Post by Kriven on Aug 25, 2007 19:57:46 GMT -5
Name: Stork Star Children
Game: Yoshi's Island
Year: 1995
The Star Children will play like the Pokemon Trainer, in that you play as more then one character, but not all at the same time.
No, I don't think he'll be in Brawl, but I do think it would be freaking cool if he was.
Now, Naruto is on, so I'll post this so it's saved for later, and update it in due time.
The Stork:
Baby Mario and Baby Luigi:
Baby Peach:
Baby Donkey Kong:
Baby Wario:
Baby Yoshi:
Baby Bowser:
Character Notes:
Baby Mario - Baby Mario is in his current red-shirt blue-overalls costume, however he always has his Super Baby cape equipped.
Baby Luigi - Like his brother, Baby Luigi is in his green-shirt blue-overalls costume. He does NOT have a cape.
Baby Peach - Baby Peach is the only Baby who cannot run. She crawls around the stage.
Baby Wario - Baby Wario can use his magnet for an extended grapple.
Baby Blank - Baby DK, Baby Peach and Baby Wario are as they appear in Yoshi's Island DS.
End Theme: www.vgmusic.com/new-files/SONG_005.mid
Final Smash: Tantrum - The controlled Baby will begin crying insanely and floating around the stage in a bubble, damaging foes. The Stork will drop the other babies, who also begin to cry and float around in bubbles. When a bubble contacts an enemy, the enemy takes damage. During this time, you control the Stork, bringing the challenge into the attack. You must keep your babies from floating off the stage, and though they rebound off the walls, if you switch to a baby who's over the ledge you only have one jump to try and make it back. Yes, after the attack finishes you switch to a random baby but never who you were previously.
Baby Mario
Baby Luigi
Baby Peach
Baby Donkey
Baby Wario
Baby Yoshi
Baby Bowser
Taunt:
The current baby will whistle and the Stork will swoop in, holding the babies in a little baby-sling. The current controlled baby may then jump up and switch places with the baby shown in the sling, the system works exactly like the one in Yoshi's Island: DS.
Down Taunt:
Baby Mario will try to duck, but trips on his cape and falls on his back.
Baby Luigi shouts "Baby Weegi winnah!" while looking at the screen and clapping his hands.
Baby Peach will drop her pacifier but quickly plop it back into her mouth.
Baby DK will beat his chest triumphantly.
Baby Wario will flip a coin in the air and suck it back to his magnet.
Baby Yoshi sniff the ground and shout excitedly.
Baby Bowser folds his arms and says "You're mine, MINE!"
Side Taunt:
Spins around and wobbles on one foot briefly.
Looks curiously forward, a question mark bubbling above his head.
Waves at the players.
Eats a banana whole, then grins innocently at the player.
Aims his magnet forward and shouts "BZAP!" reeling back like he shot something.
Says "Yoshi" in a sing-song voice while performing the Yoshi Story victory dance.
Points infront of him and shouts "I wanna turn!"
Stats:
Speed: 7/10
Power: 3/10
Jump: 2/10
Fall: 4/10
Size: 2/10
Weight: 2/10
Traction: 1/10
Speed: 5/10
Power: 3/10
Jump: 3/10
Fall: 3/10
Size: 3/10
Weight: 2/10
Traction: 1/10
Speed: 4/10
Power: 1/10
Jump: 2/10
Fall: 1/10
Size: 1/10
Weight: 1/10
Traction: 2/10
Speed: 2/10
Power: 4/10
Jump: 1/10
Fall: 6/10
Size: 4/10
Weight: 4/10
Traction: 4/10
Speed: 1/10
Power: 3/10
Jump: 2/10
Fall: 6/10
Size: 3/10
Weight: 4/10
Traction: 3/10
Speed: 6/10
Power: 3/10
Jump: 4/10
Fall: 3/10
Size: 4/10
Weight: 2/10
Traction: 3/10
Speed :: 3/10
Power :: 5/10
Jump :: 3/10
Fall :: 5/10
Size :: 3/10
Weight :: 5/10
Traction :: 8/10
Special Attacks:
Up B:
Super Flight - Baby Mario, in a show of pre-heroism, uses his Super Cape to fly in a semi-controllable upward angle.
Spark Fuse - Baby Luigi aims the flashlight downward and channels his fire and electric energies through it, making the flashlight act as a jetpack to blast high into the air.
Umbrella Chronicle - Baby Peach unfolds her umbrella, unreleasing air which pushes her upwards. She gently floats down afterwards.
Grapevine - A grapevine attatched to a small floating smiley cloud will appear, which Baby Donkey will grab onto and hoist himself upward with. Basicaly he grabs onto the vine and leaps off it, performing a damaging somersault through the air.
Magnetism - Baby Wario tosses a gold coin at a controllable angle, and uses his magnet to pull himself towards it.
Tipsy - Baby Yoshi curls into a ball and blasts upward. The most controllable of the Baby Recoveries, you can use the joystick (or motion control with the Wiimote) to move almost anywhere in an upward direction (pressing down before reaching the limit will put you in a pre-mature Helpless mode.) The attack doesn't last very long, it's fast and strong but covers some great distance. Origin: Yoshi's control over gravity in Yoshi Topsy-Turvy.
Shell Spin - Baby Bowser spins in his shell to boost himself upwards.
B:
Baby Boom - A chargeable attack. This shopws Baby Mario's developing control over fire. After charging, you unleash a moderatly sized fireball (larger then Mario's, with stronger knockback but less percent damage.)
Luigi Light - Luigi turns his flashlight to high, creating a glare that temporarily blinds and paralyzes (shield break) foes who come into contact.
Mini-Wail - Baby Peach will let out a wail and unleash soundwaves that pierce foes ears. Basically she screeches and unleashes soundwaves that damage foes. (A little joke, as Peach was voted the most annoying cry in YI:DS.)
Bongo Punch - Baby Kong doesn't quite know how to play the bongos. He'd much rather slam them into foes.
Magrapple - Baby Wario pulls himself quickly towards foes with his magnet, and when contact is made the enemy is knocked forward and can even recieve shock damage.
Munch - Inspired by the Baby Yoshi of SMW, this is basically a pre-mature version of the toung grab. With the toung. Baby Yoshi opens his mouth wide and bites down on a foe, hard. If he manages to catch an enemy, he will swallow them and they will pop out like if he made an egg, but since he's a baby the foe isn't trapped in an egg.
Aim Flame - Baby Bowser takes aim, then spits a large fire ball at the destination.
Smash B:
Super Mario - Baby Mario rushes forward damaging foes. However, it is not a clone of Fox Illusion, you actually watch BM run, and he can be knocked out of the attack. It is taken from the Super Baby Mario transformation available in the original Yoshi's Island.
Mini-Missle - Baby Luigi's been practicing with the Green Missle technique for as long as he can remember. He hasn't quite mastered it yet, and he can't go very far. This version of the attack also lacks the Flaming Green Missle. Also unique, is that when he contacts a foe, he will rebound off them, knocking them backward, and occasionally causing both shock and fire damage with a green explosion of fire and electricity.
Drillbrella - Baby Peach shoves her umbrella forward, opening it and spinning it, causing it to act as a damaging drill.
Ape Hug - Baby Donkey reaches out. In the event that he grabs someone, he will hug their legs (or shorter characters, spine) with enough force that their bones crack and they collapse into the earth.
Elbow Ram - The absence of the elbow ram in the adult Wario is made-up for as his Baby counterpart performs the maneuver.
Car Morph - Sneaking it's way into my submission is my ever-adored Car Yoshi! Nobody says you need to be a grown-up to use a power-up. Baby Yoshi transforms (in realtime) into a mini-Car Yoshi (basically smaller then a normal one) and speeds forward into enemies, before reverting back. If you want an example of a Yoshi becoming a Car Yoshi in real-time to believe it can be done, PM me because I made some sprites with real-time transformations that work fast enough for Smash.
Rock Drop - Baby Bowser slams the ground, launching three boulders into the sky to hit anyone in the way.
Down B:
Heat Hammer - Baby Mario wields a large hammer resembling the ones from PiT. He swings it downward, into the ground, if an enemy is hit, the foe will revieve fire-damage. When the hammer hits the ground it releases 3% fireballs similar to Yoshi's groundpound stars.
Chomps Away! - Baby Luigi clicks a button on his flashlight causing the actual light part to flip-open, revealing the inside of the handle from which a chain chomp emerges to strike foes. Basically it's the classic "Boxing Glove Spring" trick. It's more affective in the air, where Baby Luigi can use the chomp to bash people into the ground.
Bounce Baby - Baby Peach unfolds her umbrella and sits in it, it will launch into the air, acting like a pogostick, damagin enemies. You can keep the attack going by pressing Down B just before hitting the ground, and if you perform the attack multiple times off foes, you can bounce them into the ground.
Cave-In - Baby Kong will leap into the air, punch downward like a volley spike, and the resulting strike will bury foes.
Wagnet - Baby Wario will unleash a full electr-magnetic field surrounding himself and electrocuting (and launching) foes. It's alot like Baby Mario's down B except it's not charged and pretty strong from the start.
Sand Storm - Yoshi slams into the ground, kicking up damagin sandclouds on both sides of him. These clouds only damage foes on impact, they can't harm foes if they are clearing. Origin: Yellow Yoshi's ability to creat dust clouds in SMW.
Ground Pound - Baby Bowser flattens enemies and launches shock-waves with a butt-stomp.
A: Jab
Side-A: Slams his cape into foes
Dash-A: Spins around, arms outstretched to punch
A Combo: Jab, Jab, Head Slam
Up-A: Upward punch
Down-A: Releases a bit of fire downward
Side-C: Firey Elbow Thrust
Up-C: Leaps upward in a stance looking like Marios classic jump
Down-C: Slams fist into the ground, emitting small explosions
Nair: Horizontal Cape Spin
Uair: Somersault kick
Fair: Spinning kickl
Bair: Backwards head butt
Dair: Pikachu clone with fire instead of electricity
Up Throw: Flips the foe upwards with his cape
Front Throw: Cries, unleashing soundwaves that launch the enemy forward
Back Throw: Spins them around in a mere-half circle and tosses them.
Down Throw: Climbs up the enemy and jumps off their head, forcing them downward.
Hold Attack: Headbutts
A: Swats foe with flashlight
Side-A: Timid kick
Dash-A: Slides on his belly into foes
A Combo: Swat, backwards swat, downward flashlight smash
Up-A: Flashes a damaging lightbeam upwards
Down-A: Lower flashlight strike
Side-C: Thrusts hand foward, palm first, and unleashes a green electric burst
Up-C: Same as Side-C except upward and with both hands, making a bigger spark
Down-C: Punches in both directions
Nair: Headbutt
Uair: Flips flashlight slightly upward
Fair: Thrashes forward violently
Bair: Backwards Elbow slam with shocking results
Dair: Stretches legs completely, kicking those below
Up Throw: Places them on flashlight and kicks it to high, launching them upwards
Front Throw: Jumps up and kicks them with both feet, rebounding off.
Back Throw: Pulls them downwards and the foe topples over the toddler
Down Throw: Jumps behind them, slamming their back with his flashlight
Hold Attack: Punches them with the handle of his flashlight
A: Smack with umbrella
Side-A: Flips open her umbrella, knocking foes away
Dash-A: Opens her umbrella and spins in it, moving like a wheel
A Combo: Smack, Smack, Umbrella flicks open
Up-A: Jabs upward with her umbrella closed
Down-A: Stabs umbrella into the ground, also stabbing enemies feet
Side-C: Flips open her umbrella, which quickly blows inside out and a powerful gust of wind damages the foe.
Up-C: Swings her umbrella around in the air
Down-C: Unleashes a gust of air downward, which also pushes her slightly into the air
Nair: Spins around, striking foes with her umbrella
Uair: Same as ground up
Fair: Moves forward with the help of damaging wind powers
Bair: Falls backwards, stabbing downward with the tip of her umbrella
Dair: Clone of Link
Up Throw: Umbrella flips inside out blowing the enemy upward with powerful wind
Front Throw: Slams the enemy into the ground with her umbrella
Back Throw: Stabs foe with her umbrella, and in an uncanny display of strength, flips them over her head and slams them into the ground behind her
Down Throw: Pulls them downward and punches them as they fall
Hold Attack: Smacks with her hand
A: Backhand
Side-A: Knuckle punch
Dash-A: Same as Baby Marios
A Combo: Backhand, Punch, uppercut
Up-A: Claps his hands
Down-A: Slams downward with his elbow
Side-C: Palm thrust that grabs contacted foes and reels them in to recieve a very heavy punch
Up-C: Two-handed upper punch
Down-C: Rapdily pounds fists into the ground, causing some rocks to go up and damage foes
Nair: Puts hands together and strikes downward
Uair: Mini-version of DK's Up B
Fair: Headslam
Bair: Backwards kick
Dair: Butt-Slam
Up Throw: Simply tosses the foes upward
Front Throw: Punches them away
Back Throw: Spins around and tosses them
Down Throw: Jumps up and pounds the foe with both hands in succession
Hold Attack: Headslam
A: Punch
Side-A: Smashes foes with his magnet
Dash-A: Lunges forward magnet first, magno-electricity sparking infront of the magnet.
A Combo: Punsh, Magnet Smash, Electrically charged elbow thrust
Up-A: Tosses magnet into the air
Down-A: A clone of Mario's breakdancing kick, however he uses the magnet to give him more height
Side-C: Thrusts the magnet forward, electroctuing foes
Up-C: Same as Side-C with a little less electro
Down-C: Thrusts the magnet into the ground heavily, emitting electric shockwaves
Nair: Butt thrust
Uair: Spins in a circle, using his magnet as a weight
Fair: Unleashes a stream of magno-electricity.
Bair: Backwards buttslam
Dair: Clone of Link's using his magnet and creating an electric shockwave on contact with the ground
Up Throw: Slams them from below with his magnet
Front Throw: Zaps them and they go flying
Back Throw: Locks them onto his magnet, electrocuting them as he spins them around and launches them
Down Throw: Locks them onto his magnet, electrocuting them as he slams them into the ground and jumps up, buttslamming them
Hold Attack: Kicks (Shocking, isn't it?)
A: Jab
Side-A: Non-swallowing chomp
Dash-A: Head bash, just like normal Yoshi
A Combo: Jab, left-hand jab, head slam
Up-A: A two-handed strike resembling a volleyball serve
Down-A: Slams head into the ground
Side-C: Spins around and smashes tail into enemy
Up-C: Leaps up and bites foes with great force
Down-C: Thrusts his arms at downward angles and launches two eggs straight at the ground
Nair: Kick (Clone of normal Yoshi)
Uair: Flail Smack
Fair: Spinning Skull-Bash
Bair: Back slam
Dair: Less-spectacular Ground Pound
Up Throw: Eats the foe, then spits them upward like a cannon shot
Front Throw: Bends his head down, then brings it up under the foe's chin, knocking them away
Back Throw: Chomps them then spins around and spits them out
Down Throw: Jumps up and kicks them into the ground
Hold Attack: Bite
A: Punch
Side-A: Shell slam
Dash-A: Shell slide
A Combo: Punch, Punch, Claw Slash
Up-A: Breathes a small flame upwards
Down-A: Spins around in shell
Side-C: Unleashes a concentrated fire blast
Up-C: Same as normal Bowser
Down-C: Breakdance Kick without a spin. Basically he kicks diagnolly, sliding along the ground but using his arm to pull himself back into original positon.
Nair: Air-Kick
Uair: Vertical Shell spin
Fair: Elbow slam
Bair: Backwards shell slam
Dair: Double knee and elbow drop
Up Throw: Holds the enemy over his head, then breaths fire on their butts, launching them upwards
Front Throw: Tosses them slightly up, then slams into them with his shell
Back Throw: Simply tosses them behind him
Down Throw: Tosses them beneath himself and performs a personal ground pound on their back
Hold Attack: Slash
Game: Yoshi's Island
Year: 1995
The Star Children will play like the Pokemon Trainer, in that you play as more then one character, but not all at the same time.
No, I don't think he'll be in Brawl, but I do think it would be freaking cool if he was.
The Stork:
Baby Mario and Baby Luigi:
Baby Peach:
Baby Donkey Kong:
Baby Wario:
Baby Yoshi:
Baby Bowser:
Character Notes:
Baby Mario - Baby Mario is in his current red-shirt blue-overalls costume, however he always has his Super Baby cape equipped.
Baby Luigi - Like his brother, Baby Luigi is in his green-shirt blue-overalls costume. He does NOT have a cape.
Baby Peach - Baby Peach is the only Baby who cannot run. She crawls around the stage.
Baby Wario - Baby Wario can use his magnet for an extended grapple.
Baby Blank - Baby DK, Baby Peach and Baby Wario are as they appear in Yoshi's Island DS.
End Theme: www.vgmusic.com/new-files/SONG_005.mid
Final Smash: Tantrum - The controlled Baby will begin crying insanely and floating around the stage in a bubble, damaging foes. The Stork will drop the other babies, who also begin to cry and float around in bubbles. When a bubble contacts an enemy, the enemy takes damage. During this time, you control the Stork, bringing the challenge into the attack. You must keep your babies from floating off the stage, and though they rebound off the walls, if you switch to a baby who's over the ledge you only have one jump to try and make it back. Yes, after the attack finishes you switch to a random baby but never who you were previously.
Baby Mario
Baby Luigi
Baby Peach
Baby Donkey
Baby Wario
Baby Yoshi
Baby Bowser
Taunt:
The current baby will whistle and the Stork will swoop in, holding the babies in a little baby-sling. The current controlled baby may then jump up and switch places with the baby shown in the sling, the system works exactly like the one in Yoshi's Island: DS.
Down Taunt:
Baby Mario will try to duck, but trips on his cape and falls on his back.
Baby Luigi shouts "Baby Weegi winnah!" while looking at the screen and clapping his hands.
Baby Peach will drop her pacifier but quickly plop it back into her mouth.
Baby DK will beat his chest triumphantly.
Baby Wario will flip a coin in the air and suck it back to his magnet.
Baby Yoshi sniff the ground and shout excitedly.
Baby Bowser folds his arms and says "You're mine, MINE!"
Side Taunt:
Spins around and wobbles on one foot briefly.
Looks curiously forward, a question mark bubbling above his head.
Waves at the players.
Eats a banana whole, then grins innocently at the player.
Aims his magnet forward and shouts "BZAP!" reeling back like he shot something.
Says "Yoshi" in a sing-song voice while performing the Yoshi Story victory dance.
Points infront of him and shouts "I wanna turn!"
Stats:
Speed: 7/10
Power: 3/10
Jump: 2/10
Fall: 4/10
Size: 2/10
Weight: 2/10
Traction: 1/10
Speed: 5/10
Power: 3/10
Jump: 3/10
Fall: 3/10
Size: 3/10
Weight: 2/10
Traction: 1/10
Speed: 4/10
Power: 1/10
Jump: 2/10
Fall: 1/10
Size: 1/10
Weight: 1/10
Traction: 2/10
Speed: 2/10
Power: 4/10
Jump: 1/10
Fall: 6/10
Size: 4/10
Weight: 4/10
Traction: 4/10
Speed: 1/10
Power: 3/10
Jump: 2/10
Fall: 6/10
Size: 3/10
Weight: 4/10
Traction: 3/10
Speed: 6/10
Power: 3/10
Jump: 4/10
Fall: 3/10
Size: 4/10
Weight: 2/10
Traction: 3/10
Speed :: 3/10
Power :: 5/10
Jump :: 3/10
Fall :: 5/10
Size :: 3/10
Weight :: 5/10
Traction :: 8/10
Special Attacks:
Up B:
Super Flight - Baby Mario, in a show of pre-heroism, uses his Super Cape to fly in a semi-controllable upward angle.
Spark Fuse - Baby Luigi aims the flashlight downward and channels his fire and electric energies through it, making the flashlight act as a jetpack to blast high into the air.
Umbrella Chronicle - Baby Peach unfolds her umbrella, unreleasing air which pushes her upwards. She gently floats down afterwards.
Grapevine - A grapevine attatched to a small floating smiley cloud will appear, which Baby Donkey will grab onto and hoist himself upward with. Basicaly he grabs onto the vine and leaps off it, performing a damaging somersault through the air.
Magnetism - Baby Wario tosses a gold coin at a controllable angle, and uses his magnet to pull himself towards it.
Tipsy - Baby Yoshi curls into a ball and blasts upward. The most controllable of the Baby Recoveries, you can use the joystick (or motion control with the Wiimote) to move almost anywhere in an upward direction (pressing down before reaching the limit will put you in a pre-mature Helpless mode.) The attack doesn't last very long, it's fast and strong but covers some great distance. Origin: Yoshi's control over gravity in Yoshi Topsy-Turvy.
Shell Spin - Baby Bowser spins in his shell to boost himself upwards.
B:
Baby Boom - A chargeable attack. This shopws Baby Mario's developing control over fire. After charging, you unleash a moderatly sized fireball (larger then Mario's, with stronger knockback but less percent damage.)
Luigi Light - Luigi turns his flashlight to high, creating a glare that temporarily blinds and paralyzes (shield break) foes who come into contact.
Mini-Wail - Baby Peach will let out a wail and unleash soundwaves that pierce foes ears. Basically she screeches and unleashes soundwaves that damage foes. (A little joke, as Peach was voted the most annoying cry in YI:DS.)
Bongo Punch - Baby Kong doesn't quite know how to play the bongos. He'd much rather slam them into foes.
Magrapple - Baby Wario pulls himself quickly towards foes with his magnet, and when contact is made the enemy is knocked forward and can even recieve shock damage.
Munch - Inspired by the Baby Yoshi of SMW, this is basically a pre-mature version of the toung grab. With the toung. Baby Yoshi opens his mouth wide and bites down on a foe, hard. If he manages to catch an enemy, he will swallow them and they will pop out like if he made an egg, but since he's a baby the foe isn't trapped in an egg.
Aim Flame - Baby Bowser takes aim, then spits a large fire ball at the destination.
Smash B:
Super Mario - Baby Mario rushes forward damaging foes. However, it is not a clone of Fox Illusion, you actually watch BM run, and he can be knocked out of the attack. It is taken from the Super Baby Mario transformation available in the original Yoshi's Island.
Mini-Missle - Baby Luigi's been practicing with the Green Missle technique for as long as he can remember. He hasn't quite mastered it yet, and he can't go very far. This version of the attack also lacks the Flaming Green Missle. Also unique, is that when he contacts a foe, he will rebound off them, knocking them backward, and occasionally causing both shock and fire damage with a green explosion of fire and electricity.
Drillbrella - Baby Peach shoves her umbrella forward, opening it and spinning it, causing it to act as a damaging drill.
Ape Hug - Baby Donkey reaches out. In the event that he grabs someone, he will hug their legs (or shorter characters, spine) with enough force that their bones crack and they collapse into the earth.
Elbow Ram - The absence of the elbow ram in the adult Wario is made-up for as his Baby counterpart performs the maneuver.
Car Morph - Sneaking it's way into my submission is my ever-adored Car Yoshi! Nobody says you need to be a grown-up to use a power-up. Baby Yoshi transforms (in realtime) into a mini-Car Yoshi (basically smaller then a normal one) and speeds forward into enemies, before reverting back. If you want an example of a Yoshi becoming a Car Yoshi in real-time to believe it can be done, PM me because I made some sprites with real-time transformations that work fast enough for Smash.
Rock Drop - Baby Bowser slams the ground, launching three boulders into the sky to hit anyone in the way.
Down B:
Heat Hammer - Baby Mario wields a large hammer resembling the ones from PiT. He swings it downward, into the ground, if an enemy is hit, the foe will revieve fire-damage. When the hammer hits the ground it releases 3% fireballs similar to Yoshi's groundpound stars.
Chomps Away! - Baby Luigi clicks a button on his flashlight causing the actual light part to flip-open, revealing the inside of the handle from which a chain chomp emerges to strike foes. Basically it's the classic "Boxing Glove Spring" trick. It's more affective in the air, where Baby Luigi can use the chomp to bash people into the ground.
Bounce Baby - Baby Peach unfolds her umbrella and sits in it, it will launch into the air, acting like a pogostick, damagin enemies. You can keep the attack going by pressing Down B just before hitting the ground, and if you perform the attack multiple times off foes, you can bounce them into the ground.
Cave-In - Baby Kong will leap into the air, punch downward like a volley spike, and the resulting strike will bury foes.
Wagnet - Baby Wario will unleash a full electr-magnetic field surrounding himself and electrocuting (and launching) foes. It's alot like Baby Mario's down B except it's not charged and pretty strong from the start.
Sand Storm - Yoshi slams into the ground, kicking up damagin sandclouds on both sides of him. These clouds only damage foes on impact, they can't harm foes if they are clearing. Origin: Yellow Yoshi's ability to creat dust clouds in SMW.
Ground Pound - Baby Bowser flattens enemies and launches shock-waves with a butt-stomp.
A: Jab
Side-A: Slams his cape into foes
Dash-A: Spins around, arms outstretched to punch
A Combo: Jab, Jab, Head Slam
Up-A: Upward punch
Down-A: Releases a bit of fire downward
Side-C: Firey Elbow Thrust
Up-C: Leaps upward in a stance looking like Marios classic jump
Down-C: Slams fist into the ground, emitting small explosions
Nair: Horizontal Cape Spin
Uair: Somersault kick
Fair: Spinning kickl
Bair: Backwards head butt
Dair: Pikachu clone with fire instead of electricity
Up Throw: Flips the foe upwards with his cape
Front Throw: Cries, unleashing soundwaves that launch the enemy forward
Back Throw: Spins them around in a mere-half circle and tosses them.
Down Throw: Climbs up the enemy and jumps off their head, forcing them downward.
Hold Attack: Headbutts
A: Swats foe with flashlight
Side-A: Timid kick
Dash-A: Slides on his belly into foes
A Combo: Swat, backwards swat, downward flashlight smash
Up-A: Flashes a damaging lightbeam upwards
Down-A: Lower flashlight strike
Side-C: Thrusts hand foward, palm first, and unleashes a green electric burst
Up-C: Same as Side-C except upward and with both hands, making a bigger spark
Down-C: Punches in both directions
Nair: Headbutt
Uair: Flips flashlight slightly upward
Fair: Thrashes forward violently
Bair: Backwards Elbow slam with shocking results
Dair: Stretches legs completely, kicking those below
Up Throw: Places them on flashlight and kicks it to high, launching them upwards
Front Throw: Jumps up and kicks them with both feet, rebounding off.
Back Throw: Pulls them downwards and the foe topples over the toddler
Down Throw: Jumps behind them, slamming their back with his flashlight
Hold Attack: Punches them with the handle of his flashlight
A: Smack with umbrella
Side-A: Flips open her umbrella, knocking foes away
Dash-A: Opens her umbrella and spins in it, moving like a wheel
A Combo: Smack, Smack, Umbrella flicks open
Up-A: Jabs upward with her umbrella closed
Down-A: Stabs umbrella into the ground, also stabbing enemies feet
Side-C: Flips open her umbrella, which quickly blows inside out and a powerful gust of wind damages the foe.
Up-C: Swings her umbrella around in the air
Down-C: Unleashes a gust of air downward, which also pushes her slightly into the air
Nair: Spins around, striking foes with her umbrella
Uair: Same as ground up
Fair: Moves forward with the help of damaging wind powers
Bair: Falls backwards, stabbing downward with the tip of her umbrella
Dair: Clone of Link
Up Throw: Umbrella flips inside out blowing the enemy upward with powerful wind
Front Throw: Slams the enemy into the ground with her umbrella
Back Throw: Stabs foe with her umbrella, and in an uncanny display of strength, flips them over her head and slams them into the ground behind her
Down Throw: Pulls them downward and punches them as they fall
Hold Attack: Smacks with her hand
A: Backhand
Side-A: Knuckle punch
Dash-A: Same as Baby Marios
A Combo: Backhand, Punch, uppercut
Up-A: Claps his hands
Down-A: Slams downward with his elbow
Side-C: Palm thrust that grabs contacted foes and reels them in to recieve a very heavy punch
Up-C: Two-handed upper punch
Down-C: Rapdily pounds fists into the ground, causing some rocks to go up and damage foes
Nair: Puts hands together and strikes downward
Uair: Mini-version of DK's Up B
Fair: Headslam
Bair: Backwards kick
Dair: Butt-Slam
Up Throw: Simply tosses the foes upward
Front Throw: Punches them away
Back Throw: Spins around and tosses them
Down Throw: Jumps up and pounds the foe with both hands in succession
Hold Attack: Headslam
A: Punch
Side-A: Smashes foes with his magnet
Dash-A: Lunges forward magnet first, magno-electricity sparking infront of the magnet.
A Combo: Punsh, Magnet Smash, Electrically charged elbow thrust
Up-A: Tosses magnet into the air
Down-A: A clone of Mario's breakdancing kick, however he uses the magnet to give him more height
Side-C: Thrusts the magnet forward, electroctuing foes
Up-C: Same as Side-C with a little less electro
Down-C: Thrusts the magnet into the ground heavily, emitting electric shockwaves
Nair: Butt thrust
Uair: Spins in a circle, using his magnet as a weight
Fair: Unleashes a stream of magno-electricity.
Bair: Backwards buttslam
Dair: Clone of Link's using his magnet and creating an electric shockwave on contact with the ground
Up Throw: Slams them from below with his magnet
Front Throw: Zaps them and they go flying
Back Throw: Locks them onto his magnet, electrocuting them as he spins them around and launches them
Down Throw: Locks them onto his magnet, electrocuting them as he slams them into the ground and jumps up, buttslamming them
Hold Attack: Kicks (Shocking, isn't it?)
A: Jab
Side-A: Non-swallowing chomp
Dash-A: Head bash, just like normal Yoshi
A Combo: Jab, left-hand jab, head slam
Up-A: A two-handed strike resembling a volleyball serve
Down-A: Slams head into the ground
Side-C: Spins around and smashes tail into enemy
Up-C: Leaps up and bites foes with great force
Down-C: Thrusts his arms at downward angles and launches two eggs straight at the ground
Nair: Kick (Clone of normal Yoshi)
Uair: Flail Smack
Fair: Spinning Skull-Bash
Bair: Back slam
Dair: Less-spectacular Ground Pound
Up Throw: Eats the foe, then spits them upward like a cannon shot
Front Throw: Bends his head down, then brings it up under the foe's chin, knocking them away
Back Throw: Chomps them then spins around and spits them out
Down Throw: Jumps up and kicks them into the ground
Hold Attack: Bite
A: Punch
Side-A: Shell slam
Dash-A: Shell slide
A Combo: Punch, Punch, Claw Slash
Up-A: Breathes a small flame upwards
Down-A: Spins around in shell
Side-C: Unleashes a concentrated fire blast
Up-C: Same as normal Bowser
Down-C: Breakdance Kick without a spin. Basically he kicks diagnolly, sliding along the ground but using his arm to pull himself back into original positon.
Nair: Air-Kick
Uair: Vertical Shell spin
Fair: Elbow slam
Bair: Backwards shell slam
Dair: Double knee and elbow drop
Up Throw: Holds the enemy over his head, then breaths fire on their butts, launching them upwards
Front Throw: Tosses them slightly up, then slams into them with his shell
Back Throw: Simply tosses them behind him
Down Throw: Tosses them beneath himself and performs a personal ground pound on their back
Hold Attack: Slash