Post by Johans Nidorino on Jun 11, 2007 2:40:25 GMT -5
So, we got replicas of the original Mushroom Kingdom areas and even of a Game & Watch screen in Super Smash Bros. Melee. But now, it might be the turn of classic GB Mario games to appear in Super Smash Bros. as fighting arenas.
Here are a few pictures of our old friend Mario during his happy days at Sarasaland, Birabuto Kingdom:
Almost every Mario-based stage has been set in Mushroom Kingdom or Dinosaur Land. Across the years, Mario has traveled to numerous settings in his many quests, from his own Mario Land, to Beanbean Kingdom, going to tropical places like Isle Delfino, and even to the outer space as seen soon in Super Mario Galaxy. We could give Daisy's land a chance to appear here!
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Name: Birabuto Kingdom (Sarasaland)
From: Super Mario Land (Game Boy, 1989)
Suggested Layout (click to enlarge):
Background Music:
(click, hotlinked)
Description:
This stage's layout doesn't differ much from the SSBM version of Mushroom Kingdom (Super Mario Bros.). In fact, think of it as a clone of such stage, with the following major differences:
Xatu's forecast:
Too little-referenced to know
----------
Cute, isn't it?
The need for retro stages demands something like this.
Here are a few pictures of our old friend Mario during his happy days at Sarasaland, Birabuto Kingdom:
Almost every Mario-based stage has been set in Mushroom Kingdom or Dinosaur Land. Across the years, Mario has traveled to numerous settings in his many quests, from his own Mario Land, to Beanbean Kingdom, going to tropical places like Isle Delfino, and even to the outer space as seen soon in Super Mario Galaxy. We could give Daisy's land a chance to appear here!
----------
Name: Birabuto Kingdom (Sarasaland)
From: Super Mario Land (Game Boy, 1989)
Suggested Layout (click to enlarge):
Background Music:
(click, hotlinked)
Description:
This stage's layout doesn't differ much from the SSBM version of Mushroom Kingdom (Super Mario Bros.). In fact, think of it as a clone of such stage, with the following major differences:
- There are 4 rows of blocks in the center of the stage, instead of 3 (see layout)
- There are no rows of blocks in the side platforms. Rather, a Bunbun will sometimes appear over any of both platforms and will ocassionally shoot arrows down.
- Instead of balance beams, there will one platform over each one of the two pits. Step on it and it will slowly fall. These platforms are non-solid from below.
Xatu's forecast:
Too little-referenced to know
----------
Cute, isn't it?
The need for retro stages demands something like this.