Post by IVIr.G on Jun 19, 2008 8:40:38 GMT -5
Remember my old Wolf sub? Yeah, well, I'm gonna use many things from that sub, so lots may be familiar.
CHALLENGE
Name: Wolf O’ Donnel
Game: Star Fox 64
Year: 1997
System: N64
______SPECIAL MOVES_______
^B: Wolfen
Wolf charges, he then burst upward, in a crescent shape path. Halfway through the crescent, he then starts going upwards a little distance. The direction of this crescent depends on which way Wolf is facing. Also, it deals a simple amount of 5-7% damage, but this move has an advantage at sending opponents flying.
B: Zapper
Wolf pulls out a fairly large gun, bigger than the Blaster (lag time) and fires a small short-ranged beam. Less range than Fox’s, not by much though. This beam does about 10 damage. When hit by it, opponents are stunned for half a second, then knock-back.
If this is reflected, it simply ends in it’s tracks.
>B: Barrel Roll(personally, I’m not fond of this, but it’s all I got)
Wolf leaps forward, about 3-4 steps length, while spinning, a blue ring surrounding him. He then lands claw out hitting nearby characters, with powerful knock-back. Any projectiles that hit the ring are reflected up.
vB: Transector
Wolf surrounds himself in a cool hi-tech dark grey shield. Any projectile that hits Wolf while this is around him will simply pass through, leaving Wolf untouched. The projectile will also pick up speed and power.
I have two ideas for the FS, unsure about them.
Final Smash: Wolfen Bomb
Wolf calls his ship in, the Wolfen. Wolf hops in, you then have a few seconds to move around. After the few seconds are up, Wolf drops a bomb onto the stage creating a huge explosion, seriously damaging all opponents caught in the blow. It also sends them flying.
2nd FS
Final Smash: Bazooka Barrage
Wolf hops in his Wolfen, flies to the top of the screen and hovers their. Wolf climbs out of the cockpit, standing on the wing. He pulls out Missile Launcher and launches a barrage of missiles toward the stage. They home in on opponent(s), they deal good amount of damage. After, Wolf hops out on to the stage, and the ship flies off. BTW, missiles are not stopped by solid platforms. They simply go through it or around it.
____________STATS_________
Power: 5/5
Speed: 21/2/5
Jump: 21/2/5
Traction: 3/5
Fall: 4/5
Weight: 4/5
Size: 31/2/5
________OTHER________
Entrance: Wolfen drops Wolf off
Taunt: "Don't hesitate. When the time comes, just act.”
Taunt 2: Wolf crosses his arms and says “You, are very weak.”
Taunt 3: Wolf laughs
(0.0)
CHALLENGE
Name: Wolf O’ Donnel
Game: Star Fox 64
Year: 1997
System: N64
______SPECIAL MOVES_______
^B: Wolfen
Wolf charges, he then burst upward, in a crescent shape path. Halfway through the crescent, he then starts going upwards a little distance. The direction of this crescent depends on which way Wolf is facing. Also, it deals a simple amount of 5-7% damage, but this move has an advantage at sending opponents flying.
B: Zapper
Wolf pulls out a fairly large gun, bigger than the Blaster (lag time) and fires a small short-ranged beam. Less range than Fox’s, not by much though. This beam does about 10 damage. When hit by it, opponents are stunned for half a second, then knock-back.
If this is reflected, it simply ends in it’s tracks.
>B: Barrel Roll(personally, I’m not fond of this, but it’s all I got)
Wolf leaps forward, about 3-4 steps length, while spinning, a blue ring surrounding him. He then lands claw out hitting nearby characters, with powerful knock-back. Any projectiles that hit the ring are reflected up.
vB: Transector
Wolf surrounds himself in a cool hi-tech dark grey shield. Any projectile that hits Wolf while this is around him will simply pass through, leaving Wolf untouched. The projectile will also pick up speed and power.
I have two ideas for the FS, unsure about them.
Final Smash: Wolfen Bomb
Wolf calls his ship in, the Wolfen. Wolf hops in, you then have a few seconds to move around. After the few seconds are up, Wolf drops a bomb onto the stage creating a huge explosion, seriously damaging all opponents caught in the blow. It also sends them flying.
2nd FS
Final Smash: Bazooka Barrage
Wolf hops in his Wolfen, flies to the top of the screen and hovers their. Wolf climbs out of the cockpit, standing on the wing. He pulls out Missile Launcher and launches a barrage of missiles toward the stage. They home in on opponent(s), they deal good amount of damage. After, Wolf hops out on to the stage, and the ship flies off. BTW, missiles are not stopped by solid platforms. They simply go through it or around it.
____________STATS_________
Power: 5/5
Speed: 21/2/5
Jump: 21/2/5
Traction: 3/5
Fall: 4/5
Weight: 4/5
Size: 31/2/5
________OTHER________
Entrance: Wolfen drops Wolf off
Taunt: "Don't hesitate. When the time comes, just act.”
Taunt 2: Wolf crosses his arms and says “You, are very weak.”
Taunt 3: Wolf laughs
(0.0)