Post by parrothead1983 on Dec 10, 2006 2:50:26 GMT -5
Name: Takamaru
First Game Appearance: Mystery of Murasame Castle (Japan-Only)
Platform: Famicom Disk System
Release Date: April 14, 1986
Home Stage: Oedo
WORKS:
Mystery of Murasame Castle (Famicom Disk System)
Famicom Mini: Mystery of Murasame Castle (GBA)
BRIEF INFO: Takamaru is Nintendo's very first samurai. He came from one of the best Famicom Disk System titles. He is very attentive to sound and many people and things when they move, even when they move less than an inch.
STATUS:
Weight: 3/5
Size: 4/5
Power: 4/5
Jump: 3/5
Speed: 3/5
B: Kunai (Similar to Shiek's Needle Storm, but it gives more damage. When fully charged, Takamaru will throw three Kunais simultaneously at the shape of the number "3" toward the left, or the shape of the capital "E" toward the right.)
FORWARD + B: Fire Wave (sends a wave of fire that is faster than Mario's and Luigi's Fire Ball moves. It's a bit more powerful than Luigi's, but it's not as powerful as Mario's.)
UP + B: Flash Slash (Jumps diagonally upward while giving an unusual slash with a flashing accent)
DOWN + B: Stun Blade (Similar to Marth's and Roy's Counter moves, but it doesn't give the opponent any damage. The waiting is short. When the time is right, Takamaru will poke his opponent with his katana to stun the opponent for a short time.)
SUPER SMASH MOVE: Invisibility (Similar to the Cloaking Device, but this move makes him completely invisible, except for his shadow. He also becomes immortal to every attack, but he can still be knocked off of the stage, and can still receive damage from environmental hazards.)