Post by Kriven on Feb 1, 2007 17:05:05 GMT -5
Name: Goomba
Game: Super Mario Bros, 1985
Stats:
Speed: 5/10
Strength: 4/10
Weight: 4/10
Jump: 4/10
Traction: 2/10
Size: 3/10
Fall: 5/10
Extreme: Goomba grows immensly, into the ferocious Giant Goomba. He then stomps, chews, and jumps on his foe at a variety of camera angles. The attack ends with him spitting a massive thorn at his enemy.
Up B: Headbonk - Launches upward, body entirely streamlined. At the highest point, he flips upsidedown so his head points down. This is the only Up B that does damage until Goomba lands or misses. If he survives he creates damaging shockwaves on the ground.
B: Thornlet - Spits a thorn at his enemies. 35% chance of a flower sprouting on their heads.
B Smash: Kuribomb - Kuribo's Boot appears under Goomba. Goomba becomes almost entirely enveloped by the shoes, only his eyes shoe. The shoe then hops forward, slamming heavily onto the ground, burying enemies.
B Down: Spiketop - Goomba ducks, and as he does, the spike helmet from Goombas in Paper Mario appears on his head. Anyone who comes in contact with Goomba is damaged. Anyone who comes in contact from above is damaged, regardless of if they are or are not attacking.
Notes:
A attacks revolve around kicks, bites, headbuts, body slams and the occasional Parawing smack.
When performing his second jump, Goomba will use the Parawings to propel himself upwards, he does this by flapping them downward and creating air pressure.
When grabbing and using items, they are held by the Parawings, which means the wings are out at all times if an item is held, removing the need to unfold them during attacks or jumps.
Grappled enemies are held by the mouth, and tossed differently depending on direction.
Forward Toss - Goomba lifts himself upwards, and kicks the enemy under the chin, knocking them up.
Backward Toss - Goomba performs something similar to the crocodile "death roll" and tosses the enemy far behind itself.
Downward Toss - Slams the enemy into the ground, simple as that.
Upward Toss - Releases the enemy, but before they can recover he jumps slightly upwards, delivering a headbonk strong enough to knock them into the air.
Game: Super Mario Bros, 1985
Stats:
Speed: 5/10
Strength: 4/10
Weight: 4/10
Jump: 4/10
Traction: 2/10
Size: 3/10
Fall: 5/10
Extreme: Goomba grows immensly, into the ferocious Giant Goomba. He then stomps, chews, and jumps on his foe at a variety of camera angles. The attack ends with him spitting a massive thorn at his enemy.
Up B: Headbonk - Launches upward, body entirely streamlined. At the highest point, he flips upsidedown so his head points down. This is the only Up B that does damage until Goomba lands or misses. If he survives he creates damaging shockwaves on the ground.
B: Thornlet - Spits a thorn at his enemies. 35% chance of a flower sprouting on their heads.
B Smash: Kuribomb - Kuribo's Boot appears under Goomba. Goomba becomes almost entirely enveloped by the shoes, only his eyes shoe. The shoe then hops forward, slamming heavily onto the ground, burying enemies.
B Down: Spiketop - Goomba ducks, and as he does, the spike helmet from Goombas in Paper Mario appears on his head. Anyone who comes in contact with Goomba is damaged. Anyone who comes in contact from above is damaged, regardless of if they are or are not attacking.
Notes:
A attacks revolve around kicks, bites, headbuts, body slams and the occasional Parawing smack.
When performing his second jump, Goomba will use the Parawings to propel himself upwards, he does this by flapping them downward and creating air pressure.
When grabbing and using items, they are held by the Parawings, which means the wings are out at all times if an item is held, removing the need to unfold them during attacks or jumps.
Grappled enemies are held by the mouth, and tossed differently depending on direction.
Forward Toss - Goomba lifts himself upwards, and kicks the enemy under the chin, knocking them up.
Backward Toss - Goomba performs something similar to the crocodile "death roll" and tosses the enemy far behind itself.
Downward Toss - Slams the enemy into the ground, simple as that.
Upward Toss - Releases the enemy, but before they can recover he jumps slightly upwards, delivering a headbonk strong enough to knock them into the air.