Post by Kriven on Jun 21, 2007 15:26:43 GMT -5
Name: Bowser Jr.
Game: Super Mario Sunshine, 2002
Final Smash: Giga JR
Bowser JR morphs into a Giga Bowser-like creature named Giga Bowser JR. In this state all of his stats increase, and his size changes to just above the average heigh for Bowser. All of Giga Bowser JR's attacks are the same as Bowser JR's with the inclusion of much more demonic graphic effects as well as randomly generated status effects. He eventually wears down and returns to normal.
B: Mini-Flame - Bowser JR breathes out a small fire twister. Yes, a fire twister. Basically it's a mini-sized tornado of swirling fire that travels along the ground. When it contacts an enemy, not only does it damage and burn them, but it spins them around. It can also deflect projectiles. (Completely Original)
Down B: Shadow - Bowser JR puts on his mask, which transforms him into the liquid Shadow Mario.
Smash B: Shell Vault - Inspired by NSMB. Bowser JR ducks into his shell as he blasts forward in his shell. He becomes impervious from above while in his shell. It's more of a ram-like tackle that doesn't leave the ground very much, in fact it doesn't travel very far at all.
Up B: JR Fortress - It is NOT a clone of Bowser's fortress, but yet another variation on the Koopa Clan's signature move. In this one he ducks into his shell and spins in a circle, but not like Bowser's circle, or Wendy's circle, it's more like a Falcon Dive with higher travel and no grapple.
Stats:
Size: 4/10
Weight: 5/10
Fall: 5/10
Traction: 6/10
Strength: 5/10
Jump: 4/10
Speed: 6/10
Name: Shadow Mario
Game: Super Mario Sunshine, 2002
Final Smash: Blame Game - Named after how he got Mario blamed. Shadow Mario will quickly leap off the stage and swing his paintbrush downward. This will send large paint glops into the stage which damage foes. Not only that, but the stage becomes completely covered in the paint, causing foes to slide around. If someone is knocked down while the paint is there, they get covered in, reducing their speed and jump.
B: Paintball - Shadow Mario thrusts his paintbrush forward, spinning it like a propeller. This creates a fan-like shield before him. His hand, the one holding the brush, is opened up much like when Mario shoots a fireball. This unleashes the paintball, which passes through the spinning fan and splits into three different paintballs heading in different directions (one is ALWAYS heading in the middle, however.)
Smash B: Cyclone - Shadow Mario quickly spins in a circle, holding out his paintbrush and launching damaging glops of paint in every direction. The paint does NOT stay on the field simply due to fariness to other smashers. Players hit directly by SM or his paintbrush are sucked in, just like the Mario Tornado or Luigi Cyclone.
Up B: Super Punch - This one is a pure clone of Mario's Up B accept without the coins.
Down B: Demask - Takes off his mask, prompting all the water forming Shadow Mario to fall down onto the ground, revealing Bowser JR.
Stats:
Jump: 5/10
Size: 5/10
Speed: 5/10
Traction: 5/10
Fall: 5/10
Weight: 5/10
Strength: 5/10
Game: Super Mario Sunshine, 2002
Final Smash: Giga JR
Bowser JR morphs into a Giga Bowser-like creature named Giga Bowser JR. In this state all of his stats increase, and his size changes to just above the average heigh for Bowser. All of Giga Bowser JR's attacks are the same as Bowser JR's with the inclusion of much more demonic graphic effects as well as randomly generated status effects. He eventually wears down and returns to normal.
B: Mini-Flame - Bowser JR breathes out a small fire twister. Yes, a fire twister. Basically it's a mini-sized tornado of swirling fire that travels along the ground. When it contacts an enemy, not only does it damage and burn them, but it spins them around. It can also deflect projectiles. (Completely Original)
Down B: Shadow - Bowser JR puts on his mask, which transforms him into the liquid Shadow Mario.
Smash B: Shell Vault - Inspired by NSMB. Bowser JR ducks into his shell as he blasts forward in his shell. He becomes impervious from above while in his shell. It's more of a ram-like tackle that doesn't leave the ground very much, in fact it doesn't travel very far at all.
Up B: JR Fortress - It is NOT a clone of Bowser's fortress, but yet another variation on the Koopa Clan's signature move. In this one he ducks into his shell and spins in a circle, but not like Bowser's circle, or Wendy's circle, it's more like a Falcon Dive with higher travel and no grapple.
Stats:
Size: 4/10
Weight: 5/10
Fall: 5/10
Traction: 6/10
Strength: 5/10
Jump: 4/10
Speed: 6/10
Name: Shadow Mario
Game: Super Mario Sunshine, 2002
Final Smash: Blame Game - Named after how he got Mario blamed. Shadow Mario will quickly leap off the stage and swing his paintbrush downward. This will send large paint glops into the stage which damage foes. Not only that, but the stage becomes completely covered in the paint, causing foes to slide around. If someone is knocked down while the paint is there, they get covered in, reducing their speed and jump.
B: Paintball - Shadow Mario thrusts his paintbrush forward, spinning it like a propeller. This creates a fan-like shield before him. His hand, the one holding the brush, is opened up much like when Mario shoots a fireball. This unleashes the paintball, which passes through the spinning fan and splits into three different paintballs heading in different directions (one is ALWAYS heading in the middle, however.)
Smash B: Cyclone - Shadow Mario quickly spins in a circle, holding out his paintbrush and launching damaging glops of paint in every direction. The paint does NOT stay on the field simply due to fariness to other smashers. Players hit directly by SM or his paintbrush are sucked in, just like the Mario Tornado or Luigi Cyclone.
Up B: Super Punch - This one is a pure clone of Mario's Up B accept without the coins.
Down B: Demask - Takes off his mask, prompting all the water forming Shadow Mario to fall down onto the ground, revealing Bowser JR.
Stats:
Jump: 5/10
Size: 5/10
Speed: 5/10
Traction: 5/10
Fall: 5/10
Weight: 5/10
Strength: 5/10