Post by Shrikeswind on Jul 7, 2008 22:52:53 GMT -5
Yes, I'm making ANOTHER Koopa submission. Why? Because quite frankly, I'm never proud of these things.
Name: Koopa
Game: Super Mario Bros.
Year: 1985
Moves
Up-B: Koopa Whirl
B: Koopa Slide
Charging up.... (Notice: Ignore the fact that he comes out again, he keeps charging after the first rotation.)
FIRE! (It's alot like Jigglypuff's Rollout, except Koopa's shell protects him from damage but doubles the knockback he takes. Essentially, he's his own projectile.)
Side-B: Koopa Slam
I won't bother with an animation, they take too long to make for five. Basically, Koopa does a hand-stand, leans back, and falls over, rolling into a standing position. If he hits you with the shell while falling to his back, Koopa buries you.
Down-B: Koopa Spin
Koopa hops into his shell and spins in place twice, head-hole facing up. The spin deflects projectiles and damages enemies, but the attack ends quickly.
Final: Mega Shell
Koopa summons a Koopa Shell the size of Giga Bowser, which he proceeds to kick. The shell then slides across the stage, powerfully hitting anyone in the way as if they were nothing. The shell has a weak point, however, in that it ricochets off of walls. If it ricochets off ten walls (or the same two walls five times each,) it will vanish, just as it will if it falls off the ledge.
Entrance: Koopa hops out of his already-present shell.
Up-Taunt: Koopa waves at the screen happily.
Side-Taunt: Koopa ducks into his shell and does a flip.
Down-Taunt: Koopa spins around in his shell, hopping about.
Stats
Speed :: 3/10
Power :: 8/10
Jump :: 4/10
Fall :: 6/10
Size :: 5/10
Weight :: 7/10
Traction :: 6/10
Koopa
Name: Koopa
Game: Super Mario Bros.
Year: 1985
Moves
Up-B: Koopa Whirl
B: Koopa Slide
Charging up.... (Notice: Ignore the fact that he comes out again, he keeps charging after the first rotation.)
FIRE! (It's alot like Jigglypuff's Rollout, except Koopa's shell protects him from damage but doubles the knockback he takes. Essentially, he's his own projectile.)
Side-B: Koopa Slam
I won't bother with an animation, they take too long to make for five. Basically, Koopa does a hand-stand, leans back, and falls over, rolling into a standing position. If he hits you with the shell while falling to his back, Koopa buries you.
Down-B: Koopa Spin
Koopa hops into his shell and spins in place twice, head-hole facing up. The spin deflects projectiles and damages enemies, but the attack ends quickly.
Final: Mega Shell
Koopa summons a Koopa Shell the size of Giga Bowser, which he proceeds to kick. The shell then slides across the stage, powerfully hitting anyone in the way as if they were nothing. The shell has a weak point, however, in that it ricochets off of walls. If it ricochets off ten walls (or the same two walls five times each,) it will vanish, just as it will if it falls off the ledge.
Entrance: Koopa hops out of his already-present shell.
Up-Taunt: Koopa waves at the screen happily.
Side-Taunt: Koopa ducks into his shell and does a flip.
Down-Taunt: Koopa spins around in his shell, hopping about.
Stats
Speed :: 3/10
Power :: 8/10
Jump :: 4/10
Fall :: 6/10
Size :: 5/10
Weight :: 7/10
Traction :: 6/10
Koopa