Post by Bestgamer1 on Sept 10, 2008 19:27:01 GMT -5
WARNING! Expect this to be very long. I was also hoping to wait to see which Black Knight submission got accepted before I did this, but for now, I'll use my moveset.
This is a part of Subspace Emissary.
Almost everyone is united, and soon, they decide to tackle Subspace, but only one place was left untouched. The Tower of Guidance still contains enemies and they know that they cannot go to Subspace with enemies pursuing them from behind, so they head towards the Tower of Guidance
Upon arriving there however, Primids start attacking after they land near the tower. During this time, you must pick 5 characters to leave to protect the ships. And until you beat the Tower of Guidance, they will be unplayable so choose wisely.
Playable characters: Mario, Luigi, Peach, Daisy, Toad, Geno, Vivian, Donkey Kong, Diddy Kong, Yoshi, Birdo, Link, Midna, Young Link, Mask Link(all 3 masks), Zelda, Samus, ZSS, Kirby, Meta Knight, Fox, Falco, Pikachu, Jigglypuff, Meowth, Pichu, Blaziken, Plusle & Minun, Deoxys, Lucario, Red(all 3 pokemon), Captain Falcon, Samurai Goroh, Ryota Hayami, Ness, Paula, Jeff, Poo, Flint, Marth, Roy, Ike, Pit, Olimar, Little Mac, Super Macho Man, Saki Amamiya, Ice Climbers, Balloonist, Alice, Jill, Demille, Stafy, Mr. G&W, Skapon, R.O.B., Sonic, Shadow, Black Mage, Bomberman, Snake, Izuna.
After choosing the 5 characters to protect the ships, the rest of the fighters go inside.
__________________________________________________
Tower of Guidance: Stage 1
Enemies:
Primids: All they can do is attack you with close combat techniques. No trouble there if you have projectiles.
Sword Primids: These Primids have beam swords. They can be a bit dangerous and can reflect projectiles with their swords.
Fire Primids: These Primids are invulnerable to fire, but they can still be knocked back by it. They have 2 different attacks. They can spit a small fireball, or they can use a fire breath attack that sends you flying in the end.
Armight: These enemies appear from the background, and fly. They have 2 different attacks. They can attack you three times, or they can throw their swords at you. Both can be lethal at high damage.
Shaydas: These appear out of nowhere so watch out. They can slash you twice which is their most common attack. They will also stop and wait for about 3 seconds. Either attack it will it's vulnerable or get back because it will attack after 3 seconds. Watch for the middle of the body as well because it is the weak spot. When it gets bigger, attack it.
Hetzel
He is a senator of Begnion and has only 2 attacks. One makes you fall asleep, and the other prevents you from using special attacks. He will not give damage, but he is an optional enemy and can be spared. When he is low on health, use a taunt and he will leave.
After you reach the end, a cutscene will start and Lekain blocks your way. Of course, like all bosses, defeat him.
Name: Lekain
First Appearance: FE: PoR
Console: GCN
Year: 2005
Attacks:
Rewarp Staff: Lekain will warp to a different area. However, he will then send in reinforcements of Primids.
Rexsilence(If there is a suggestion for another name, say so): He will make some hand movements and then something above him will appear and then spreads out and disappears. Depending on how close you are after this attack, depends on how long you can't use your special moves.
Level 1: This range is basically on the other side of the screen when fighting him. It only silences you for 2 seconds.
Level 2: This range is slightly closer to Lekain, and silences you for 4 seconds.
Level 3: This range is right in the middle. It silences you for 6 seconds.
Level 4: This range is pretty close, but not so close beside him. It silences you for 8 seconds.
Level 5: This range is right beside him, and silences you for 10 seconds.
Light Magic: Lekain will use different kinds of magic. Usually happens from above, so watch out.
Light: Very weak. It has three hits and only gives 4% of damage each. Easily avoidable.
Ellight: This is a little more powerful than light and less predictable. This has one hit and does 17% of damage.
Shine: This happens from where you would be standing. Light will come towards you and then burst when all of it is gathered. This has a shield breaking capablitiy and will do 20% of damage.
Rexaura: This attack is very massive. It will appear from above and come down slowly but gets faster as it gets lower. It can also drag you in if you're close to the landing point. This will give 33% of damage and deal high knockback.
Description: Lekain will most likely start out with a random light magic attack. After he loses 1/5 of his health, he will use rewarp and send in reinforcements. He will continue to fight after defeating the reinforcements. Every now and then, he will use the Rexsilence. When he starts to do that, get as far away as possible for minimum effect. After he takes enough damage, he will be defeated.
Trophy Difficulty: Very Easy
After he is defeated, the fighters continue their ascent.
End of stage 1 of Tower of Guidance.
Rewards:
Hetzel Trophy: Spare Hetzel
__________________________________________________
Tower of Guidance: Stage 2
Enemies:
Sword Primid: See above
Armight: See above
Shaydas: See above
Autolance: This enemy can be annoying because the weak spot will be revealed after hitting it a few times. It has three attacks. The first is to launch a lance to you. The next one is just a direct jab. And the last one is the same, but it also knocks you upwards. all three can be lethal.
Jyk: These enemies move in a set path such as horizontally. You can't defeat them.
After you reach the end, a cutscene will start. The Black Knight stands and says "Welcome courageous warriors.", and Levail will appear on the other side. Choose your character to play as. You and Player 2 can only pick one, so choose wisely. After picking you characters, The Black Knight will stab the ground, causing a shield to appear. And then the fight begins.
Name: Black Knight
From: FE:PoR
Console:GCN
Year: 2005
Special Moves:
B: Energy Wave
Smash,B: Spear Toss
Up,B: Warp Powder
Down,B: Switch
Switch: The Black Knight will not use this move during the fight
Energy Wave: Black Knight will swing his sword which will send a blue energy blade across the stage. It goes through you and will give damage depending on where you are hit. If you are hit by the sword itself, you will take 27% of damage. If the energy blade hits you, you will take 12% of damage.
Warp Powder: Black Knight will warp at a good distance with the powder. A circullar platform will appear and the Black Knight will be taken up by light.then the stopping point will be where the light will land on along with the Black Knight. It seems like a simple warp, but if you get hit by the light as it travels, you will take 5% of damage repeatedly until you stop getting hit.
Spear Toss: The Black Knight will take out a spear and throw it. Before throwing it, you can charge it like Quickdraw. It's slower however when charging and the longer it is charged, the faster and farther it will travel. The damage ranges between 17-30% depending on how long it is charged. It also travels in an arc.
Name: Levail
First Game Appearance: FE: Radiant Dawn
Console: Wii
Year: 2007
Attacks:
Wishblade: This works in two different ways. The first way is Levail just stabbing you(twice if Resolve is activated). The other way is him tossing the lance. The first attack gives 14% of damage each and the second attack gives 11% of damage each.
Impale: Levail will swing the Wishblade around a little bit and then he will stab you three times. After the third one, he will then finish the move with an uppercut from it. This is very powerful. It will give 100% of damage total, but he doesn't use it often.
Resolve: He will use this when he has half health left. A reddish orange flash will emerge. He can then attack two consecutive times with the Wishblade attack.
Description: Now here is an interesting battle to happen. Player 1 will always face the Black Knight and Player 2 will always face Levail (If there is no Player 2 then a cpu will fight Levail instead). Levail will fight like a regular character, but he isn't playable. This is a stamina battle and everyone has 300% health and there will be no items. Levail will mostly use one of his Wishblade attacks, but when he starts to use Impale, watch out. It gives 100% total. And when he has 150% of health left, he will activate Resolve, which makes him faster. The Black Knight is your main target and like Hetzel, Levail is completely optional, but if you do not want to kill Levail, avoid and do not fight back. Black Knight will not switch to Zelgius in this battle either. If Levail is defeated, player 2 can only watch the fight with Player 1 and Black Knight. After Black Knight takes 300% of damage, he will be defeated, and the fight will stop.
A cutscene will start after this. The Black Knight will be a trophy, but....
If the following conditions are met, then he will be playable(assuming he is accepted, if not, then I'll take this out.):
1. Spare Hetzel
2. Defeat Levail
3. Defeat Black Knight with Ike
If this happens, then Ike will walk over to the trophy of Black Knight. He stares for a moment and then revive him. Ike then points up at the top of the tower, trying to convince him to join. Because his ambition was accomplished, he decides to join.
End of stage 2 of Tower of Guidance.
Rewards:
Black Knight: see above
Levail trophy: Do not defeat Levail.
___________________________________________________
Tower of Guidance: Stage 3
New characters: Black Knight, Zelguis
Before the fighters go into the next area, Yune(as an NPC) realizes that she must bless the fighters, but she can only bless 10. You have to pick which fighters to bless wisely because she can only do this once anytime you play this stage(When replaying Stage three, four, and five, you choose 5 characters to play as and they will be blessed automatically). After she blesses your ten characters, the next stage will start. (BTW, Bosses that are blessed, will have a * next to their name.
If you attack a boss that has a blessing with a character that doesn't have a blessing, the boss will only take 1/4 of normal damage. Otherwise, they will take normal damage.
Enemies:
Jyks: See above
Red Dragons: They are dragons of Goldoa. They only breathe fire to attack. they are very powerful, but they are vulnerable to special attacks. Also, if you are playing as a dragonlike character (i.e. Charizard), they may not attack you.
White Dragons: They are dragons of Goldoa. Like Red dragons, they only breathe fire to attack, and are very powerful, but they are vulnerable to basic attacks. And like Red Dragons, they may not attack you if you are a dragonlike character.
Nasir: He is a white dragon of Goldoa. Like Hetzel, he is completely optional, and like all dragons, he is very slow and only breathes fire to attack. He is also vulnerable to basic attacks. And he will not attack other dragonlike characters.
Gareth: He is a red dragon of Goldoa. Like Nasir, he is completely optional, and he has the same techniques of a red dragon.
After reaching the end, a cutscene will start. Dheginsea will say, "If you are not willing to wait, then you will face the mightiest of all dragons!". He will then transform. After picking your characters, the fight will begin.
Name: Dheginsea*
From: FE: PoR
Console: GCN
Year: 2005
Attacks:
Breath: This is a black fire attack. He only does one, but it's powerful. It has a meteor capability and gives 27% of damage.
Mantle: Every now and then, the other effect of the blessing will activate, which will recover 3/10 of his health.
Wing attack: No, not pokemon. This works like Ridley's in SSBB. He will roar for a while and flap his wings for about 5 seconds. If you are on him when he does that, you will take 23% of damage.
Wave attack: Dheginsea will fly backwards a little bit and then roar. A purple wave will emerge from him. Like Lekain's Rexsilence, this has a varying effect in five different levels.
Level 1: Does no damage, but knocks you upwards slightly.
Level 2: does 5-10 damage, and knocks you upwards slightly.
Level 3: Does 15-20% of damage, and knocks you sideways.
Level 4: Does 25-30% of damage, and knocks you sideways.
Level 5: Does 40% of damage, and knocks you diagonally.
Ire: This is very powerful. He doesn't use it often however. Dheginsea will look sideways for a moment and then breathe fire at you. If you get hit by this first one, you will get hit by all three. The second one will hit and then the third one will finish it. If you get hit by all three, you will take 150% of damage. If you get hit by two, then you will take 100% of damage and if you get hit by only one, you will only take 50% of damage.
Description: Wow. This dragon is bigger compared to other dragons. He is about the size of Galleom. He usually uses the breath and wing attack. Everytime he loses 1/5 of his health, he will use the wave attack. Make sure you're giving more damage than he is recovering. Watch out for Ire. Also, he will attack less often if you are playing as a dragonlike character. After he takes enough damage, he will fall down and retransform.
Trophy difficulty: Hard
After defeating him, he will say, "well done, you have defeated me. You may pass." And so the fighters continue their ascent.
End of stage 3 of Tower of Guidance
Rewards:
Nasir Trophy: Spare Nasir
Gareth Trophy: Spare Gareth
____________________________________________________
Tower of Guidance: Stage 4
Enemies:
Fire Spirit: It's a spirit that only uses a fire attack. however, it is very mobile, so watch out.
Wind Spirit: It's a spirit that only uses a wind attack. However, it is very mobile, so watch out.
Thunder Spirit: It's a spirit that only uses a thunder attack. However, it is very mobile, so watch out.
After reaching the end, the fighters will find out that the doors cannot be opened. And then Sephiran appears. He explains and then says, "All that's left is this our fight to the death." After picking your fighters, you will fight Sephiran.
Name: Sephiran*
From: FE: PoR
Console: GCN
Year: 2005
Attacks:
Wave Attack: It's the same as Dheginsea's, but it's golden.
Rewarp: He also has a rewarp staff, but rather than sending Primids, he will send in spirits.
Guard: This applies to the spirits he sends in. When Sephiran is low on health, he will misdirect any attack to a remaining spirit.
Mantle: His recovery is better than Dheginsea's for it will heal half of his max health.
Creddyliad?: This light magic only works for Sephiran. The area will transform to an oceanlike setting, but the background is black and the water is clear. Then droplets will surround you. Each one will keep hitting you and then you will take a hit from above, which causes a total of 75% of damage. When you see the first droplet rise, get out. You will take no damage.
Description: All in all, he seems easy, just watch out for the wave attack and Creddyliad. And make sure you're giving more damage than he is recovering. After he takes enough damage, he will be defeated.
Trophy difficulty: Hard
After he is defeated, a cutscene will start. Sephiran gets turned into a trophy(not playable) and the fighters will proceed after the door opens. However......
If these conditions are met, then Sephiran will be revived.
1. Get the Black Knight.
2. Spare only Nasir or Gareth.
3. Defeat Sephiran with the Black Knight/Zelgius.
The Black Knight will then revive Sephiran, but he is not willing to go. Then, the fighters will proceed.
End of Stage 4 of Tower of Guidance
Rewards:
: Revive Sephiran
___________________________________________________
Tower of Guidance: Final Stage
Enemies: None, but the Spirits will be reinforcements.
At the start of this stage, you will see Ashera. Apparently, Ashunera was split apart thanks to Tabuu and Subspace. Knowing that she is corrupted, the fighters prepare to fight her.
Name: Ashera*
First Game Appearance: FE: Radiant Dawn
Console: Wii
Year: 2007
Attacks:
Wave attack: She does these attacks in a set order.
Attack 1: Same as Dheginsea's
Attack 2: Same as Sephiran's
Attack 3: Same as Lekain's
Attack 4: Everyone will be stunned for a certain amount of seconds depending on the distance between you and her.
Level 1: 3 seconds
Level 2: 6 seconds
Level 3: 9 seconds
Level 4: 12 seconds
Level 5: 15 seconds
Judge: This can only be used after her shield is destroyed. Light will surround her for a moment and then light will surround you. After that, they will close in on you, giving 25% of damage.
Revive: This happens when she loses all of her health. She will fall down, but it is not over, she will start shining and she will get back up. Depending on the difficulty, depends on how much health she will regain.
Easy: 1/5
Normal: 2/5
Hard: 3/5
Very Hard: 4/5
Intense: Full Health
Description: Ashera has 2 health bars in this fight. The lower health bar is her shield durability. You have to destroy the shield before you can attack her. Every 15 seconds, she will send 3 spirits and use a wave attack. The spirits have the ability to restore the shield's durability, so defeat those as fast as possible. After the shield is broken, she can use a new attack, which is Judge. When light surrounds you, get out immediately. It happens really fast. After she loses all of her health, she will revive herself. If you revived Sephiran, you will get a little help yourself. Sephiran will walk in after Ashera revives herself. He will use the Ashera Staff, which heals all of your damage and restores any stat problems such as silence. He will then leave. After that, go after her again like normal. After she takes enough damage again, she will be defeated for good.
Trophy difficulty: Normal
After she gets defeated, she will then use something as a last resort. A subspace bomb teleports in front of her, and it starts the countdown. The fighters will then escape and watch as the Tower of Guidance gets sucked into Subspace.
End of Tower of Guidance Stage 5
Finally, I'm done. Some of this might seem rushed, but I tried to as pure as possible. Feel free to give any feedback.
This is a part of Subspace Emissary.
Almost everyone is united, and soon, they decide to tackle Subspace, but only one place was left untouched. The Tower of Guidance still contains enemies and they know that they cannot go to Subspace with enemies pursuing them from behind, so they head towards the Tower of Guidance
Upon arriving there however, Primids start attacking after they land near the tower. During this time, you must pick 5 characters to leave to protect the ships. And until you beat the Tower of Guidance, they will be unplayable so choose wisely.
Playable characters: Mario, Luigi, Peach, Daisy, Toad, Geno, Vivian, Donkey Kong, Diddy Kong, Yoshi, Birdo, Link, Midna, Young Link, Mask Link(all 3 masks), Zelda, Samus, ZSS, Kirby, Meta Knight, Fox, Falco, Pikachu, Jigglypuff, Meowth, Pichu, Blaziken, Plusle & Minun, Deoxys, Lucario, Red(all 3 pokemon), Captain Falcon, Samurai Goroh, Ryota Hayami, Ness, Paula, Jeff, Poo, Flint, Marth, Roy, Ike, Pit, Olimar, Little Mac, Super Macho Man, Saki Amamiya, Ice Climbers, Balloonist, Alice, Jill, Demille, Stafy, Mr. G&W, Skapon, R.O.B., Sonic, Shadow, Black Mage, Bomberman, Snake, Izuna.
After choosing the 5 characters to protect the ships, the rest of the fighters go inside.
__________________________________________________
Tower of Guidance: Stage 1
Enemies:
Primids: All they can do is attack you with close combat techniques. No trouble there if you have projectiles.
Sword Primids: These Primids have beam swords. They can be a bit dangerous and can reflect projectiles with their swords.
Fire Primids: These Primids are invulnerable to fire, but they can still be knocked back by it. They have 2 different attacks. They can spit a small fireball, or they can use a fire breath attack that sends you flying in the end.
Armight: These enemies appear from the background, and fly. They have 2 different attacks. They can attack you three times, or they can throw their swords at you. Both can be lethal at high damage.
Shaydas: These appear out of nowhere so watch out. They can slash you twice which is their most common attack. They will also stop and wait for about 3 seconds. Either attack it will it's vulnerable or get back because it will attack after 3 seconds. Watch for the middle of the body as well because it is the weak spot. When it gets bigger, attack it.
Hetzel
He is a senator of Begnion and has only 2 attacks. One makes you fall asleep, and the other prevents you from using special attacks. He will not give damage, but he is an optional enemy and can be spared. When he is low on health, use a taunt and he will leave.
After you reach the end, a cutscene will start and Lekain blocks your way. Of course, like all bosses, defeat him.
Name: Lekain
First Appearance: FE: PoR
Console: GCN
Year: 2005
Attacks:
Rewarp Staff: Lekain will warp to a different area. However, he will then send in reinforcements of Primids.
Rexsilence(If there is a suggestion for another name, say so): He will make some hand movements and then something above him will appear and then spreads out and disappears. Depending on how close you are after this attack, depends on how long you can't use your special moves.
Level 1: This range is basically on the other side of the screen when fighting him. It only silences you for 2 seconds.
Level 2: This range is slightly closer to Lekain, and silences you for 4 seconds.
Level 3: This range is right in the middle. It silences you for 6 seconds.
Level 4: This range is pretty close, but not so close beside him. It silences you for 8 seconds.
Level 5: This range is right beside him, and silences you for 10 seconds.
Light Magic: Lekain will use different kinds of magic. Usually happens from above, so watch out.
Light: Very weak. It has three hits and only gives 4% of damage each. Easily avoidable.
Ellight: This is a little more powerful than light and less predictable. This has one hit and does 17% of damage.
Shine: This happens from where you would be standing. Light will come towards you and then burst when all of it is gathered. This has a shield breaking capablitiy and will do 20% of damage.
Rexaura: This attack is very massive. It will appear from above and come down slowly but gets faster as it gets lower. It can also drag you in if you're close to the landing point. This will give 33% of damage and deal high knockback.
Description: Lekain will most likely start out with a random light magic attack. After he loses 1/5 of his health, he will use rewarp and send in reinforcements. He will continue to fight after defeating the reinforcements. Every now and then, he will use the Rexsilence. When he starts to do that, get as far away as possible for minimum effect. After he takes enough damage, he will be defeated.
Trophy Difficulty: Very Easy
After he is defeated, the fighters continue their ascent.
End of stage 1 of Tower of Guidance.
Rewards:
Hetzel Trophy: Spare Hetzel
__________________________________________________
Tower of Guidance: Stage 2
Enemies:
Sword Primid: See above
Armight: See above
Shaydas: See above
Autolance: This enemy can be annoying because the weak spot will be revealed after hitting it a few times. It has three attacks. The first is to launch a lance to you. The next one is just a direct jab. And the last one is the same, but it also knocks you upwards. all three can be lethal.
Jyk: These enemies move in a set path such as horizontally. You can't defeat them.
After you reach the end, a cutscene will start. The Black Knight stands and says "Welcome courageous warriors.", and Levail will appear on the other side. Choose your character to play as. You and Player 2 can only pick one, so choose wisely. After picking you characters, The Black Knight will stab the ground, causing a shield to appear. And then the fight begins.
Name: Black Knight
From: FE:PoR
Console:GCN
Year: 2005
Special Moves:
B: Energy Wave
Smash,B: Spear Toss
Up,B: Warp Powder
Down,B: Switch
Switch: The Black Knight will not use this move during the fight
Energy Wave: Black Knight will swing his sword which will send a blue energy blade across the stage. It goes through you and will give damage depending on where you are hit. If you are hit by the sword itself, you will take 27% of damage. If the energy blade hits you, you will take 12% of damage.
Warp Powder: Black Knight will warp at a good distance with the powder. A circullar platform will appear and the Black Knight will be taken up by light.then the stopping point will be where the light will land on along with the Black Knight. It seems like a simple warp, but if you get hit by the light as it travels, you will take 5% of damage repeatedly until you stop getting hit.
Spear Toss: The Black Knight will take out a spear and throw it. Before throwing it, you can charge it like Quickdraw. It's slower however when charging and the longer it is charged, the faster and farther it will travel. The damage ranges between 17-30% depending on how long it is charged. It also travels in an arc.
Name: Levail
First Game Appearance: FE: Radiant Dawn
Console: Wii
Year: 2007
Attacks:
Wishblade: This works in two different ways. The first way is Levail just stabbing you(twice if Resolve is activated). The other way is him tossing the lance. The first attack gives 14% of damage each and the second attack gives 11% of damage each.
Impale: Levail will swing the Wishblade around a little bit and then he will stab you three times. After the third one, he will then finish the move with an uppercut from it. This is very powerful. It will give 100% of damage total, but he doesn't use it often.
Resolve: He will use this when he has half health left. A reddish orange flash will emerge. He can then attack two consecutive times with the Wishblade attack.
Description: Now here is an interesting battle to happen. Player 1 will always face the Black Knight and Player 2 will always face Levail (If there is no Player 2 then a cpu will fight Levail instead). Levail will fight like a regular character, but he isn't playable. This is a stamina battle and everyone has 300% health and there will be no items. Levail will mostly use one of his Wishblade attacks, but when he starts to use Impale, watch out. It gives 100% total. And when he has 150% of health left, he will activate Resolve, which makes him faster. The Black Knight is your main target and like Hetzel, Levail is completely optional, but if you do not want to kill Levail, avoid and do not fight back. Black Knight will not switch to Zelgius in this battle either. If Levail is defeated, player 2 can only watch the fight with Player 1 and Black Knight. After Black Knight takes 300% of damage, he will be defeated, and the fight will stop.
A cutscene will start after this. The Black Knight will be a trophy, but....
If the following conditions are met, then he will be playable(assuming he is accepted, if not, then I'll take this out.):
1. Spare Hetzel
2. Defeat Levail
3. Defeat Black Knight with Ike
If this happens, then Ike will walk over to the trophy of Black Knight. He stares for a moment and then revive him. Ike then points up at the top of the tower, trying to convince him to join. Because his ambition was accomplished, he decides to join.
End of stage 2 of Tower of Guidance.
Rewards:
Black Knight: see above
Levail trophy: Do not defeat Levail.
___________________________________________________
Tower of Guidance: Stage 3
New characters: Black Knight, Zelguis
Before the fighters go into the next area, Yune(as an NPC) realizes that she must bless the fighters, but she can only bless 10. You have to pick which fighters to bless wisely because she can only do this once anytime you play this stage(When replaying Stage three, four, and five, you choose 5 characters to play as and they will be blessed automatically). After she blesses your ten characters, the next stage will start. (BTW, Bosses that are blessed, will have a * next to their name.
If you attack a boss that has a blessing with a character that doesn't have a blessing, the boss will only take 1/4 of normal damage. Otherwise, they will take normal damage.
Enemies:
Jyks: See above
Red Dragons: They are dragons of Goldoa. They only breathe fire to attack. they are very powerful, but they are vulnerable to special attacks. Also, if you are playing as a dragonlike character (i.e. Charizard), they may not attack you.
White Dragons: They are dragons of Goldoa. Like Red dragons, they only breathe fire to attack, and are very powerful, but they are vulnerable to basic attacks. And like Red Dragons, they may not attack you if you are a dragonlike character.
Nasir: He is a white dragon of Goldoa. Like Hetzel, he is completely optional, and like all dragons, he is very slow and only breathes fire to attack. He is also vulnerable to basic attacks. And he will not attack other dragonlike characters.
Gareth: He is a red dragon of Goldoa. Like Nasir, he is completely optional, and he has the same techniques of a red dragon.
After reaching the end, a cutscene will start. Dheginsea will say, "If you are not willing to wait, then you will face the mightiest of all dragons!". He will then transform. After picking your characters, the fight will begin.
Name: Dheginsea*
From: FE: PoR
Console: GCN
Year: 2005
Attacks:
Breath: This is a black fire attack. He only does one, but it's powerful. It has a meteor capability and gives 27% of damage.
Mantle: Every now and then, the other effect of the blessing will activate, which will recover 3/10 of his health.
Wing attack: No, not pokemon. This works like Ridley's in SSBB. He will roar for a while and flap his wings for about 5 seconds. If you are on him when he does that, you will take 23% of damage.
Wave attack: Dheginsea will fly backwards a little bit and then roar. A purple wave will emerge from him. Like Lekain's Rexsilence, this has a varying effect in five different levels.
Level 1: Does no damage, but knocks you upwards slightly.
Level 2: does 5-10 damage, and knocks you upwards slightly.
Level 3: Does 15-20% of damage, and knocks you sideways.
Level 4: Does 25-30% of damage, and knocks you sideways.
Level 5: Does 40% of damage, and knocks you diagonally.
Ire: This is very powerful. He doesn't use it often however. Dheginsea will look sideways for a moment and then breathe fire at you. If you get hit by this first one, you will get hit by all three. The second one will hit and then the third one will finish it. If you get hit by all three, you will take 150% of damage. If you get hit by two, then you will take 100% of damage and if you get hit by only one, you will only take 50% of damage.
Description: Wow. This dragon is bigger compared to other dragons. He is about the size of Galleom. He usually uses the breath and wing attack. Everytime he loses 1/5 of his health, he will use the wave attack. Make sure you're giving more damage than he is recovering. Watch out for Ire. Also, he will attack less often if you are playing as a dragonlike character. After he takes enough damage, he will fall down and retransform.
Trophy difficulty: Hard
After defeating him, he will say, "well done, you have defeated me. You may pass." And so the fighters continue their ascent.
End of stage 3 of Tower of Guidance
Rewards:
Nasir Trophy: Spare Nasir
Gareth Trophy: Spare Gareth
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Tower of Guidance: Stage 4
Enemies:
Fire Spirit: It's a spirit that only uses a fire attack. however, it is very mobile, so watch out.
Wind Spirit: It's a spirit that only uses a wind attack. However, it is very mobile, so watch out.
Thunder Spirit: It's a spirit that only uses a thunder attack. However, it is very mobile, so watch out.
After reaching the end, the fighters will find out that the doors cannot be opened. And then Sephiran appears. He explains and then says, "All that's left is this our fight to the death." After picking your fighters, you will fight Sephiran.
Name: Sephiran*
From: FE: PoR
Console: GCN
Year: 2005
Attacks:
Wave Attack: It's the same as Dheginsea's, but it's golden.
Rewarp: He also has a rewarp staff, but rather than sending Primids, he will send in spirits.
Guard: This applies to the spirits he sends in. When Sephiran is low on health, he will misdirect any attack to a remaining spirit.
Mantle: His recovery is better than Dheginsea's for it will heal half of his max health.
Creddyliad?: This light magic only works for Sephiran. The area will transform to an oceanlike setting, but the background is black and the water is clear. Then droplets will surround you. Each one will keep hitting you and then you will take a hit from above, which causes a total of 75% of damage. When you see the first droplet rise, get out. You will take no damage.
Description: All in all, he seems easy, just watch out for the wave attack and Creddyliad. And make sure you're giving more damage than he is recovering. After he takes enough damage, he will be defeated.
Trophy difficulty: Hard
After he is defeated, a cutscene will start. Sephiran gets turned into a trophy(not playable) and the fighters will proceed after the door opens. However......
If these conditions are met, then Sephiran will be revived.
1. Get the Black Knight.
2. Spare only Nasir or Gareth.
3. Defeat Sephiran with the Black Knight/Zelgius.
The Black Knight will then revive Sephiran, but he is not willing to go. Then, the fighters will proceed.
End of Stage 4 of Tower of Guidance
Rewards:
: Revive Sephiran
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Tower of Guidance: Final Stage
Enemies: None, but the Spirits will be reinforcements.
At the start of this stage, you will see Ashera. Apparently, Ashunera was split apart thanks to Tabuu and Subspace. Knowing that she is corrupted, the fighters prepare to fight her.
Name: Ashera*
First Game Appearance: FE: Radiant Dawn
Console: Wii
Year: 2007
Attacks:
Wave attack: She does these attacks in a set order.
Attack 1: Same as Dheginsea's
Attack 2: Same as Sephiran's
Attack 3: Same as Lekain's
Attack 4: Everyone will be stunned for a certain amount of seconds depending on the distance between you and her.
Level 1: 3 seconds
Level 2: 6 seconds
Level 3: 9 seconds
Level 4: 12 seconds
Level 5: 15 seconds
Judge: This can only be used after her shield is destroyed. Light will surround her for a moment and then light will surround you. After that, they will close in on you, giving 25% of damage.
Revive: This happens when she loses all of her health. She will fall down, but it is not over, she will start shining and she will get back up. Depending on the difficulty, depends on how much health she will regain.
Easy: 1/5
Normal: 2/5
Hard: 3/5
Very Hard: 4/5
Intense: Full Health
Description: Ashera has 2 health bars in this fight. The lower health bar is her shield durability. You have to destroy the shield before you can attack her. Every 15 seconds, she will send 3 spirits and use a wave attack. The spirits have the ability to restore the shield's durability, so defeat those as fast as possible. After the shield is broken, she can use a new attack, which is Judge. When light surrounds you, get out immediately. It happens really fast. After she loses all of her health, she will revive herself. If you revived Sephiran, you will get a little help yourself. Sephiran will walk in after Ashera revives herself. He will use the Ashera Staff, which heals all of your damage and restores any stat problems such as silence. He will then leave. After that, go after her again like normal. After she takes enough damage again, she will be defeated for good.
Trophy difficulty: Normal
After she gets defeated, she will then use something as a last resort. A subspace bomb teleports in front of her, and it starts the countdown. The fighters will then escape and watch as the Tower of Guidance gets sucked into Subspace.
End of Tower of Guidance Stage 5
Finally, I'm done. Some of this might seem rushed, but I tried to as pure as possible. Feel free to give any feedback.