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Post by Kriven on Oct 29, 2006 18:27:41 GMT -5
Name: Banjo-Kazooie (Banjo and Kazooie) Creator: RareWare Game: Banjo-Kazooie Taunt: Work in Progress Stats: Speed: 2/5 (Kazooie Move Set: 4/5) Power: 4/5 (Kazooie Move Set: 2/5) Jump: 2/5 (Kazooie Move Set: 4/5) Fall: 4/5 (Kazooie Move Set: 4/5) Size: 4/5 (Kazooie Move Set: 4/5) Weight: 4/5 (Kazooie Move Set: 4/5) Traction: 3/5 (Kazooie Move Set: 2/5) Extreme: Golden Feathers Kazooie pops out of Banjo's backpack and wraps Banjo up in her wings. They both gain a golden aura and run around, ramming into enemies while Golden Feathers pup out of Kazooie's back. Banjo Attacks: Up B: Lift Off - Kazooie pops out of backpack and launches upward. B: Pack-Attack - Swings backpack sideways, slightly damaging the enemy. B Forward: Call-Out - Switches to Kazooie's moveset. B Down: Ground Pound - Leaps into the air and uses Kazooie's beak to perform a heavy damaging ground pound. Kazooie's Attacks (In Kazooie Mode, Nanjo rides Kazooie's back) B Up: Shock-Spring Jump - A green pad appears under Kazooie, who jumps high into the air. B: Egg Blast - Blasts a random egg Normal Egg: 5% Fire Egg: 10%, Chance of Burn Ice Egg: 10%, Chance of Freezing Grenade Egg: 25%, Knocks the enemy pretty far. Robo_Kazooie: Launches a large egg witch hatches into a Bob-Omb cloning Robot-Kazooie. B Smash: Call-in - Returns to Banjo's Attack Set. B Down: Ground-Pound - Leaps into the air and uses Kazooie's beak to perform a heavy damaging ground pound. Pics of what the duo look like with Kazooie in control and pics of the Robo-Kazooie will come later.
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Post by Bestgamer1 on Oct 29, 2006 19:14:54 GMT -5
Great moveset!
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Post by Shrikeswind on Oct 30, 2006 19:54:17 GMT -5
Not too fond of Banjo's move-set, and I don't inherently love Kazooie's Up-B. Particularly, I think that the biggest problem is in that to switch the characters is with the Side-B. Could use some improvement, so, if this was a school grading, I'd say C+.
Kazooie's move-set could be REALLY easy to keep without keeping. Up-B would have to change, and Side-B could be the Beak Barge (a sliding version of the Ground Pound). Like I said, keeping without keeping.
Also, I've just swung out BK1 again, and I'd like to point out that Kazooie has better traction than Banjo, as can be seen by trying to walk on icy spots and the fact that Kazooie doesn't slide down slopes (though I knew that, I kinda wanted to play a bit, too.)
Finally, Taunts. Banjo's taunt should be Kazooie pops out and pecks him on the head (a stand-still in B-anjo Kazooie, possibly Tooie, haven't bothered a stand-still in Grunty's Revenge), to which he growls. Kazooie's? You come up with something, I wanna see how that turns out.
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Post by Kriven on Oct 30, 2006 21:06:25 GMT -5
Okay time to pull out the "Revamp" notebook.
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Post by Phinos on Nov 1, 2006 16:19:36 GMT -5
Original, kinda weird but very nice!!!!
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Post by Shrikeswind on Nov 3, 2006 16:39:33 GMT -5
Okay, while checking the note-book, try and find a way to make both characters not have to use the other for an attack, example, the current Down- and Up-B for Banjo.
Oh, just an idea for Banjo's taunt, have Kazooie peck him in the head. As for Kazooie's, you're gonna have to think of that on your own.
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Post by WindSquirrel on Dec 7, 2006 19:30:51 GMT -5
Cool I like it But, I think Pack-Attack should be an A move
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Post by Shrikeswind on Dec 7, 2006 19:32:54 GMT -5
What next? Mario Tornado as an A move?
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Post by WindSquirrel on Dec 7, 2006 19:35:49 GMT -5
No, Mario tornadoe sucks in players and traps them in combos. Too complicated for an A move, yes?
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Post by Shrikeswind on Dec 7, 2006 19:38:00 GMT -5
And Pack Attack could do the exact same thing.
And if that's too impure, what about Donkey Kong's Ground Slap? Should that be an A attack?
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Post by WindSquirrel on Dec 7, 2006 19:45:14 GMT -5
DK can do his Ground Slap continously without stopping, not like any other Smash attack
I'm not saying that all physical B-moves should be A attacks
and look, I don't want to argue with you. I have to do my homework, okies?
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Post by Shrikeswind on Dec 7, 2006 19:51:09 GMT -5
If you use a Down-A (as opposed to Down-C, the Smash), it's done repeatedly. There's something for you.
Really? That's how it came off as.
Do what any sane person does and blow it off and tell the teacher you lost it.
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Post by WindSquirrel on Dec 7, 2006 22:05:15 GMT -5
God, Strikeswind . Would you respect my opinion for once? I make one small comment and you jump in and try to tell me off. It's annoying.
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Bill
Buzzy Beetle
Posts: 2
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Post by Bill on Dec 8, 2006 8:25:22 GMT -5
Shrikeswind is just is too up-tight, and mean. jk.
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Post by Shrikeswind on Dec 8, 2006 21:11:40 GMT -5
You're narrow-minded, Corinth, that's why I don't respect your opinions. Broaden your views a bit. There are three things Banjo could do with that backpack, swing, spin, and slam, and as an A attack, he can use his claws like in BK1. Open your mind up, it'll prove helpful.
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