Post by Kriven on Mar 29, 2008 0:01:54 GMT -5
Name: Black Knight
Series: Fire Emblem
Debut: Fire Emblem: Path of Radiance
Other: Fire Emblem: Radiant Dawn
Entrance: Appears in the Teleportation Rune and pulls his sword from the ground.
Taunt Up: Looks down sadly as he says "You are not worthy."
Taunt: Slides Alondite infront of his neck, then swings down violently as he reassumes his stance.
Taunt Down: Stabs Alondite into the ground with ease and says "Flee and I will spare you."
Stats:
Speed: 1/10
Height: 10/10
Weight: 10/10
Strength: 10/10
Jump: 2/10
Fall: 4/10
Traction: 2/10
The Black Knight is SLOW... at moving. However, he attacks decievingly quick. His normal and smash attacks while containing some lag, are probably as fast as Donkey Kong's, maybe faster. His Up B also gives him some good height.
Black Knight brings his heavy blessed armor and the sword Alondite into battle.
Up B: Rise Knight
The Black Knight launches upward in a somersault motion. At the height or cancel of this jump, he begins to slwoly uncurl, then quickly releases into his full height, bringing his sword in a powerful upward slash.
B: Alondite Wave
The Alondite's special distance attack. Black Knight slices downwards with his sword, and as he does a wave of blue energy cuts across the ground. The energy is 3/4 as tall as the Black Knight himself.
Smash B: Blade Edge
Bends to one side, bringing Alondite to a downward angle. This is actually him building energy, it also acts as lag for this extremely powerful attack. In an instant the knight rises, slicing his blade through the air dealing heavy damage and launching foes unfortunate enough to be hit.
Down B: Teleport Rune
The Teleportation Rune is Black Knight's signature. Ike and Marth borrow it for their intros to the Brawl battle. Black Knight stabs Alondite into the ground, both hands grasping the handle of the blade. The yellow rune circle appears, and foes who are standing within it are teleported... right into Black Knight's trap. In a flash, Black Knight and the foes vanish, then reappear in the same area, Black Knight closer to his opponent then before. He swings his mighty sword, and the enemy is launched. Now you may be thinking that this is overpowered, however it has one major flaw. It doesn't work on airborn foes. And because of this, it leaves Black Knight wide open if he doesn't ensnare anybody. Not only that, but the attack isn't quickly executed, giving foes even next to him chance to flee or halt the attack.
Final Smash: Critical Wave
The Critical Wave, a much more elegant version of the Alondite Wave. Black Knight performs three motions with his blade, once infront of his chest, once down, and then once diagnolly, back to the starting position. Black Knight then unleashes a devistatingly large and powerful blue wave of feirce deadly energy.
Series: Fire Emblem
Debut: Fire Emblem: Path of Radiance
Other: Fire Emblem: Radiant Dawn
Entrance: Appears in the Teleportation Rune and pulls his sword from the ground.
Taunt Up: Looks down sadly as he says "You are not worthy."
Taunt: Slides Alondite infront of his neck, then swings down violently as he reassumes his stance.
Taunt Down: Stabs Alondite into the ground with ease and says "Flee and I will spare you."
Stats:
Speed: 1/10
Height: 10/10
Weight: 10/10
Strength: 10/10
Jump: 2/10
Fall: 4/10
Traction: 2/10
The Black Knight is SLOW... at moving. However, he attacks decievingly quick. His normal and smash attacks while containing some lag, are probably as fast as Donkey Kong's, maybe faster. His Up B also gives him some good height.
Black Knight brings his heavy blessed armor and the sword Alondite into battle.
Up B: Rise Knight
The Black Knight launches upward in a somersault motion. At the height or cancel of this jump, he begins to slwoly uncurl, then quickly releases into his full height, bringing his sword in a powerful upward slash.
B: Alondite Wave
The Alondite's special distance attack. Black Knight slices downwards with his sword, and as he does a wave of blue energy cuts across the ground. The energy is 3/4 as tall as the Black Knight himself.
Smash B: Blade Edge
Bends to one side, bringing Alondite to a downward angle. This is actually him building energy, it also acts as lag for this extremely powerful attack. In an instant the knight rises, slicing his blade through the air dealing heavy damage and launching foes unfortunate enough to be hit.
Down B: Teleport Rune
The Teleportation Rune is Black Knight's signature. Ike and Marth borrow it for their intros to the Brawl battle. Black Knight stabs Alondite into the ground, both hands grasping the handle of the blade. The yellow rune circle appears, and foes who are standing within it are teleported... right into Black Knight's trap. In a flash, Black Knight and the foes vanish, then reappear in the same area, Black Knight closer to his opponent then before. He swings his mighty sword, and the enemy is launched. Now you may be thinking that this is overpowered, however it has one major flaw. It doesn't work on airborn foes. And because of this, it leaves Black Knight wide open if he doesn't ensnare anybody. Not only that, but the attack isn't quickly executed, giving foes even next to him chance to flee or halt the attack.
Final Smash: Critical Wave
The Critical Wave, a much more elegant version of the Alondite Wave. Black Knight performs three motions with his blade, once infront of his chest, once down, and then once diagnolly, back to the starting position. Black Knight then unleashes a devistatingly large and powerful blue wave of feirce deadly energy.