Post by Johans Nidorino on Nov 11, 2007 3:08:24 GMT -5
I now feel more experienced in what could be called the most contemporary young version of Link.
So I'm making a moveset for him, based on his "Hero of Winds" appearances (The Legend of Zelda: The Wind Waker, TWW; The Legend of Zelda: Phantom Hourglass, PH) and borrowing a move name from past The Legend of Zelda games. This the Hero of Winds, who, like most other Links, is actually the Hero of Time reborn a long time after the King of Evil, Ganon, was sealed away by the Sages of Hyrule in the Sacred Realm.
I refuse to discuss or make assumptions on the look or rendering techniques of this Link; let's avoid that debate during this submission.
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Name: Link. Choose any name variation; I vote "Great Sea Link".
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 6/10
Power: 5/10
Jump: 6/10
Fall: 5/10
Size: 5/10
Weight: 6/10
Traction: 7/10
Overall features:
Special moves:
Up + B: Deku Leaf. Use it while on the ground to throw a gust of wind that pushes characters away. Use it while in the air to open it and use it as a parachute. Opening it will damage nearby foes slightly. Like most Up + B moves, you can perform this move even after flinching.
B: Spin Attack. Hold the button down to make it gradually more powerful. Hold it for a long time to unleash a very powerful Hurricane Spin that leaves you dazed for an instant. You can walk or run while charging this move and you can also move horizontally while performing the Hurricane Spin.
Down + B: Bombchu. It's just like a regular Bomb as seen in the previous SSB games (you hold one and then you throw it). However, it doesn't explode if it touches the ground; rather, it starts walking away by floors, walls and ceilings until it finds an obstacle or enough time passes. The number of moving Bombchus on the stage is limited, though.
Side + B: Boomerang. Throw it and control it freely while you hold the B button; it has a long reach and it's even easier to control than a PK Thunder. Release the B button to perform other actions while the boomerang returns to you. The design of this item is probably the same from TWW or PH. This Boomerang is a homage to the very first Magical Boomerang and to successive boomerangs that were intuitive to control with the help of advanced targeting or path tracing.
Final Smash: Ballad of Gales. Link uses the Wind Waker to conduct a song that summons two giant dancing tornadoes at both of his sides. Anyone who gets captured in these tornadoes will receive a medium-to-high damage and be left dazed. Actually the song played will be either Earth God's Lyric or Wind God's Aria.
Grab: Grappling Hook. This can be used as a Tether Recovery.
Kirby Hat: Link's hat. Maybe, as an unrelated easter egg, Kirby's Link hat should look like Ezlo from The Legend of Zelda: The Minish Cap.
Entrance: Link appears from a magical tornado.
Taunt 1: Link holds the Phantom Hourglass, which rotates glowing in the air between Link's hands
Taunt 2: Link uses a Telescope to gaze at the camera while holding a sea chart.
Taunt 3: Ciela flies around Link, and Link looks at her happily.
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I'm not a fan of having so many versions of a character in a single Super Smash Bros. game, but I can't deny the importance of the Hero of Winds as an individual character and of a "young Link" as a recurring look for the brave character that saves Hyrule and other lands time after time in The Legend of Zelda games.
So I'm making a moveset for him, based on his "Hero of Winds" appearances (The Legend of Zelda: The Wind Waker, TWW; The Legend of Zelda: Phantom Hourglass, PH) and borrowing a move name from past The Legend of Zelda games. This the Hero of Winds, who, like most other Links, is actually the Hero of Time reborn a long time after the King of Evil, Ganon, was sealed away by the Sages of Hyrule in the Sacred Realm.
I refuse to discuss or make assumptions on the look or rendering techniques of this Link; let's avoid that debate during this submission.
----------
Name: Link. Choose any name variation; I vote "Great Sea Link".
From: The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
Stats:
Speed: 6/10
Power: 5/10
Jump: 6/10
Fall: 5/10
Size: 5/10
Weight: 6/10
Traction: 7/10
Overall features:
- Link can probably wall-jump to preserve the advantages and disadvantages of Young Link from SSBM (if using the same stats as Young Link).
- When using regular moves with his sword, he'll be able to fire a beam from his sword if his damage counter is at 0%. This is a homage to swords from early games and also a reference to his power-up when using the Spirit of Courage.
Special moves:
Up + B: Deku Leaf. Use it while on the ground to throw a gust of wind that pushes characters away. Use it while in the air to open it and use it as a parachute. Opening it will damage nearby foes slightly. Like most Up + B moves, you can perform this move even after flinching.
B: Spin Attack. Hold the button down to make it gradually more powerful. Hold it for a long time to unleash a very powerful Hurricane Spin that leaves you dazed for an instant. You can walk or run while charging this move and you can also move horizontally while performing the Hurricane Spin.
Down + B: Bombchu. It's just like a regular Bomb as seen in the previous SSB games (you hold one and then you throw it). However, it doesn't explode if it touches the ground; rather, it starts walking away by floors, walls and ceilings until it finds an obstacle or enough time passes. The number of moving Bombchus on the stage is limited, though.
Side + B: Boomerang. Throw it and control it freely while you hold the B button; it has a long reach and it's even easier to control than a PK Thunder. Release the B button to perform other actions while the boomerang returns to you. The design of this item is probably the same from TWW or PH. This Boomerang is a homage to the very first Magical Boomerang and to successive boomerangs that were intuitive to control with the help of advanced targeting or path tracing.
Final Smash: Ballad of Gales. Link uses the Wind Waker to conduct a song that summons two giant dancing tornadoes at both of his sides. Anyone who gets captured in these tornadoes will receive a medium-to-high damage and be left dazed. Actually the song played will be either Earth God's Lyric or Wind God's Aria.
Grab: Grappling Hook. This can be used as a Tether Recovery.
Kirby Hat: Link's hat. Maybe, as an unrelated easter egg, Kirby's Link hat should look like Ezlo from The Legend of Zelda: The Minish Cap.
Entrance: Link appears from a magical tornado.
Taunt 1: Link holds the Phantom Hourglass, which rotates glowing in the air between Link's hands
Taunt 2: Link uses a Telescope to gaze at the camera while holding a sea chart.
Taunt 3: Ciela flies around Link, and Link looks at her happily.
----------
I'm not a fan of having so many versions of a character in a single Super Smash Bros. game, but I can't deny the importance of the Hero of Winds as an individual character and of a "young Link" as a recurring look for the brave character that saves Hyrule and other lands time after time in The Legend of Zelda games.