Post by Phinos on Sept 12, 2007 15:46:48 GMT -5
It's been a while since my last stage submission...
[glow=red,2,300]Stage[/glow]
Name: Goron Mines
Region: Death Mountain
From: TLoZ: Twilight Princess
Year: 2007
System: Wii
[glow=red,2,300]Picture[/glow]
Not great, but I couldn't find any better...
[glow=red,2,300]Map[/glow]
[glow=red,2,300]Description[/glow]
This stage is located inside the Goron Mines, the second dungeon from TLoZ:TP. It is more or less a recurrent place in Zelda games, so I think it deserves a submission.
As you have just seen it on the picture, this stage is a very hot place, with lava lakes everywhere. Like in SSBM's Brinstar, you won't die if you fall into the lava, but you will be severely hurt, and propelled upward. And which is worse, lava geysers sometimes gush out of the magma between the main platforms (on each side of platform n°1 on my map), knocking foes backward or upward, and dealing about 20% damage. It might be a good idea to stay away from those dangerous spots.
The main areas are two rocky platforms (n°1& 2 on my map). Being flat and long, they are a good and safe place to fight on. Well, not THAT safe, actually. From time to time, Bulbin archers will appear on a platform (N°5) located in the background, and will start shooting arrows at the players. Regular arrows only deal 10% damage, but the fiery ones will deal extra burning damage (like Ness's PK Fire move).
The small platform on the left of the battlefield (n°3) is a bit special. Most of the time, you can use it as a regular platform, but every fifteen seconds, a blueish translucent beam descends from the ceiling. Every player caught in the beam is drawn upward, and will be "stuck" upside down to the ceiling, thanks to the magnetic rocks covering the vault of the Goron Mines! The beam only stays active for five seconds before disappearing.
Players stuck to the ceiling (n°4) will still be able to fight, but the controls will be reversed. That topsy-turvy fight can be a bit hard to master, but it may give you a strategical advantage over your opponents (dropping projectiles from above, dodging the attack of a Pokémon/Assist Trophy...), though it's funnier when several players get stuck to the ceiling at the same time! You can drop down from the ceiling by pressing repeatedly the "Jump" button.
Dodongos and Bulbin soldiers sometimes appear as cameos in the background of the stage.
[glow=red,2,300]Stage[/glow]
Name: Goron Mines
Region: Death Mountain
From: TLoZ: Twilight Princess
Year: 2007
System: Wii
[glow=red,2,300]Picture[/glow]
Not great, but I couldn't find any better...
[glow=red,2,300]Map[/glow]
[glow=red,2,300]Description[/glow]
This stage is located inside the Goron Mines, the second dungeon from TLoZ:TP. It is more or less a recurrent place in Zelda games, so I think it deserves a submission.
As you have just seen it on the picture, this stage is a very hot place, with lava lakes everywhere. Like in SSBM's Brinstar, you won't die if you fall into the lava, but you will be severely hurt, and propelled upward. And which is worse, lava geysers sometimes gush out of the magma between the main platforms (on each side of platform n°1 on my map), knocking foes backward or upward, and dealing about 20% damage. It might be a good idea to stay away from those dangerous spots.
The main areas are two rocky platforms (n°1& 2 on my map). Being flat and long, they are a good and safe place to fight on. Well, not THAT safe, actually. From time to time, Bulbin archers will appear on a platform (N°5) located in the background, and will start shooting arrows at the players. Regular arrows only deal 10% damage, but the fiery ones will deal extra burning damage (like Ness's PK Fire move).
The small platform on the left of the battlefield (n°3) is a bit special. Most of the time, you can use it as a regular platform, but every fifteen seconds, a blueish translucent beam descends from the ceiling. Every player caught in the beam is drawn upward, and will be "stuck" upside down to the ceiling, thanks to the magnetic rocks covering the vault of the Goron Mines! The beam only stays active for five seconds before disappearing.
Players stuck to the ceiling (n°4) will still be able to fight, but the controls will be reversed. That topsy-turvy fight can be a bit hard to master, but it may give you a strategical advantage over your opponents (dropping projectiles from above, dodging the attack of a Pokémon/Assist Trophy...), though it's funnier when several players get stuck to the ceiling at the same time! You can drop down from the ceiling by pressing repeatedly the "Jump" button.
Dodongos and Bulbin soldiers sometimes appear as cameos in the background of the stage.