Post by IVIr.G on Jul 11, 2008 10:46:40 GMT -5
Pixl
Super Paper Mario
Wii
This is another thing like the Pokeball, there's a total of twelve outcomes.
This appears on the stage, but in a sort of paper-like form. To open it simply press A or attack it (includes hitting it with items). It's opens and a Pixl pops out, they then circle around your character then do their stuff, they end at random times, always less than 40 seconds. Pixls are invincible.
Tippi
Chance: 8/12
Tippi flies to top of screen and starts talking. The word bubbles are clear but the words are not. She can talk a short while or long time.
She discusses tips and tricks on winning, even expresses her own stories. I might make a separate thread listing her dialog.
Thoreau
Chance: 8/12
Thoreau stays by your side. Every time you grab, it's extended 3x the length. It grabs opponents and items. When used in air it's an attack doing some damage.
Boomer
5/12
Boomer stays in your grasp, in his presence, only B attacks can be executed. When thrown (then A's are useful during that time) he flies further than regular bombs by flapping his wings. Upon impact of an object, he will explode in 5 seconds. During that time press grab button and he explodes, doing 20%.
Slim
Chance:2/12
Press shield button and your character and Slim become thin (slim) and cannot be seen (unless zoomed in). All attacks are dodged but still do minimal damage. Can only be "slim" for 5 seconds but can do this four times (unless he goes away).
Thudley
Chance: 4/12
Every time you hit the ground (not counting knock-backs), Thud will bang down near you making a small shockwave doing big damage but little knock-back. 20%
Carrie
Chance: 4/12
Carrie turns into a platform, characters hops on and hovers around with it, going faster and can still attack.
Fleep
Chance: 6/12
When Fleep is released, he automatically does his thing, so be ready. Turns into a square, Mario's size (wider though). Move square around the stage (going through solid objects), when over character, press A to have box spin around, then the character will be flipped the other way, with some knock-back. Also small % is given. Only used once.
Cudge
Chance: 3/12
Press grab to throw Cudge, and any A button to attack with him. A fully charged Smash A deals 30% with high knock-back power. Tossing does 20% with with high knock-back.
Dottie
Chance: 7/12
An okay guy to get. This guy makes you like a dot, the same as getting three poison mushrooms. But, your defense decreases tremendously, making easy KOs IF you can get hit.
Barry
Chance: 2/12
Barry makes a shield around you and your teammates if any. It decreases all damage by 10% and decreases the knock-back. Also, every you attack, Barry does a spinning attack, adding to your damage dealt.
Piccolo
Chance: 6/12
Pic flies above your character and plays different tunes. Good and bad, doing different stuff. Healing, sleeping, damaging, etc. It only plays one tune for about ten seconds. All tunes are from Nintendo games and some made up from PM.
Dashell
Chance: 1/12
When Dashell appears, he makes you three times as fast. Making it hard to control your character. This last for about 30 seconds. And..... well that's about it for this guy.
PIXL
Super Paper Mario
Wii
This is another thing like the Pokeball, there's a total of twelve outcomes.
This appears on the stage, but in a sort of paper-like form. To open it simply press A or attack it (includes hitting it with items). It's opens and a Pixl pops out, they then circle around your character then do their stuff, they end at random times, always less than 40 seconds. Pixls are invincible.
Tippi
Chance: 8/12
Tippi flies to top of screen and starts talking. The word bubbles are clear but the words are not. She can talk a short while or long time.
She discusses tips and tricks on winning, even expresses her own stories. I might make a separate thread listing her dialog.
Thoreau
Chance: 8/12
Thoreau stays by your side. Every time you grab, it's extended 3x the length. It grabs opponents and items. When used in air it's an attack doing some damage.
Boomer
5/12
Boomer stays in your grasp, in his presence, only B attacks can be executed. When thrown (then A's are useful during that time) he flies further than regular bombs by flapping his wings. Upon impact of an object, he will explode in 5 seconds. During that time press grab button and he explodes, doing 20%.
Slim
Chance:2/12
Press shield button and your character and Slim become thin (slim) and cannot be seen (unless zoomed in). All attacks are dodged but still do minimal damage. Can only be "slim" for 5 seconds but can do this four times (unless he goes away).
Thudley
Chance: 4/12
Every time you hit the ground (not counting knock-backs), Thud will bang down near you making a small shockwave doing big damage but little knock-back. 20%
Carrie
Chance: 4/12
Carrie turns into a platform, characters hops on and hovers around with it, going faster and can still attack.
Fleep
Chance: 6/12
When Fleep is released, he automatically does his thing, so be ready. Turns into a square, Mario's size (wider though). Move square around the stage (going through solid objects), when over character, press A to have box spin around, then the character will be flipped the other way, with some knock-back. Also small % is given. Only used once.
Cudge
Chance: 3/12
Press grab to throw Cudge, and any A button to attack with him. A fully charged Smash A deals 30% with high knock-back power. Tossing does 20% with with high knock-back.
Dottie
Chance: 7/12
An okay guy to get. This guy makes you like a dot, the same as getting three poison mushrooms. But, your defense decreases tremendously, making easy KOs IF you can get hit.
Barry
Chance: 2/12
Barry makes a shield around you and your teammates if any. It decreases all damage by 10% and decreases the knock-back. Also, every you attack, Barry does a spinning attack, adding to your damage dealt.
Piccolo
Chance: 6/12
Pic flies above your character and plays different tunes. Good and bad, doing different stuff. Healing, sleeping, damaging, etc. It only plays one tune for about ten seconds. All tunes are from Nintendo games and some made up from PM.
Dashell
Chance: 1/12
When Dashell appears, he makes you three times as fast. Making it hard to control your character. This last for about 30 seconds. And..... well that's about it for this guy.
PIXL