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Post by Kriven on Aug 25, 2007 17:00:29 GMT -5
If anyone cares, I'll be getting back to work on my Bowser idea soon
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Post by IVIr.G on Aug 27, 2007 17:39:21 GMT -5
You mean Dark Lands? Awesome.
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Post by Kriven on Aug 28, 2007 0:49:33 GMT -5
I will be continuing Dark Lands, like I said, but probably starting tomorrow and I'll use a more organized look.
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Post by Shrikeswind on Jan 24, 2008 16:28:38 GMT -5
Under the Gun
Yep, UtG. For the Wii. Here's how it works.
Single Player/Co-op Mode
Supports 4-players at a time in Single Player/Co-op Mode. One save file works for both. You play as one of four characters in either Single Player or Co-op Mode.
Dylan: The Elemental of Fire, Dylan can be selected at any time. Quinn: The Elemental of Water is ready for action from the start. Ozzy: Ozzy's found in level 4, and from there becomes a chief fighter. ????: This character is a total secret. For now.
Two other allies follow you around in the game. They are...
Foster: Foster's the tag-along idiot you need to protect. ????: Another secret character? Yep. For now, anyways.
How to play
You use the Nunchuk and Wii Remote to play, but it works differently now. When on the start menu, you'll see a menu where you can start a 1-player/Co-op game, load a saved game (it supports 8,) play in Competitive Mode, or check out the options. Use the control stick to scroll through here.
Controls
Unlike some Wii titles, Under the Gun doesn't have a Wii cursor in game. Rather, Under the Gun is played with a couple of other tricks. Here are the controls.
Land controls Move forward: Alternately shake the Wii Remote and the Nunchuk. To adjust the speed your character moves, adjust the speed you shake the Remote and Nunchuk, i.e., Dylan will walk at a leisurely pace if shaken slowly, but will put the lead out if you're really crusin'. Turn left: Shake the left hand without moving the right. You can adjust the angle of turning both left and right, by the way, by adding in a shake with the "Still" hand every so often. Turn right: Shake the right hand without moving the left. By the way, if you want to turn faster left or right, shake faster either way. Attack Switch: + button. This will lead you to a list of the active character's moves. Assign your attacks from here. Attack: D-Pad. Yes, the D-Pad. You assign your attacks from Attack Switch to the D-Pad. You can determine which ones are best for your needs. Camera: Control stick. Jump: A button. Push again in mid-air to hear a crack from your character (a personal favorite is Ozzy's "Oi! Who do you think I am, Mario?") Duck: B trigger. Action Command: Z trigger. Character Switch: 1 and 2. These automatically switch based on who's immediately behind you and who's at the back of the line, so if Quinn's behind Dylan, Ozzy's in the back of the line, and Dylan's up front, then by hitting 1, Quinn would take over, by hitting 2, Ozzy would. Queue Switch: - button. Like with the Attack Switch, this takes you to a menu where you see your available characters and their stats. Both Switch menus also serve as a pause button, so don't worry about "How do I save!?"
Vehicle controls
Get in/out: Z trigger Accelerate: A button Brake: C button Steer: You can either use the control stick or the Motion Sensing to steer, depending on what's more comfortable, driving a car or an Arwing. Attack: D-Pad. Some attacks don't work in a vehicle, for example Dylan's Blaze Kick, in which case the driver makes a sound (depending on the vehicle, i.e., driving Dylan's jeep gets you the horn, while driving Quinn's Pick-up earns a shout out the window. Horn: Alternatively, you can make the sound with the B button. The sound startles anyone who can't see you coming at them into bailing, but if you're driving into enemy territory, this is a good way to blow your cover, too. View swap: 1 and 2.
Competitive Mode
If you pick Competitive Mode, you find a 20-man roster. At first, only 6 characters are available, the other 14 spots being empty. The readily available characters are Dylan, Quinn, Odin, Johans, Frigidian, and Li. As time progresses, you earn more characters.
Controls
Competitive Mode plays differently from the main adventure. One example in this is that the characters have no capacity to switch moves, they need to be pre-selected. However, there are defaults that may be used as well, which are the preferred moves of the characters, for example, Dylan's move-set of Sky Uppercut, Blaze Kick, Flamethrower, and Fire Spin is his default and thus preferred move-set, while Quinn digs the move-set of Waterfall, Hydro Pump, Zen Headbutt, and Seismic Toss.
Move: Use the control stick. In Competitive Mode, the camera follows your character from behind, adding a surprising element of challenge to the game, since you can't check behind you until the camera catches up with your turns. Attack: D-Pad. You assing your moves to the D-Pad prior to battle. Jump: A button. Duck: B trigger. Action Command: Z trigger. Taunt: C button. The taunt is a comment aimed at you, similarly to trying to jump in mid-air.
Hidden characters!
Here are two more characters can be unlocked through time playing. One of them is infrequently played as in 1-Player/Co-op, the other only in Competitive Mode.
Octelemental: This is you playing as Foster. In this form, Foster can't swap characters. A disadvantage to playing Foster in Octelemental form in 1-Player/Co-op is that if he's killed, no matter how many KOs the team can take, it's game over. However, Foster gains lots of useful attacks in this form. In this form, you can't swap out of Foster, so while you're Foster, you're Foster until the game says you aren't. There's no time-limit, so you can roam around for a while, but you will hear a whispered voice occasionally, telling you what you need to do while playing as Foster. Foster has a move switch like the other characters, however, in some cases, moves may be locked out (for example, the move Energy Ball may be picked, but if try to pick it and he doesn't need to, the voice will say "I feel this will not be effective.") David: David is a Sandshrew, later Sandslash, you can play as in Competitive Mode only (as a Sandslash, his evolution is what unlocks him in Competitive Mode. David's claim to fame is being the Elemental of Earth, and as such has many stone- and ground-based attacks.
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Post by IVIr.G on Jan 24, 2008 19:10:57 GMT -5
I'm uneasy about the controls, but everything else awesome. Good job.
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