Post by Shadrio on Mar 18, 2007 0:19:59 GMT -5
Character: Zero (the one from the MMZ games, not the MMX ones)
From: Megaman Zero
Pic:
Greatness: Most of the characters have different colored suits and Zero is no exception...but what if all the suits made some things better than others? Each attack will have a different effect based on the suit Zero is wearing...
Suits:
Attacks:
Specials:
B: Z-Buster (Zero will start charging up energy in his Z-buster, it has 3 stages of power:
1) Weak multishots, much like the super scope, but can't be used more than 5 time in a row, after that, Zero will put away the buster
2) A medium blast of concentrated energy, and the color will differenciate based on the color of the suits, but no difference in effects left by the attack
3) this is where the suit color HELPS in the attack:
-Red) The Power of the shot is more powerful in 5-7%
-Blue) Blast is Ice Based, 10% of freezing for 4-7 sec
-Green) The Power of the shot is weaker in 3-5%
-Orange) Blast is Fire Based, 10% chance of the shot exploding after hiting the foe, causing 4-6 additional %
-Yellow) Blast is Electric based, 10% chance of causing certain movements, like jumpng and running and air dodging [<---quite rare] (ha! take that Wavedashers!), for 5-11 seconds) un-use-able) Base Damages:
Multishot: 2-3% each
Semicharge: 7-11%
Suit Blast: 16-19%
B+^: Energy Fang (Zero leaps into the air with his saber at hand to uppercut any foe in the way. Here are the suit Effects:
- Red) Attack is weaker in 3-5%
- Blue) Slash is Ice Based, foe will fall faster and jump lower for 10-20 sec
- Green: Attack is stronger in 5-7%
- Orange) Slash is Flame Based, so foe has 20% chance of catching on fire, this causing additional damage slowly and steadily
- Yellow) Slash is Electric Based, so foe will stop in place in mid air, and movements will be choppy from the sturge of static in the foe's body)
Base Damage: 10-13%
<B>: Suit Effects
Depending on the suit, the attacks will be:
1 Red) Shot combo
2 Blue) Ice Cannon
3 Green) Saber Quake
4 Orange) Blaze Knuckle
5 Yellow) Thunder Strike
6 Gray) Shield Boomerang
1) Ok, lets do math. Add the elements (fire, ice and electricity). what do you get? fire+ice=water; water+electricity=powerful paralyzis. This must be charged for 3-5 sec, once it is charged, it will fire automaticly and if it hits anything, the foe will be comepletely immobilized for 3 seconds, but moving the control stick will shorten the time. Damage: 7-11%
2) As this shot flys slightly above the ground, its sub-zero Tº will FREEZE the ground under it, making it slipery and Freezies will appear randomly in the time it will stay frozen (10 sec.). Damage: 5-7%
3) After 3-4 secs of charging, the saber will be whipped towards the ground and upon clashing with the ground, a shock wave (no electric element in it) will fly up wards from the "exsistence" (A shock wave will still appear if this is done in the air, there are atoms in the air =P). Damage: 10-14%
4) Ppl who have played Sonic Heroes will know what I'm talking about: Zero will hop and smash his fist into the ground (gotten from the idea of the weapon "Zero Knuckle" in MMZ4) and just like knuckles ground pound, magma will come ablaze from the impacted area and fireballs will erupt from the center of the magma. If it were to hit a foe, the foe will catch on fire. Damage= Hit: 7-9%; Walking into magma and staying in it: 2-3 % per half second; magma balls: 4-6% each.
5) He who has gotten all the weapons in MMZ1, will know of the Triple (I'm not sure if i rod. Zero can do a combo of three pokes, whacks or spins with the rod, and the rod is chared with electricity, so that will stop Projectile attacks from hitting Zero while doing this. Damage= depends on the hit, but no hit is superior to 8% or inferior to 3%
6) Shield Boomerang will have the same works as in MMZ1-3 (I just started MMZ4, so I haven't seen it), though the buttons pressed to make it work will be different. When <B> is pressed, Zero will bring up his shield (you can run around with it, but your back is vunerable). You must hold be to keep it as a Shield, if one lets go of B, Zero will throw it and it will act as a boomerang, it will even bring Items at a distance (though bombs will explode). Damage: 6-8%
B+V= Zero Knuckle (Zero lunges his han out and will "rip" the "B+V" attack of any enemy he grabs and copy it for a set ammo. The Ammo is different for each attack.) Damage (when ripping): 4-7%; using the foe's "B+V": exactly the same.
Standard Attacks
A: Punch
AAA: Punch, Chop, Hair Whip (thats right, he wips with his HAIR =P)
<A>: Back-hand Slap
A+^: Headbutt
A+V: Hair Sweep
Smash+^: Saber Stab
Suit Effects=
Red: Stabs sword upwards and a semibullet pops out of the sword and keeps going up
Blue: Stab generated a cold system around the saber, any foe in it will have a 12.5% of catching a cold, It lasts 12-20 secs, and it is contagiuos, but each time the cold lasts less and less, but if the foe is hit BY the frozen saber, then the probability is 25% and the rest stays the same
Green: The saber extends to 1.5 times the size of a normal one
Orange: Same as the Blaze Knuckle, the saber stabs upwards and TWO molten balls pop out of the Sword at the same time to both sides of Zero.
Yellow: The stab will produce a flash around Zero, making hits 33% of actually hitting him, but his defense will lower during the duration of Zero's Flash.
Gray: Intead of the saber, Zero uses the Shield Boomerang, thrusting it upwards while the SB is in a horizontal Position, it works best for high sides and may defend from attacks coming from the sky.
Base Damage: 13-15%; Molten Balls: 4-7% each; energy bullet: 2-6%; Cold: 1-2% per Second
<Smash>: Sidewinder (Zero will boost a bit forward and Diagonily do an uppercut) Damage 11-14%
Smash+V: Split (Zero will do a split with his legs) Damage: 7-12%
Grabs
Z (Omigosh! Zero's Symbol! we must make this a special Grab! >.>)
Chain Rod (its a ranged grabing....thingy....yeah >_>')
Forward: Zero bashes his elbow into the foe's stomach and thrusts the foe forward. Damage: 4-7
Back: Zero uses the Cain Rod to whip the Foe back at an 30º-60º (any angle between them, the closer it is to 45º, the less possible it is) angle to the ground. Damage: 6-9%
Up: This depends on the suit:
Red Suit: Uses a bullet to propulse foe up, and then fires thre in the foes dirrection
Blue Suit: Uses a cloud of cold to raise the foe, foe may catch a cold
Green Suit: Uses the saber as a spring to push foe upwards
Orange Suit: One ball of magma pushes foe upwards, while the other two go to Zero's Sides to make sure no one disturbs Zero after the attack
Yellow Suit: Foe is propulsed by a electric surge, which causes static around the foe, shocking any foe it were to hit on its way up
Gray Suit: uses the SB, spins foe on it and foe goes upwards, spinning, pushing any foe it hits to the sides
Based Damage: 5-8%
Down: Whips foe into the ground and steps on them with one foot, may kick the foe forward a bit every now and then, adding 2-3% in %, and foe a few laughs...
Extreme Attack
Chaos of the Colored Suits (idk, I randomly made that up >_>)
Zero starts to glow, he rushes towards the character the attack is executed on, and changes to the green suit color, his sword appears, and he slashes the foe 4 times, teleports behind the character, in the air, with the red suit and shoots a charged shot into the foe's head. He teleports again, and before the enemy can move, Zero bursts out of the ground from a crater spewing magma, in his orange suit, and delivers a fire uppercut, launching the foe into the air. Teleporting once again, a thunder cloud appears, and the yellow Zero flashes right into the foe, spiking him into the ground right below the enemy, and Zero teleports while the foe chashes into the ground. Zero reappears in front of the foe, who is now in mid air cuase from the spike, the foe bounced into the air, Zero freezes the foe, changes into his defensive color, and uses the Triple Rod on the foe to combo the foe, smash him up, and whack him away.
Damage: 40-47%
Suit Stats
Red Suit
Attack: ***
Defense: **/
Jumping: ***
Speed: ***/
Resistence: ***
Speciality: Longer ranged attacks[/color]
Blue Suit
Attack: ***
Defense: ***/
Jumping: **/
Speed: **
Resistence: ***
Speciality: Ice Based attacks
Green Suit:
Attack: ****
Defense: **/
Jumping: **/
Speed: **
Resistence: **/
Speciality: Powerful and good at close range
Orange Suit:
Attack: ***
Defense: **
Jumping: ****
Speed: ***/
Resistence: **/
Speciality: Fire Based attacks
Yellow Suit:
Attack: **/
Defense: **
Jumping: ***/
Speed: *****
Resistence: **
Speciality: Fast and annoying attacks with shocks in them
Gray Suit:
Attack: **
Defense: *****
Jumping: **
Speed: **
Resistence: *****
Speciality: Defensive guy
now praise/insult me now =P
From: Megaman Zero
Pic:
Greatness: Most of the characters have different colored suits and Zero is no exception...but what if all the suits made some things better than others? Each attack will have a different effect based on the suit Zero is wearing...
Suits:
Attacks:
Specials:
B: Z-Buster (Zero will start charging up energy in his Z-buster, it has 3 stages of power:
1) Weak multishots, much like the super scope, but can't be used more than 5 time in a row, after that, Zero will put away the buster
2) A medium blast of concentrated energy, and the color will differenciate based on the color of the suits, but no difference in effects left by the attack
3) this is where the suit color HELPS in the attack:
-Red) The Power of the shot is more powerful in 5-7%
-Blue) Blast is Ice Based, 10% of freezing for 4-7 sec
-Green) The Power of the shot is weaker in 3-5%
-Orange) Blast is Fire Based, 10% chance of the shot exploding after hiting the foe, causing 4-6 additional %
-Yellow) Blast is Electric based, 10% chance of causing certain movements, like jumpng and running and air dodging [<---quite rare] (ha! take that Wavedashers!), for 5-11 seconds) un-use-able) Base Damages:
Multishot: 2-3% each
Semicharge: 7-11%
Suit Blast: 16-19%
B+^: Energy Fang (Zero leaps into the air with his saber at hand to uppercut any foe in the way. Here are the suit Effects:
- Red) Attack is weaker in 3-5%
- Blue) Slash is Ice Based, foe will fall faster and jump lower for 10-20 sec
- Green: Attack is stronger in 5-7%
- Orange) Slash is Flame Based, so foe has 20% chance of catching on fire, this causing additional damage slowly and steadily
- Yellow) Slash is Electric Based, so foe will stop in place in mid air, and movements will be choppy from the sturge of static in the foe's body)
Base Damage: 10-13%
<B>: Suit Effects
Depending on the suit, the attacks will be:
1 Red) Shot combo
2 Blue) Ice Cannon
3 Green) Saber Quake
4 Orange) Blaze Knuckle
5 Yellow) Thunder Strike
6 Gray) Shield Boomerang
1) Ok, lets do math. Add the elements (fire, ice and electricity). what do you get? fire+ice=water; water+electricity=powerful paralyzis. This must be charged for 3-5 sec, once it is charged, it will fire automaticly and if it hits anything, the foe will be comepletely immobilized for 3 seconds, but moving the control stick will shorten the time. Damage: 7-11%
2) As this shot flys slightly above the ground, its sub-zero Tº will FREEZE the ground under it, making it slipery and Freezies will appear randomly in the time it will stay frozen (10 sec.). Damage: 5-7%
3) After 3-4 secs of charging, the saber will be whipped towards the ground and upon clashing with the ground, a shock wave (no electric element in it) will fly up wards from the "exsistence" (A shock wave will still appear if this is done in the air, there are atoms in the air =P). Damage: 10-14%
4) Ppl who have played Sonic Heroes will know what I'm talking about: Zero will hop and smash his fist into the ground (gotten from the idea of the weapon "Zero Knuckle" in MMZ4) and just like knuckles ground pound, magma will come ablaze from the impacted area and fireballs will erupt from the center of the magma. If it were to hit a foe, the foe will catch on fire. Damage= Hit: 7-9%; Walking into magma and staying in it: 2-3 % per half second; magma balls: 4-6% each.
5) He who has gotten all the weapons in MMZ1, will know of the Triple (I'm not sure if i rod. Zero can do a combo of three pokes, whacks or spins with the rod, and the rod is chared with electricity, so that will stop Projectile attacks from hitting Zero while doing this. Damage= depends on the hit, but no hit is superior to 8% or inferior to 3%
6) Shield Boomerang will have the same works as in MMZ1-3 (I just started MMZ4, so I haven't seen it), though the buttons pressed to make it work will be different. When <B> is pressed, Zero will bring up his shield (you can run around with it, but your back is vunerable). You must hold be to keep it as a Shield, if one lets go of B, Zero will throw it and it will act as a boomerang, it will even bring Items at a distance (though bombs will explode). Damage: 6-8%
B+V= Zero Knuckle (Zero lunges his han out and will "rip" the "B+V" attack of any enemy he grabs and copy it for a set ammo. The Ammo is different for each attack.) Damage (when ripping): 4-7%; using the foe's "B+V": exactly the same.
Standard Attacks
A: Punch
AAA: Punch, Chop, Hair Whip (thats right, he wips with his HAIR =P)
<A>: Back-hand Slap
A+^: Headbutt
A+V: Hair Sweep
Smash+^: Saber Stab
Suit Effects=
Red: Stabs sword upwards and a semibullet pops out of the sword and keeps going up
Blue: Stab generated a cold system around the saber, any foe in it will have a 12.5% of catching a cold, It lasts 12-20 secs, and it is contagiuos, but each time the cold lasts less and less, but if the foe is hit BY the frozen saber, then the probability is 25% and the rest stays the same
Green: The saber extends to 1.5 times the size of a normal one
Orange: Same as the Blaze Knuckle, the saber stabs upwards and TWO molten balls pop out of the Sword at the same time to both sides of Zero.
Yellow: The stab will produce a flash around Zero, making hits 33% of actually hitting him, but his defense will lower during the duration of Zero's Flash.
Gray: Intead of the saber, Zero uses the Shield Boomerang, thrusting it upwards while the SB is in a horizontal Position, it works best for high sides and may defend from attacks coming from the sky.
Base Damage: 13-15%; Molten Balls: 4-7% each; energy bullet: 2-6%; Cold: 1-2% per Second
<Smash>: Sidewinder (Zero will boost a bit forward and Diagonily do an uppercut) Damage 11-14%
Smash+V: Split (Zero will do a split with his legs) Damage: 7-12%
Grabs
Z (Omigosh! Zero's Symbol! we must make this a special Grab! >.>)
Chain Rod (its a ranged grabing....thingy....yeah >_>')
Forward: Zero bashes his elbow into the foe's stomach and thrusts the foe forward. Damage: 4-7
Back: Zero uses the Cain Rod to whip the Foe back at an 30º-60º (any angle between them, the closer it is to 45º, the less possible it is) angle to the ground. Damage: 6-9%
Up: This depends on the suit:
Red Suit: Uses a bullet to propulse foe up, and then fires thre in the foes dirrection
Blue Suit: Uses a cloud of cold to raise the foe, foe may catch a cold
Green Suit: Uses the saber as a spring to push foe upwards
Orange Suit: One ball of magma pushes foe upwards, while the other two go to Zero's Sides to make sure no one disturbs Zero after the attack
Yellow Suit: Foe is propulsed by a electric surge, which causes static around the foe, shocking any foe it were to hit on its way up
Gray Suit: uses the SB, spins foe on it and foe goes upwards, spinning, pushing any foe it hits to the sides
Based Damage: 5-8%
Down: Whips foe into the ground and steps on them with one foot, may kick the foe forward a bit every now and then, adding 2-3% in %, and foe a few laughs...
Extreme Attack
Chaos of the Colored Suits (idk, I randomly made that up >_>)
Zero starts to glow, he rushes towards the character the attack is executed on, and changes to the green suit color, his sword appears, and he slashes the foe 4 times, teleports behind the character, in the air, with the red suit and shoots a charged shot into the foe's head. He teleports again, and before the enemy can move, Zero bursts out of the ground from a crater spewing magma, in his orange suit, and delivers a fire uppercut, launching the foe into the air. Teleporting once again, a thunder cloud appears, and the yellow Zero flashes right into the foe, spiking him into the ground right below the enemy, and Zero teleports while the foe chashes into the ground. Zero reappears in front of the foe, who is now in mid air cuase from the spike, the foe bounced into the air, Zero freezes the foe, changes into his defensive color, and uses the Triple Rod on the foe to combo the foe, smash him up, and whack him away.
Damage: 40-47%
Suit Stats
Red Suit
Attack: ***
Defense: **/
Jumping: ***
Speed: ***/
Resistence: ***
Speciality: Longer ranged attacks[/color]
Blue Suit
Attack: ***
Defense: ***/
Jumping: **/
Speed: **
Resistence: ***
Speciality: Ice Based attacks
Green Suit:
Attack: ****
Defense: **/
Jumping: **/
Speed: **
Resistence: **/
Speciality: Powerful and good at close range
Orange Suit:
Attack: ***
Defense: **
Jumping: ****
Speed: ***/
Resistence: **/
Speciality: Fire Based attacks
Yellow Suit:
Attack: **/
Defense: **
Jumping: ***/
Speed: *****
Resistence: **
Speciality: Fast and annoying attacks with shocks in them
Gray Suit:
Attack: **
Defense: *****
Jumping: **
Speed: **
Resistence: *****
Speciality: Defensive guy
now praise/insult me now =P