Post by Phinos on Jan 27, 2007 17:22:58 GMT -5
A rather major character, IMO...
[glow=red,2,300]Character[/glow]
Name: Kamek
From: Super Mario World 2: Yoshi's Island
Year: 1995
System: SNES
[glow=red,2,300]Status[/glow]
Strenght: 3/5
Speed: 2/5
Jump: 3/5
Weight: 3/5
Falling speed: 1/5
Traction: 2/5
[glow=red,2,300]Pictures[/glow]
[glow=red,2,300]B Moves[/glow]
All are from the games (SMW2, SMRPG, M&L:PT)
B: Koopa Spell
B>/<: Blast
B^: Disappearance
Bv: Swooper
Koopa Spell: Kamek shoots a spell with his magic wand. The spell looks like a yellow circle, a red triangle and a blue square (look at the second pic) which spin while flying forward. The spell goes at the same speed as Luigi's fireballs, and damages for 8-10%. This spell also has a trademark feature: if the spell hits a container (Capsule, Crate, Barrel...) or a block (Bricks in Mushroom Kingdom, Star Blocks in Green Greens), the container or the block will be transfromed into a Koopa. The Koopa will stay on the battlefield until someones knocks it off.
Blast: This move comes from SMRPG. Kamek's eyes glow red while he brandishes his magic wand. This will cause a cloud of orange/yellow magic bubbles to appear in front of Kamek. If an opponent is hit by the magic, he will be damaged for 14%, and might be stunned. This video will help you to understand better: (look from 00:29 to 00:33): www.youtube.com/watch?v=m0Z_rG8CZ5s
Disappearance: Kamek slowly vanishes into thin air, and then reappears at a higher spot. It may seem like a classic teleport, but it's not. Why? Because Kamek will dissapear for two seconds before reappearing. Not only it gives you more time to choose your warp destination with the analog, but it can also confuse the opponents. This move was seen in SMW and SMW2.
It does not deal any damage, though.
Swooper: Kamek sends a Swooper forward. This little bat will fly forward while going up and down (like this: ~, a horizontal "S"). Because o this irregular path, the Swoopers are har to dodge. The Swooper damages any opponent hit for 10%. The bat can cross the whole screen unless someone knocks it off. This move is especially efficient to prevent an opponent from coming back onto the battlefield.
[glow=red,2,300]EXTREME![/glow]
Broomstick Mayhem: Kamek hops on his broomstick, and flies offscreen. Then you will him crossing the screen in the far background with high speed, from right to left. One second after, Kamek will cross the stage, still riding his broomstick, ramming the foes on his path and dealing heavy damage (70% each hit). You have to aim well, though. Kamek can cross the screen three times before landing.
[glow=red,2,300]Important: Video![/glow]
This video shows you three attacks of Kamek:
- from 00:10 to 00:30, it's the Extreme attack
- from 04:33 to 06:30, he keeps using Koopa Spell and Disappearance.
- Swoopers can be seen many times throughout the video.
www.youtube.com/watch?v=rqhPPsinvHQ
[glow=red,2,300]Taunt[/glow]
Kamek sticks his tongue out at the screen
[glow=red,2,300]Entrance[/glow]
Kamek rides his broomstick onto the stage
[glow=red,2,300]Ending Theme[/glow]
www.vgmusic.com/music/console/nintendo/snes/smw2castle.mid
...
[glow=red,2,300]Character[/glow]
Name: Kamek
From: Super Mario World 2: Yoshi's Island
Year: 1995
System: SNES
[glow=red,2,300]Status[/glow]
Strenght: 3/5
Speed: 2/5
Jump: 3/5
Weight: 3/5
Falling speed: 1/5
Traction: 2/5
[glow=red,2,300]Pictures[/glow]
[glow=red,2,300]B Moves[/glow]
All are from the games (SMW2, SMRPG, M&L:PT)
B: Koopa Spell
B>/<: Blast
B^: Disappearance
Bv: Swooper
Koopa Spell: Kamek shoots a spell with his magic wand. The spell looks like a yellow circle, a red triangle and a blue square (look at the second pic) which spin while flying forward. The spell goes at the same speed as Luigi's fireballs, and damages for 8-10%. This spell also has a trademark feature: if the spell hits a container (Capsule, Crate, Barrel...) or a block (Bricks in Mushroom Kingdom, Star Blocks in Green Greens), the container or the block will be transfromed into a Koopa. The Koopa will stay on the battlefield until someones knocks it off.
Blast: This move comes from SMRPG. Kamek's eyes glow red while he brandishes his magic wand. This will cause a cloud of orange/yellow magic bubbles to appear in front of Kamek. If an opponent is hit by the magic, he will be damaged for 14%, and might be stunned. This video will help you to understand better: (look from 00:29 to 00:33): www.youtube.com/watch?v=m0Z_rG8CZ5s
Disappearance: Kamek slowly vanishes into thin air, and then reappears at a higher spot. It may seem like a classic teleport, but it's not. Why? Because Kamek will dissapear for two seconds before reappearing. Not only it gives you more time to choose your warp destination with the analog, but it can also confuse the opponents. This move was seen in SMW and SMW2.
It does not deal any damage, though.
Swooper: Kamek sends a Swooper forward. This little bat will fly forward while going up and down (like this: ~, a horizontal "S"). Because o this irregular path, the Swoopers are har to dodge. The Swooper damages any opponent hit for 10%. The bat can cross the whole screen unless someone knocks it off. This move is especially efficient to prevent an opponent from coming back onto the battlefield.
[glow=red,2,300]EXTREME![/glow]
Broomstick Mayhem: Kamek hops on his broomstick, and flies offscreen. Then you will him crossing the screen in the far background with high speed, from right to left. One second after, Kamek will cross the stage, still riding his broomstick, ramming the foes on his path and dealing heavy damage (70% each hit). You have to aim well, though. Kamek can cross the screen three times before landing.
[glow=red,2,300]Important: Video![/glow]
This video shows you three attacks of Kamek:
- from 00:10 to 00:30, it's the Extreme attack
- from 04:33 to 06:30, he keeps using Koopa Spell and Disappearance.
- Swoopers can be seen many times throughout the video.
www.youtube.com/watch?v=rqhPPsinvHQ
[glow=red,2,300]Taunt[/glow]
Kamek sticks his tongue out at the screen
[glow=red,2,300]Entrance[/glow]
Kamek rides his broomstick onto the stage
[glow=red,2,300]Ending Theme[/glow]
www.vgmusic.com/music/console/nintendo/snes/smw2castle.mid
...