Post by Phinos on Sept 8, 2007 1:34:59 GMT -5
This submission was made by BG1 and I!! Remember to watch the videos
[glow=red,2,300]Character[/glow]
Name: Booster
From: Super Mario RPG: Legend of the Seven Stars
Year: 1995
System: SNES
[glow=red,2,300]Stats[/glow]
Speed: 5/10
Strength: 7/10
Weight: 7/10
Jump: 4/10
Fall: 6/10
Traction: 8/10
[glow=red,2,300]Picture[/glow]
[glow=red,2,300]B Moves[/glow]
B: Booster Punch
B>/<: Spritz Bomb
B^: Beetle Swarm
Bv: Para-bomb
Booster Punch: This move looks a lot like DK's Giant Punch from SSBM. Booster charges up a powerful punch by spinning his massive fist, then hits the opponent hard. This move deals from 10% to 25% damage, depending on how long you hold the B button. IT can knock foes quite far, but it has a short range.
Spritz Bomb: Booster will get a bomb out and throw it at a short distance. However, if you hold it, you can have up to three bombs and throw them at different distances. Each bomb will give 12% of damage.
Beetle Swarm: Booster summons a swarm of his favourite flying beetles (yep, Booster is really crazy about beetles) to lift him upward. This is not a great recovery move, because it doesn't go far, but if a foe is hit by the beetles, he will be stunned for a while.
Para-Bomb: Booster tosses a Para-Bomb (a Bob-Omb with a parachute) diagonally upward, in front of him. After being thrown, the Para-Bomb slowly glides down. If it hits anyone, or when it lands on the ground, it explodes, damaging foes for 18%.
This move can be good to make traps: for instance, tossing a Para-Bomb off the battlefield can prevent a foe from coming back safely onto the stage.
(Note: Link, Samus and Ivysaur can grab the Para-Bomb without setting it off, using their extended grab)
[glow=red,2,300]Final Smash[/glow]
Loco Express: Booster's trademark move, which was also his move powerful attack (by far) in SMRPG. Booster's individual train, the Loco Express (watch video), appears and picks him up, rampaging through the stage. Being rammed by the Loco Express deals about 70% damage.
[glow=red,2,300]Videos[/glow]
To help you understand the moveset better, here a few videos. You can watch this one, because it contains a lot of information:
You may want to watch this one at 1:23 and at 7:48 to see the introduction of the Loco Express. But the most important is to see the Para-Bombs he starts tossing at 8:08
Finally, the beetles are shown here
[glow=red,2,300]Entrance[/glow]
Booster rides on the Loco Express and jumps off of it.
[glow=red,2,300]Taunt[/glow]
Booster swallows a large piece of cake in a gulp and laughs
[glow=red,2,300]Ending Theme[/glow]
This is one my favourite musics!! This theme is really cool!
Click here
[glow=red,2,300]Character[/glow]
Name: Booster
From: Super Mario RPG: Legend of the Seven Stars
Year: 1995
System: SNES
[glow=red,2,300]Stats[/glow]
Speed: 5/10
Strength: 7/10
Weight: 7/10
Jump: 4/10
Fall: 6/10
Traction: 8/10
[glow=red,2,300]Picture[/glow]
[glow=red,2,300]B Moves[/glow]
B: Booster Punch
B>/<: Spritz Bomb
B^: Beetle Swarm
Bv: Para-bomb
Booster Punch: This move looks a lot like DK's Giant Punch from SSBM. Booster charges up a powerful punch by spinning his massive fist, then hits the opponent hard. This move deals from 10% to 25% damage, depending on how long you hold the B button. IT can knock foes quite far, but it has a short range.
Spritz Bomb: Booster will get a bomb out and throw it at a short distance. However, if you hold it, you can have up to three bombs and throw them at different distances. Each bomb will give 12% of damage.
Beetle Swarm: Booster summons a swarm of his favourite flying beetles (yep, Booster is really crazy about beetles) to lift him upward. This is not a great recovery move, because it doesn't go far, but if a foe is hit by the beetles, he will be stunned for a while.
Para-Bomb: Booster tosses a Para-Bomb (a Bob-Omb with a parachute) diagonally upward, in front of him. After being thrown, the Para-Bomb slowly glides down. If it hits anyone, or when it lands on the ground, it explodes, damaging foes for 18%.
This move can be good to make traps: for instance, tossing a Para-Bomb off the battlefield can prevent a foe from coming back safely onto the stage.
(Note: Link, Samus and Ivysaur can grab the Para-Bomb without setting it off, using their extended grab)
[glow=red,2,300]Final Smash[/glow]
Loco Express: Booster's trademark move, which was also his move powerful attack (by far) in SMRPG. Booster's individual train, the Loco Express (watch video), appears and picks him up, rampaging through the stage. Being rammed by the Loco Express deals about 70% damage.
[glow=red,2,300]Videos[/glow]
To help you understand the moveset better, here a few videos. You can watch this one, because it contains a lot of information:
- Booster uses Booster Punch several times throughout the fight, but you can see it first from 3:00 to 3:04
- Spritz Bomb can be seen from 3:59 to 4:01
- Loco Express is used from 4:16 to 4:20
- At the beginning, you can hear "live" Booster's awesome Ending Theme
- If you are patient, you can watch the whole video: it's hilarious!
You may want to watch this one at 1:23 and at 7:48 to see the introduction of the Loco Express. But the most important is to see the Para-Bombs he starts tossing at 8:08
Finally, the beetles are shown here
[glow=red,2,300]Entrance[/glow]
Booster rides on the Loco Express and jumps off of it.
[glow=red,2,300]Taunt[/glow]
Booster swallows a large piece of cake in a gulp and laughs
[glow=red,2,300]Ending Theme[/glow]
This is one my favourite musics!! This theme is really cool!
Click here