphere leading it symbolising the head of John. In the center of the sphere is a smaller white-like pink spehere or whatever color it is. He has it normally too. He spirals upwards, damaging foes he touches with a black and blue fire effect.
Stats:
Speed: 6/10
Weight: 5/10
Size: 7/10
Traction: 4/10
Strength: 6/10
Jump: 7/10
Fall: 3/10
All around, I'd say Johnny Boy is a good character, and I'd definitely use him alot.
A: Punch
Side-A: Hand Sweep
Dash-A: Sliding Kick
A Combo: Punch Punch Ethereal palm thrust
Up-A: Aura charge
Down-A: Low Kick
Side-C: Ethereal charged side punch
Up-C: Flip kick
Down-C: Split kick (Fox)
Nair: Tilted cyclone spin
Uair: Upper hand sweep
Fair: Forward rocket-style lunge
Bair: Reverse Kick
Dair: Slams into the ground heavily
Up Throw: Spins the enemy around above them, then tosses them towards the upper corner
Front Throw: Launches the enemy with an Ethereal charge
Back Throw: Spins around, slamming his foe into the ground
Down Throw: Spins his enemy around while dragging them on the ground
Hold Attack: Punch