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Post by Kriven on Mar 3, 2007 17:47:57 GMT -5
Name: Captain Olimar Game: Pikmin, 2001 Stats: Jump: 5/10 Speed: 4/10 Strength: 5/10 Size: 5/10 Weight: 5/10 Traction: 5/10 Fall: 5/10 Final Smash: Olimar runs from the enemy, but trips. The three Pikmin Onions land and absorb the enemy with their tractor beams. B: Pikmin Seed - Throws a Pikmin seed at an enemy. When the seed contacts the opponent, there is a 50% chance that the Flower status affect is activated. B Up: Jetpack - Uses his jetpack to propel himself into the air at amazing speeds. He damages anyone he contacts, and burns anyone who hits the jet flame. B Down: Whistle - Uses his trusty whistle, which creates an affect unique to Olimar (and other Pikmin astronauts) that is similar to the shockwave. The whistle "energy" does damage opponents. B Smash: Bulbmin - As he pulls out a Bulbmin, it runs forward and drags Olimar along (since he is holding it.) At any point the player can press the B butten again to have Olimar release the Bulbmin (which will continue on it's destructive course, damaging enemies until it runs off a cliff.) Entrance: The Dolphin lands and drops Olimar onto the battlefield. Taunt: Waves at the screen then blows a short three-note with his whistle. The taunt does not create the whistle damage.
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Post by IVIr.G on Mar 3, 2007 18:39:12 GMT -5
I don't like the Extreme, B, or vB. Everything else is fine.
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Post by captainultimate on Mar 4, 2007 21:27:16 GMT -5
This is one great Captain Olimar moveset.
However, I don't unsterstand the Extreme. Does the emeny get a KO?
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Post by Kriven on Mar 4, 2007 22:53:43 GMT -5
I do my Extremes in a more cinematic way. What is there may not be on screen. When the cinema ends, the character will simply have taken damage, just like my extreme for Ashley.
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