Post by Phinos on Sept 25, 2006 15:14:47 GMT -5
I was told to post it here in this board! Some of you may already know my game idea. If you are interested and if you feel like reading, enjoy!!
[glow=red,2,300]Walkthrough on page 4!![/glow]
Storyline
Blops are small cute creatures living in a little town overlooking the sea. Everything was quiet that day in Bloptown, when suddenly a huge hurricane appeared and destroyed everything all around. Hopefully, the village didn't suffer from any damage. However, four Blops who were outside the town were swept away by the typhoon.
When they woke up, Khala (Blop Red), Azul (Blop Blue), Midori (Blop Green) and Arancio (Blop Orange) realized that they were in an unknown land. The only thing they can do is trying to get back home. But they soon learn that this hurricane wasn't a natural disaster. The evil wiz Aether, who can control the power of the Air and of the Wind, has indeed triggered off this storm so that the Blops come onto his lands.
Why do Aether want to kidnap the Blops ? Because each one of them represents a natural element (fire, earth, water, plant). If he manages to capture these four Blops, he will be able to master the whole power of the elements, and would become uncontrollable and unstoppable.
The Blops must defeat Aether. If they get back hom now, hurricanes will keep raging on the peaceful shores of Bloptown.
They have to cross the weird lands in which they are, and head for Aether's castle. Ready for the quest ?
Locations List
Turtle Temple
Blue Harbour
Muddy Banks
Water World
Bubble Abyss
Ham
Stram
Stram's General Store
Grahm
Freak Forest
Giant Beehive
Very Very Old Oak
Useless Roundabout
Turbo Highway
Stop Area
Big Bill's Ranch
Aetheria
Cloud-Sting Building
Sierra Chaotica
Energy Valley
Thunder Tower
Dragon Dungeon
Gloomy Sewers
Turbo Highway 2: Unfinished Track
Sharpalouf City
Sharpalouf's Toy Factory
Lethal Desert
Fake Castle
Meandering Caves
Hip-Hop Harbour
Aggressive Ocean
Zephy Isle
Aether's Castle
Bosses List
Grunga
Cuadro-Cuadro
Sigh the Ghost
Spitch
Crazy Car
Mr. & Mrs. Bill
Bewitched Mayor
Ancient Ice Idol
Zuper Zap Znake
Pinky Punky
Red Ryder
Lord Puzzle
Oudjat Eye
Hyper-Clockwork Bomb
Cybertop Robot 10
Leviathan
Terror
Aether
Mini-Bosses list
Six Volumes Encyclopedia
Sound Booster Pro
Queen Bee
Hippie Happy Van
Agressive Pump Attendant
Elder Apprentice
Mr. Cybertop & Cybertop Robot 5
Mysterious Fiery Entity
Mysterious Stormy Entity
Dirty JawFence
Golden Lampost
Junk Fetish
Psycho S.U.R.P.R.I.S.E!
Zeta Droid
Abwar Prince
Mysterious Shadow Entity
Grungabot
Commander Molemaster
Don Vito "Smuggler"
General Molemaster
Enemies List
By location
Turtle Temple
Touchy Turtle
Spinyshell Turtle
Flying Flaming Torch
Master Torch
Grunga
Blue Harbour
Starving Book
Six Volumes Encyclopedia
Muddy Banks
Mud Slug
Shy Oyster
Well Armored Shell
Hop-Hop Salmon
Water World
Hop-Hop Salmon
Mighty Crab
Sadistic Smilin' Shark
Weaktopus
Bored Piece of Seaweed
Watertle
Cuadro-Cuadro
Ham, Stram, Grahm (ghosts defeated)
Punk Teenager
Yo Kid
Little Mouse
Stram (with ghosts)
Spooky Slime
Stretch Ghost
Golfer Skeleton
Blood-Sucker Bat
Sigh the Ghost
Stram's General Store
Sound Booster
Vicious Double Door
Hurrying Pencil
Suprasonic Pencil
Snowty
Sound Booster Pro
Freak Forest
Armour Toad
Heavy Armour Toad
Grumpy Bear
Wandering Sprout
Lil' Wandering Sprout
Traitor Tree
Sly Autumn Leaf
Mecha-Rabbit
Giant Beehive
Worker Bee
Soldier Bee
Queen Bee
Very Very Old Oak
Grumpy Bear
Wandering Sprout
Spitch
Useless Roundabout
Fickle Traffic Light
Polluted Slug
Turbo Highway
Turbo Taxi
Bad Bus
Show-off Convertible
Titanic Truck
Ninja Motorcycle
Uncommon Roadsign
Cruel Gendarme
Brand New Tyre
Crazy Car
Stop Area
Toilet Mummy
Hippie Happy Van
Haughty Gas Pump
Aggressive Pump Attendant
Aetheria
Mean Civil Servant
Bad Mood Businessman
Strongly Built Body Guard (1 and 2)
Racket Youngster
Turbo Taxi
Fickle Traffic Light
Cruel Policeman
Little Mouse
Bewitched Mayor
Turtle Temple Area (after Grunga's call)
Yo Boy
Mecha-Turtle
Polluted Slug
Lesser Apprentice
Elder Apprentice
Bubble Abyss
Abyssal Rider
Lampost Fish
Flashlight Fish
Diving Suit Fish
Almighty Crab
Nasty Snake of the Depths
Cloud-Sting Building
Cybertop Robot type 1
Cybertop Robot type 2
Cybertop Robot type 3
Cybertop Robot type 4
Mr. Cybertop & Cybertop Robots type 5
Big Bill's Ranch
Fierce Rodeo Horse
Placid Cow
Not So Placid Bull
Fat Muddy Pig
Clamorous Hen
Even More Clamorous Chicken
Wandering Sprout with Fertilizer
Mr. and Mrs. Bill
Mysterious Fiery Entity
Sierra Caotica
Sneaky Snowball
Grumpy Polar Bear
Icepirit
Freezing Zombie
Mad Moufflon
Black Mad Moufflon
Scizors Bird
Little Mouse
Ancient Ice Idol
Energy Valley
Zapper Cobra
Lightning Warning Stickman
Ampere Dog
Energene
Mysterious Stormy Entity
Thunder Tower
Lightning Warning Stickman
Plusman
Minusman
Light Bulb Guard
Zuper Zap Znake
Dragon Dungeon
Draguard
Warp Dragon
Crooky Candlelight
Very Vicious Double Door
Laughing Lantern
Skelizard
Pinky Punky
Gloomy Sewers
Sewers Alligator
Radioactive Slug
Toxic Mutant
Plague-stricken Rat
Dirty JawFence
Turbo Highway 2
All-Terrain Tyre
Grin Bulldozer
Boogy-Buggy
Goofy Cement Truck
Muddy Motorbike
Red Ryder
King Tyre
Sharpalouph City
First Class Clown
Sleeping Threat
S.U.R.P.R.I.S.E!
Picasso Smiley
Rusty Tyre
Cyborg Slug
Delta Droid
Epsilon Droid
Lambda Droid
Little Mouse
Golden Lampost
Junk Fetish
Psycho S.U.R.P.R.I.S.E!
Zeta Droid
Sharpalouf's Toy Factory
Raging Rubik
Weird'o'Clown
Tiny Clown
Jigsaw Joe
Blaze Box
Crazed Doll
Expensive Doll
Plastic Robo
Lord Puzzle
Lethal Desert
Sunny Scorpion
Heatwave Scorpion
Mischievous Palm Tree
Untamed Dromedary
Untamed Camel
Sand Slug
Desert Snake
Desert Kobra
Insane Moloch
Abwar
Abwar Prince
Grungabot
Khaeto's Pyramid
Mummy Man
Mummy Kitty
Ancient Beetle
Sarcophaghost
Royal Torch
Guardian Sphinx
Hieroglyph Hawk
Hieroglyph Eagle
Oudjat Eye
Fake Castle
Tock-Tick Bomb
Forgotten Zombie
Junior Apprentice
Rebellious Apprentice
Castle Bat
DX-plode Bomb
Mysterious Shadow Entity
Hyper Clockwork Bomb
Meandering Caves
Cave Bat
Underground Slug
Blind Proteus
Intermediate Apprentice
Shovel Mole
Military Mole
Commander Molemaster
General Molemaster (after defeating Don Vito in HHH)
Hip-Hop Harbour
Mr. Mirror
Sound Booster 3000
Red Show-Off Convertible
King-Size Limo
Rockin' Roadster
Starving Dictionary
Ambitious Cop
Navy Blue Gang
Little Mouse
Don Vito "Smuggler"
Cloud-Sting Building (after defeating Don Vito)
Cybertop Robot type 6
Cybertop Robot type 7
Cybertop Robot type 8
Cybertop Robot type 9
Cybertop Robot type 10
Aggressive Ocean
Helmet Octopus
Sadistic Grinning Shark
Old Sailor Turtle
Big Beak Seagull
Emboldened Oyster
Best Armored Shell
Mary Mermaid
Leviathan
Zephyr Isle
Insomniac Soul
Korrigan
Lonesome Apprentice
Little Mouse
Aether's Castle
Blop Mech
Senior Apprentice
Apprentice Ghost
Wiz Door
Spell Slug
Ultra Slug
Hilarious Lantern
Terror
Aether
A few items
Weapons
Water Pistol (Blue Blop's weapon)
Pyrobomb (Red Blop's weapon)
Nut Rifle (Green Blop's weapon)
Telluric Rod (Orange Blop's weapon)
Aqua Blaster DX (Blue Blop's second weapon)
Spore Spray (Green Blop's second weapon)
Vesuvium Bomb (Red Blop's second weapon)
Richter's Sceptre (Orange Blop's second weapon)
Wooden Rod (bashing weapon)
Bone Club (bashing weapon)
Pencil Spear (bashing weapon)
Dryades' Stick (bashing weapon)
Metal Pole (bashing weapon)
Nightstick (bashing weapon)
Naïades' Stick (bashing weapon)
Steel Pole (bashing weapon)
Dragonian Spear (bashing weapon)
Random Bat (bashing weapon)
Pharaoh's Whip (bashing weapon)
Stalactite Spear (bashing weapon)
Tennis Racket (bashing weapon)
Tournament Racket (bashing weapon)
Zephyr Bat (bashing weapon)
Slingshot (shooting weapon)
Dart Gun (shooting weapon)
Realistic Gun (shooting weapon)
Hairdryer Beam (shooting weapon)
Bottle Beam (shooting weapon)
Toy Beam (shooting weapon)
Dart Crossbow (shooting weapon)
Cybertop Beam (shooting weapon)
Mystic Crossbow (shooting weapon)
Battle Items
Buzzer (electrical weapon, pretty useful in some areas)
Cracker (toss it to deal some good damage)
Big Cracker (toss it to deal even more damage)
Great Cracker (tossing this item is a big step toward victory)
Firework Cracker (the ultimate cracker!!)
Music Mute (Sound Boosters are weakened by this item)
Soap (throw it at an enemy to decrease his Precision)
Pendulum (enemies are compelled to have a nap when you use it)
Blessed water (reload your Water Pistol with it and ghosts won't be a problem anymore)
Handcuffs (Gendarmes may release this paralysing item)
Whistle (can paralyse the cars on the Turbo Highway)
Tesla Glove (cancels the shield of the opponent(s))
Pocket Mirror (reflects attacks to deal 50% of the normal damage)
Reflector Mirror (reflect attacks to deal the normal damage)
Distorting Mirror (reflect attacks to deal random damage)
Cristal Mirror (reflect attacks to deal 200% of the normal damage)
Clove of Garlic (eat it, and exhale a stinky breath to poison your enemies! Funny and useful!)
Disposable Camera (the light flash caused by that camera will stun the enemy)
Camera (this camera can be used several times to stun enemies)
Digital Camera (a single flash of this camera can stun all enemies)
Nucleotox Bomb (a very powerful item that can affect your enemy with the Irradiated effect)
Sting (throw it to deal damage and poison your target)
Blizzard Box (unleash the power of freezing winds onto the battlefield)
Horn (stuns an enemy when used)
Fire Extinguisher (freezes an opponent)
Armor
Leather Coat (increases your Defense)
Blue Bandana (increases your Defense)
Red Bandana (increases your Defense)
Smart Suit (increases your Defense)
Bulletproof Vest (increases your Defense)
Fur Coat (increases your Defense, and decreases your chances of being affected by the Freezing effect)
Blue Headscarf (increases your Defense)
Red Headscarf (increases your Defense)
Dragonian Armor (increases your Defense)
Worker's Coveralls (increases your Defense)
Hero Fancy Dress (increases your Defense)
White T-shirt (increases your Defense, and decreases your chance of getting sunstroke)
Kelvin Shirt (increases your Defense, and prevents you from getting sunstroke)
Surfer's Suit (increases your Defense)
Armor of Bravery (increases your Defense)
Lightning Ruby (protects you from electric attacks)
Bark Pendant (protects you from plant attacks)
Dragon's Scale (protects you from fire attacks)
MSK Pendant (protects you from ground attacks)
Mother-of-pearl Pendant (protects you from water attacks)
Chemical Pendant (protects you from poison attacks)
Everest Pendant (protects you from ice attacks)
Merlin's Pendant (protects you from magical attacks)
Food & Medicine
Potion Revigor+ (useful healing item, fully restores HP)
Potion Revigor ++ (useful healing item, cures status ailment)
Panacea (cures any status ailment, or revives a KOed Blop)
Lemonade (healing item)
Orange (healing item)
Apple (healing item)
Banana (healing item)
Pineapple (healing item, mostly found in southern areas)
Croissant (healing item)
Syrup' n' Lemonade (healing item)
OJ (healing item, full of vitamin C)
Mushroom (healing item)
Honeycomb (healing item)
Milk-shake (healing item)
Yoghurt (healing item)
Ice-Cream (healing item)
Sorbet (healing item)
Granita (healing item, only in Stop Area)
Slushee (healing item, only in Stop Area)
Smoothie (healing item)
Aeth-Cola (this drink tastes pretty good and heals much)
Mole Delicacy (healing item)
Lollipop (healing item)
Magic Lollipop (recovers some EPs)
Candy (healing item)
Water (regain HPs and EPs by drinking some water)
Sparkling Water (even better than normal water!!)
Antidote (cures the Poisoned effect)
Coffee (heals your Blop, and cures the Asleep effect)
Hot Chocolate (heals your Blop, and cures the Freezing effect)
Elixir (cures the Confused effect)
Master Nicolede's Concoction (cures the Drunk effect)
Energetic Drink (heals your Blop, and cures Paralysed effect)
Aspirin (cures the Stunned effect)
Relax Ball (cures the Shuddering effect)
Sunscreen Lotion (apply it to cure the Sunstroke effect)
Dressing (temporarly cancels a status ailment)
Band-aid (cancels a status ailment for a longer time)
Chilli (when eaten, you lose 2 HP, but you recover 10 EPs)
Tabasco (this sauce is too spicy for Blops,but someone may like it)
Random Capsule (it heals a random effect,so hope you'll be lucky)
Exotic Food (don't eat it unless you want to have a stomach ache)
Wine (don't drink it, you'll lose HP and be wobbly for a few minuts)
Beer (same as wine, and as any alcoholic drink)
Piña-Colada (this cocktail will heal you a lot, but might cause a drunk effect)
Psychedelic Mushroom (eat this mushroom and your Blop will have to face his own illusion, actually a S.U.R.P.R.I.S.E!)
Smoked Salmon (check the use-by date before you eat it)
Goose Liver (a very expensive and very efficient healing item)
Tent (spend the night in it so as to fully heal your party)
Stock
Backpack (you can carry items with it. Available on the beginning)
Shopping Bag (allows you carry 5 more items)
Extra Bag (allows you to carry 10 more items)
Briefcase (alows you to carry 15 more items)
XXL Bag (allows you to carry 20 more items)
Suitcase (allows you to carry 25 more items)
Others
Mach's Locket (allows you to move at blinding speed)
Owl Glasses (allow you to see in the darkness)
Fishing Rod (his use is obvious in locations such as Blue Harbour)
Fisherman's Amulet (can help you to become a great fisherman)
Honey Jar (Grumpy Bears are fond of this one!!)
Forest Knife (allows you to cut some bushes in the forest)
Compass Feather (it knows where the exit is! Follow it!)
Ancient Flute (the melody it plays reveals some ancient secrets)
Metal Detector (this item can find buried metal)
Rain Charm (triggers off a rain shower)
Treasure Map (you don't have time to look for any treasure, but someone might want to get this)
Pearl (some Shy Oysters might release this very valuable item)
Ancient Flute (an old man in Stram gives it to you. But how can you use it?)
Giant Worm (going fishing? Be sure you have this worm before)
Lost Tennis Ball (bring it back to its owner for a valuable reward)
Mine (this can blow doors or rocks on the map)
Souvenir Coin (worthless but shiny! Give it to Maggie Magpie!)
Warp Rock (it can warp you to a previously visited place)
CSB Smart Card (it opens the door to the Cloud-Sting Building)
Mayor's pass (can be used to reach areas whose access was forbidden)
Turtle Key (it opens Grunga's room in the Turtle Temple)
Bone (give it back to the dog that lost it for a valuable reward)
"How to repair boats" Manual (Steve Windler needs it to repair Captain Sham's boat. Hey, wait, wasn't S.Windler supposed to a boat repairer?)
Grey Mausoleum Key (it opens the Grey Mausoleum in Stram)
Nuts (give them back to the squirrel so that he opens the VVOO)
Fake Book (a fake metallic book. All the Navy Blue Gang members have their own)
Bubblegum Key (it opens a door to Sharpalouf's Toy factory)
Element Power
As I said in the storyline, each Blop represents a natural element, and is able to master the corresponding elemental power. Thus, each Blop has his own moveset of elemental attacks. You can use these attacks at will until you run out of EPs (Element Points). But it requires some strategy to use these attacks when it's the most suitable. Indeed, the damage given by such an attack depends on the Kind of your enemy. For instance, enemies like the Traitor Tree will be very vulnerable to Red Blop's fire attacks, whereas the same attack will deal mild damage to a Master Torch. It's somewhat a Pokemon-like system. Anyways, here is a list of some of the elemental attacks (in order learnt)
Red Blop / Khala
Burning Breath
Target: one enemy
Effect: deals damage to the target
Fire Storm
Target: all enemies
Effect: deals damage to all enemies on screen.
Hot Temperature
Target: all enemies
Effect: causes all enemies on screen to take some damage on each turn. This can be used on the map to cure the Freezing effect.
Scalding Wall
Target: none
Effect: creates a wall of flames in the middle of the battlefield, damaging any enemy who will try to use physical attack, and thus cross the wall.
Magma Flow
Target: back row of enemies
Effect: damages the enemies set in the back row/ defense row
Deflagration
Target: one enemy
Effect: deals heavy damage to the target
Blue Blop / Azul
Splatter
Target: one enemy
Effect: deals damage to the target
Weakening Wave
Target: all enemies
Effect: decreases the Defense of all enemies on screen
Water Fog
Target: row of enemies
Effect: damages a row of enemies, and lowers their Precision
Rain Dance
Target: all enemies
Effect: causes all enemies on screen to take some damage on each turn, during three turns.
Great Flood
Target: row of enemies
Effect: does medium damage to a row of enemies, even if they are protected by a shield
Tsunami
Target: all enemies
Effect: deals heavy damage to all enemies on screen, but it needs to be charged up during one turn.
Green Blop / Midori
Seed Shot
Target: one enemy
Effect: damages the target, with a good chance of poisoning
Creeper Whip
Target: one enemy
Effect: damages the target, with a slight chance of paralysing
Nature Cure
Target: one Blop
Effect: cures Poisoned, Paralysed, Stunned, Confused, Seasick, Irradiated, Drunk and Asleep effect. Non effective against Frightened, Shuddering, Freezing, or Sunstroke.
Green Screen
Target: none
Effect: creates a barrer of trees in the middle of the battlefield to protect the Blops from attacks
Creeper Web
Target: one enemy
Effect: paralyses an enemy for two or three turns
Carnivorous Plants
Target: any enemy
Effect: causes a carnivorous plant to grow on the battlefield. the plant will attack random enemies with biting attacks until it's KOed.
Orange Blop / Arancio
Stone Toss
Target: one enemy
Effect: damages the target, and deals mild damage to the closest other enemies.
Rock Boulder
Target: one enemy
Effect: damages quite much the target
Stone Shield
Target: one Blop
Effect: protects a Blop with a very resistant stone shield
Rock Rain
Target: row of enemies
Effect: damages a row of enemies, with a 25% chance of stunning
Telluric Crunch
Target: all enemies
Effect: decreases a lot the Precision of all enemies on screen
Earthquake
Target: all enemies
Effect: deals heavy damage to all enemies on screen
Other attacks
Basic Bash: a classic regular bash attack. All the Blops are able to use it from the beginning of the game. Equipping a bashing weapon will increase the strenght of this attack (see list of bashing weapons above)
Charge Forward: this attack is really useful when you use a Combined Charge. One, two or three Blops will charge forward, dealing damage to the enemy. If there is only one Blop, this attack is worthless; if you charge with two or three Blops, this will deal awesome damage. Though, you need to prepare it during one turn, and it will cost 3 EP to each Blop involved in this charge.
HPup: use this defense move so that one of your Blop regain some health. This costs a few EP, unless you want to use a transfer (to give some of the HP of one Blop to another Blop)
EPup: use this defense move to give some of the EP of a Blop to another Blop. It's actually a transfer.
Force Field: allows a Blop to create a Force Field (a shield) that will protect one of your Blops from attacks. The highest your level is, the most efficient and the widest your Force Field will be (when you are at high levels, you can protects several Blops using a single Force Field). This doesn't work against status-modifying attacks.
Status Ailments
Here is a list of the different status ailments that may affect your Blops under certain conditions. All are annoying, so try to heal them as fast as possible. Some of these ailments are brought about by attacks, while others affect the Blops on the map. Anyway, all these status ailments can be cured in a hospital or using a Panacea or a Potion Revigor ++, so I won't type it every time. Green Blop's Nature Cure move can also work to heal some of these effects.
Asleep
Effect: your Blop can't attack for a few turns, until he wakes up
Automatic Cure: end of battle, or after a few turns
Cure: drink some Coffee, use a Panacea or a Potion Revigor ++
Paralysed
Effect: your Blop can't attack until he is cured
Automatic Cure: none, you have to heal it by yourself
Cure: drink an Energetic Drink, use Panacea or Potion Revigor ++
Stunned
Effect: your Blop is unable to attack for a few turns, and will probably get some damage as well.
Automatic Cure: end of battle, or after a few turns
Cure: use an Aspirin
Poisoned
Effect: your Blop will get important damage on each turn until you cure this status ailment
Automatic Cure: none
Cure: drink an Antidote
Confused
Effect: your Blop will behave strangely, and will often attack jis mates, including himself. It's safe to stay still until you cure it
Automatic Cure: end of battle
Cure: drink an Elixir
Shuddering
Effect: the Precision of your Blop is divided by two for a few turns
Automatic Cure: end of battle, after a few turns
Cure: use a Relax Ball
Frightened
Effect: your Blop can't attack for one turn
Automatic Cure: end of turn
Cure: none, you cannot do anything but wait
Irradiated
Effect: your Blop will get heavy damage on each turn until you cure it, and his stats will be lowered
Automatic Cure: none
Cure: only a Panacea, a Potion Revigor ++ or Green Blop's Nature Cure move can heal this status ailment
Freezing
Special: this status ailment will eventually affect your Blops if you stay for a too long time in the Sierra Caotica.
Effect: your Blop will get some damage on each turn during a battle, or every 5 seconds when you're on the map
Automatic Cure: none
Cure: drink Hot Chocolate, or use Red Blop's Hot Temperature move
Sunstroke
Special: this status ailment will eventually affect your Blops if you stay for a too long time in the Lethal Desert
Effect: your Blop will get some damage on each turn during a battle, or every 5 seconds when you're on the map
Automatic Cure: none
Cure: drink Water or Sparkling Water, or apply Sunscreen Lotion
Seasick
Special: this status ailment will eventually affect your Blops if you sail for a too long time on the Aggressive Ocean
Effect: your Blop will get some damage on each turn during a battle, or every 5 seconds when you're on the map, and his stats will be lowered.
Automatic Cure: after a couple of minuts
Cure: get off the boat, or wait!
Drunk
Special: this status ailment will affect your Blop if you drink any alcoholic drink like Wine, Beer, ...
Effect: your Blop gets some damage, then will miss 3 attacks out of 4 during a battle until you cure it
Automatic Cure: none
Cure: drink Master Nicolede's Concoction
More to come...
[glow=red,2,300]Walkthrough on page 4!![/glow]
Storyline
Blops are small cute creatures living in a little town overlooking the sea. Everything was quiet that day in Bloptown, when suddenly a huge hurricane appeared and destroyed everything all around. Hopefully, the village didn't suffer from any damage. However, four Blops who were outside the town were swept away by the typhoon.
When they woke up, Khala (Blop Red), Azul (Blop Blue), Midori (Blop Green) and Arancio (Blop Orange) realized that they were in an unknown land. The only thing they can do is trying to get back home. But they soon learn that this hurricane wasn't a natural disaster. The evil wiz Aether, who can control the power of the Air and of the Wind, has indeed triggered off this storm so that the Blops come onto his lands.
Why do Aether want to kidnap the Blops ? Because each one of them represents a natural element (fire, earth, water, plant). If he manages to capture these four Blops, he will be able to master the whole power of the elements, and would become uncontrollable and unstoppable.
The Blops must defeat Aether. If they get back hom now, hurricanes will keep raging on the peaceful shores of Bloptown.
They have to cross the weird lands in which they are, and head for Aether's castle. Ready for the quest ?
Locations List
Turtle Temple
Blue Harbour
Muddy Banks
Water World
Bubble Abyss
Ham
Stram
Stram's General Store
Grahm
Freak Forest
Giant Beehive
Very Very Old Oak
Useless Roundabout
Turbo Highway
Stop Area
Big Bill's Ranch
Aetheria
Cloud-Sting Building
Sierra Chaotica
Energy Valley
Thunder Tower
Dragon Dungeon
Gloomy Sewers
Turbo Highway 2: Unfinished Track
Sharpalouf City
Sharpalouf's Toy Factory
Lethal Desert
Fake Castle
Meandering Caves
Hip-Hop Harbour
Aggressive Ocean
Zephy Isle
Aether's Castle
Bosses List
Grunga
Cuadro-Cuadro
Sigh the Ghost
Spitch
Crazy Car
Mr. & Mrs. Bill
Bewitched Mayor
Ancient Ice Idol
Zuper Zap Znake
Pinky Punky
Red Ryder
Lord Puzzle
Oudjat Eye
Hyper-Clockwork Bomb
Cybertop Robot 10
Leviathan
Terror
Aether
Mini-Bosses list
Six Volumes Encyclopedia
Sound Booster Pro
Queen Bee
Hippie Happy Van
Agressive Pump Attendant
Elder Apprentice
Mr. Cybertop & Cybertop Robot 5
Mysterious Fiery Entity
Mysterious Stormy Entity
Dirty JawFence
Golden Lampost
Junk Fetish
Psycho S.U.R.P.R.I.S.E!
Zeta Droid
Abwar Prince
Mysterious Shadow Entity
Grungabot
Commander Molemaster
Don Vito "Smuggler"
General Molemaster
Enemies List
By location
Turtle Temple
Touchy Turtle
Spinyshell Turtle
Flying Flaming Torch
Master Torch
Grunga
Blue Harbour
Starving Book
Six Volumes Encyclopedia
Muddy Banks
Mud Slug
Shy Oyster
Well Armored Shell
Hop-Hop Salmon
Water World
Hop-Hop Salmon
Mighty Crab
Sadistic Smilin' Shark
Weaktopus
Bored Piece of Seaweed
Watertle
Cuadro-Cuadro
Ham, Stram, Grahm (ghosts defeated)
Punk Teenager
Yo Kid
Little Mouse
Stram (with ghosts)
Spooky Slime
Stretch Ghost
Golfer Skeleton
Blood-Sucker Bat
Sigh the Ghost
Stram's General Store
Sound Booster
Vicious Double Door
Hurrying Pencil
Suprasonic Pencil
Snowty
Sound Booster Pro
Freak Forest
Armour Toad
Heavy Armour Toad
Grumpy Bear
Wandering Sprout
Lil' Wandering Sprout
Traitor Tree
Sly Autumn Leaf
Mecha-Rabbit
Giant Beehive
Worker Bee
Soldier Bee
Queen Bee
Very Very Old Oak
Grumpy Bear
Wandering Sprout
Spitch
Useless Roundabout
Fickle Traffic Light
Polluted Slug
Turbo Highway
Turbo Taxi
Bad Bus
Show-off Convertible
Titanic Truck
Ninja Motorcycle
Uncommon Roadsign
Cruel Gendarme
Brand New Tyre
Crazy Car
Stop Area
Toilet Mummy
Hippie Happy Van
Haughty Gas Pump
Aggressive Pump Attendant
Aetheria
Mean Civil Servant
Bad Mood Businessman
Strongly Built Body Guard (1 and 2)
Racket Youngster
Turbo Taxi
Fickle Traffic Light
Cruel Policeman
Little Mouse
Bewitched Mayor
Turtle Temple Area (after Grunga's call)
Yo Boy
Mecha-Turtle
Polluted Slug
Lesser Apprentice
Elder Apprentice
Bubble Abyss
Abyssal Rider
Lampost Fish
Flashlight Fish
Diving Suit Fish
Almighty Crab
Nasty Snake of the Depths
Cloud-Sting Building
Cybertop Robot type 1
Cybertop Robot type 2
Cybertop Robot type 3
Cybertop Robot type 4
Mr. Cybertop & Cybertop Robots type 5
Big Bill's Ranch
Fierce Rodeo Horse
Placid Cow
Not So Placid Bull
Fat Muddy Pig
Clamorous Hen
Even More Clamorous Chicken
Wandering Sprout with Fertilizer
Mr. and Mrs. Bill
Mysterious Fiery Entity
Sierra Caotica
Sneaky Snowball
Grumpy Polar Bear
Icepirit
Freezing Zombie
Mad Moufflon
Black Mad Moufflon
Scizors Bird
Little Mouse
Ancient Ice Idol
Energy Valley
Zapper Cobra
Lightning Warning Stickman
Ampere Dog
Energene
Mysterious Stormy Entity
Thunder Tower
Lightning Warning Stickman
Plusman
Minusman
Light Bulb Guard
Zuper Zap Znake
Dragon Dungeon
Draguard
Warp Dragon
Crooky Candlelight
Very Vicious Double Door
Laughing Lantern
Skelizard
Pinky Punky
Gloomy Sewers
Sewers Alligator
Radioactive Slug
Toxic Mutant
Plague-stricken Rat
Dirty JawFence
Turbo Highway 2
All-Terrain Tyre
Grin Bulldozer
Boogy-Buggy
Goofy Cement Truck
Muddy Motorbike
Red Ryder
King Tyre
Sharpalouph City
First Class Clown
Sleeping Threat
S.U.R.P.R.I.S.E!
Picasso Smiley
Rusty Tyre
Cyborg Slug
Delta Droid
Epsilon Droid
Lambda Droid
Little Mouse
Golden Lampost
Junk Fetish
Psycho S.U.R.P.R.I.S.E!
Zeta Droid
Sharpalouf's Toy Factory
Raging Rubik
Weird'o'Clown
Tiny Clown
Jigsaw Joe
Blaze Box
Crazed Doll
Expensive Doll
Plastic Robo
Lord Puzzle
Lethal Desert
Sunny Scorpion
Heatwave Scorpion
Mischievous Palm Tree
Untamed Dromedary
Untamed Camel
Sand Slug
Desert Snake
Desert Kobra
Insane Moloch
Abwar
Abwar Prince
Grungabot
Khaeto's Pyramid
Mummy Man
Mummy Kitty
Ancient Beetle
Sarcophaghost
Royal Torch
Guardian Sphinx
Hieroglyph Hawk
Hieroglyph Eagle
Oudjat Eye
Fake Castle
Tock-Tick Bomb
Forgotten Zombie
Junior Apprentice
Rebellious Apprentice
Castle Bat
DX-plode Bomb
Mysterious Shadow Entity
Hyper Clockwork Bomb
Meandering Caves
Cave Bat
Underground Slug
Blind Proteus
Intermediate Apprentice
Shovel Mole
Military Mole
Commander Molemaster
General Molemaster (after defeating Don Vito in HHH)
Hip-Hop Harbour
Mr. Mirror
Sound Booster 3000
Red Show-Off Convertible
King-Size Limo
Rockin' Roadster
Starving Dictionary
Ambitious Cop
Navy Blue Gang
Little Mouse
Don Vito "Smuggler"
Cloud-Sting Building (after defeating Don Vito)
Cybertop Robot type 6
Cybertop Robot type 7
Cybertop Robot type 8
Cybertop Robot type 9
Cybertop Robot type 10
Aggressive Ocean
Helmet Octopus
Sadistic Grinning Shark
Old Sailor Turtle
Big Beak Seagull
Emboldened Oyster
Best Armored Shell
Mary Mermaid
Leviathan
Zephyr Isle
Insomniac Soul
Korrigan
Lonesome Apprentice
Little Mouse
Aether's Castle
Blop Mech
Senior Apprentice
Apprentice Ghost
Wiz Door
Spell Slug
Ultra Slug
Hilarious Lantern
Terror
Aether
A few items
Weapons
Water Pistol (Blue Blop's weapon)
Pyrobomb (Red Blop's weapon)
Nut Rifle (Green Blop's weapon)
Telluric Rod (Orange Blop's weapon)
Aqua Blaster DX (Blue Blop's second weapon)
Spore Spray (Green Blop's second weapon)
Vesuvium Bomb (Red Blop's second weapon)
Richter's Sceptre (Orange Blop's second weapon)
Wooden Rod (bashing weapon)
Bone Club (bashing weapon)
Pencil Spear (bashing weapon)
Dryades' Stick (bashing weapon)
Metal Pole (bashing weapon)
Nightstick (bashing weapon)
Naïades' Stick (bashing weapon)
Steel Pole (bashing weapon)
Dragonian Spear (bashing weapon)
Random Bat (bashing weapon)
Pharaoh's Whip (bashing weapon)
Stalactite Spear (bashing weapon)
Tennis Racket (bashing weapon)
Tournament Racket (bashing weapon)
Zephyr Bat (bashing weapon)
Slingshot (shooting weapon)
Dart Gun (shooting weapon)
Realistic Gun (shooting weapon)
Hairdryer Beam (shooting weapon)
Bottle Beam (shooting weapon)
Toy Beam (shooting weapon)
Dart Crossbow (shooting weapon)
Cybertop Beam (shooting weapon)
Mystic Crossbow (shooting weapon)
Battle Items
Buzzer (electrical weapon, pretty useful in some areas)
Cracker (toss it to deal some good damage)
Big Cracker (toss it to deal even more damage)
Great Cracker (tossing this item is a big step toward victory)
Firework Cracker (the ultimate cracker!!)
Music Mute (Sound Boosters are weakened by this item)
Soap (throw it at an enemy to decrease his Precision)
Pendulum (enemies are compelled to have a nap when you use it)
Blessed water (reload your Water Pistol with it and ghosts won't be a problem anymore)
Handcuffs (Gendarmes may release this paralysing item)
Whistle (can paralyse the cars on the Turbo Highway)
Tesla Glove (cancels the shield of the opponent(s))
Pocket Mirror (reflects attacks to deal 50% of the normal damage)
Reflector Mirror (reflect attacks to deal the normal damage)
Distorting Mirror (reflect attacks to deal random damage)
Cristal Mirror (reflect attacks to deal 200% of the normal damage)
Clove of Garlic (eat it, and exhale a stinky breath to poison your enemies! Funny and useful!)
Disposable Camera (the light flash caused by that camera will stun the enemy)
Camera (this camera can be used several times to stun enemies)
Digital Camera (a single flash of this camera can stun all enemies)
Nucleotox Bomb (a very powerful item that can affect your enemy with the Irradiated effect)
Sting (throw it to deal damage and poison your target)
Blizzard Box (unleash the power of freezing winds onto the battlefield)
Horn (stuns an enemy when used)
Fire Extinguisher (freezes an opponent)
Armor
Leather Coat (increases your Defense)
Blue Bandana (increases your Defense)
Red Bandana (increases your Defense)
Smart Suit (increases your Defense)
Bulletproof Vest (increases your Defense)
Fur Coat (increases your Defense, and decreases your chances of being affected by the Freezing effect)
Blue Headscarf (increases your Defense)
Red Headscarf (increases your Defense)
Dragonian Armor (increases your Defense)
Worker's Coveralls (increases your Defense)
Hero Fancy Dress (increases your Defense)
White T-shirt (increases your Defense, and decreases your chance of getting sunstroke)
Kelvin Shirt (increases your Defense, and prevents you from getting sunstroke)
Surfer's Suit (increases your Defense)
Armor of Bravery (increases your Defense)
Lightning Ruby (protects you from electric attacks)
Bark Pendant (protects you from plant attacks)
Dragon's Scale (protects you from fire attacks)
MSK Pendant (protects you from ground attacks)
Mother-of-pearl Pendant (protects you from water attacks)
Chemical Pendant (protects you from poison attacks)
Everest Pendant (protects you from ice attacks)
Merlin's Pendant (protects you from magical attacks)
Food & Medicine
Potion Revigor+ (useful healing item, fully restores HP)
Potion Revigor ++ (useful healing item, cures status ailment)
Panacea (cures any status ailment, or revives a KOed Blop)
Lemonade (healing item)
Orange (healing item)
Apple (healing item)
Banana (healing item)
Pineapple (healing item, mostly found in southern areas)
Croissant (healing item)
Syrup' n' Lemonade (healing item)
OJ (healing item, full of vitamin C)
Mushroom (healing item)
Honeycomb (healing item)
Milk-shake (healing item)
Yoghurt (healing item)
Ice-Cream (healing item)
Sorbet (healing item)
Granita (healing item, only in Stop Area)
Slushee (healing item, only in Stop Area)
Smoothie (healing item)
Aeth-Cola (this drink tastes pretty good and heals much)
Mole Delicacy (healing item)
Lollipop (healing item)
Magic Lollipop (recovers some EPs)
Candy (healing item)
Water (regain HPs and EPs by drinking some water)
Sparkling Water (even better than normal water!!)
Antidote (cures the Poisoned effect)
Coffee (heals your Blop, and cures the Asleep effect)
Hot Chocolate (heals your Blop, and cures the Freezing effect)
Elixir (cures the Confused effect)
Master Nicolede's Concoction (cures the Drunk effect)
Energetic Drink (heals your Blop, and cures Paralysed effect)
Aspirin (cures the Stunned effect)
Relax Ball (cures the Shuddering effect)
Sunscreen Lotion (apply it to cure the Sunstroke effect)
Dressing (temporarly cancels a status ailment)
Band-aid (cancels a status ailment for a longer time)
Chilli (when eaten, you lose 2 HP, but you recover 10 EPs)
Tabasco (this sauce is too spicy for Blops,but someone may like it)
Random Capsule (it heals a random effect,so hope you'll be lucky)
Exotic Food (don't eat it unless you want to have a stomach ache)
Wine (don't drink it, you'll lose HP and be wobbly for a few minuts)
Beer (same as wine, and as any alcoholic drink)
Piña-Colada (this cocktail will heal you a lot, but might cause a drunk effect)
Psychedelic Mushroom (eat this mushroom and your Blop will have to face his own illusion, actually a S.U.R.P.R.I.S.E!)
Smoked Salmon (check the use-by date before you eat it)
Goose Liver (a very expensive and very efficient healing item)
Tent (spend the night in it so as to fully heal your party)
Stock
Backpack (you can carry items with it. Available on the beginning)
Shopping Bag (allows you carry 5 more items)
Extra Bag (allows you to carry 10 more items)
Briefcase (alows you to carry 15 more items)
XXL Bag (allows you to carry 20 more items)
Suitcase (allows you to carry 25 more items)
Others
Mach's Locket (allows you to move at blinding speed)
Owl Glasses (allow you to see in the darkness)
Fishing Rod (his use is obvious in locations such as Blue Harbour)
Fisherman's Amulet (can help you to become a great fisherman)
Honey Jar (Grumpy Bears are fond of this one!!)
Forest Knife (allows you to cut some bushes in the forest)
Compass Feather (it knows where the exit is! Follow it!)
Ancient Flute (the melody it plays reveals some ancient secrets)
Metal Detector (this item can find buried metal)
Rain Charm (triggers off a rain shower)
Treasure Map (you don't have time to look for any treasure, but someone might want to get this)
Pearl (some Shy Oysters might release this very valuable item)
Ancient Flute (an old man in Stram gives it to you. But how can you use it?)
Giant Worm (going fishing? Be sure you have this worm before)
Lost Tennis Ball (bring it back to its owner for a valuable reward)
Mine (this can blow doors or rocks on the map)
Souvenir Coin (worthless but shiny! Give it to Maggie Magpie!)
Warp Rock (it can warp you to a previously visited place)
CSB Smart Card (it opens the door to the Cloud-Sting Building)
Mayor's pass (can be used to reach areas whose access was forbidden)
Turtle Key (it opens Grunga's room in the Turtle Temple)
Bone (give it back to the dog that lost it for a valuable reward)
"How to repair boats" Manual (Steve Windler needs it to repair Captain Sham's boat. Hey, wait, wasn't S.Windler supposed to a boat repairer?)
Grey Mausoleum Key (it opens the Grey Mausoleum in Stram)
Nuts (give them back to the squirrel so that he opens the VVOO)
Fake Book (a fake metallic book. All the Navy Blue Gang members have their own)
Bubblegum Key (it opens a door to Sharpalouf's Toy factory)
Element Power
As I said in the storyline, each Blop represents a natural element, and is able to master the corresponding elemental power. Thus, each Blop has his own moveset of elemental attacks. You can use these attacks at will until you run out of EPs (Element Points). But it requires some strategy to use these attacks when it's the most suitable. Indeed, the damage given by such an attack depends on the Kind of your enemy. For instance, enemies like the Traitor Tree will be very vulnerable to Red Blop's fire attacks, whereas the same attack will deal mild damage to a Master Torch. It's somewhat a Pokemon-like system. Anyways, here is a list of some of the elemental attacks (in order learnt)
Red Blop / Khala
Burning Breath
Target: one enemy
Effect: deals damage to the target
Fire Storm
Target: all enemies
Effect: deals damage to all enemies on screen.
Hot Temperature
Target: all enemies
Effect: causes all enemies on screen to take some damage on each turn. This can be used on the map to cure the Freezing effect.
Scalding Wall
Target: none
Effect: creates a wall of flames in the middle of the battlefield, damaging any enemy who will try to use physical attack, and thus cross the wall.
Magma Flow
Target: back row of enemies
Effect: damages the enemies set in the back row/ defense row
Deflagration
Target: one enemy
Effect: deals heavy damage to the target
Blue Blop / Azul
Splatter
Target: one enemy
Effect: deals damage to the target
Weakening Wave
Target: all enemies
Effect: decreases the Defense of all enemies on screen
Water Fog
Target: row of enemies
Effect: damages a row of enemies, and lowers their Precision
Rain Dance
Target: all enemies
Effect: causes all enemies on screen to take some damage on each turn, during three turns.
Great Flood
Target: row of enemies
Effect: does medium damage to a row of enemies, even if they are protected by a shield
Tsunami
Target: all enemies
Effect: deals heavy damage to all enemies on screen, but it needs to be charged up during one turn.
Green Blop / Midori
Seed Shot
Target: one enemy
Effect: damages the target, with a good chance of poisoning
Creeper Whip
Target: one enemy
Effect: damages the target, with a slight chance of paralysing
Nature Cure
Target: one Blop
Effect: cures Poisoned, Paralysed, Stunned, Confused, Seasick, Irradiated, Drunk and Asleep effect. Non effective against Frightened, Shuddering, Freezing, or Sunstroke.
Green Screen
Target: none
Effect: creates a barrer of trees in the middle of the battlefield to protect the Blops from attacks
Creeper Web
Target: one enemy
Effect: paralyses an enemy for two or three turns
Carnivorous Plants
Target: any enemy
Effect: causes a carnivorous plant to grow on the battlefield. the plant will attack random enemies with biting attacks until it's KOed.
Orange Blop / Arancio
Stone Toss
Target: one enemy
Effect: damages the target, and deals mild damage to the closest other enemies.
Rock Boulder
Target: one enemy
Effect: damages quite much the target
Stone Shield
Target: one Blop
Effect: protects a Blop with a very resistant stone shield
Rock Rain
Target: row of enemies
Effect: damages a row of enemies, with a 25% chance of stunning
Telluric Crunch
Target: all enemies
Effect: decreases a lot the Precision of all enemies on screen
Earthquake
Target: all enemies
Effect: deals heavy damage to all enemies on screen
Other attacks
Basic Bash: a classic regular bash attack. All the Blops are able to use it from the beginning of the game. Equipping a bashing weapon will increase the strenght of this attack (see list of bashing weapons above)
Charge Forward: this attack is really useful when you use a Combined Charge. One, two or three Blops will charge forward, dealing damage to the enemy. If there is only one Blop, this attack is worthless; if you charge with two or three Blops, this will deal awesome damage. Though, you need to prepare it during one turn, and it will cost 3 EP to each Blop involved in this charge.
HPup: use this defense move so that one of your Blop regain some health. This costs a few EP, unless you want to use a transfer (to give some of the HP of one Blop to another Blop)
EPup: use this defense move to give some of the EP of a Blop to another Blop. It's actually a transfer.
Force Field: allows a Blop to create a Force Field (a shield) that will protect one of your Blops from attacks. The highest your level is, the most efficient and the widest your Force Field will be (when you are at high levels, you can protects several Blops using a single Force Field). This doesn't work against status-modifying attacks.
Status Ailments
Here is a list of the different status ailments that may affect your Blops under certain conditions. All are annoying, so try to heal them as fast as possible. Some of these ailments are brought about by attacks, while others affect the Blops on the map. Anyway, all these status ailments can be cured in a hospital or using a Panacea or a Potion Revigor ++, so I won't type it every time. Green Blop's Nature Cure move can also work to heal some of these effects.
Asleep
Effect: your Blop can't attack for a few turns, until he wakes up
Automatic Cure: end of battle, or after a few turns
Cure: drink some Coffee, use a Panacea or a Potion Revigor ++
Paralysed
Effect: your Blop can't attack until he is cured
Automatic Cure: none, you have to heal it by yourself
Cure: drink an Energetic Drink, use Panacea or Potion Revigor ++
Stunned
Effect: your Blop is unable to attack for a few turns, and will probably get some damage as well.
Automatic Cure: end of battle, or after a few turns
Cure: use an Aspirin
Poisoned
Effect: your Blop will get important damage on each turn until you cure this status ailment
Automatic Cure: none
Cure: drink an Antidote
Confused
Effect: your Blop will behave strangely, and will often attack jis mates, including himself. It's safe to stay still until you cure it
Automatic Cure: end of battle
Cure: drink an Elixir
Shuddering
Effect: the Precision of your Blop is divided by two for a few turns
Automatic Cure: end of battle, after a few turns
Cure: use a Relax Ball
Frightened
Effect: your Blop can't attack for one turn
Automatic Cure: end of turn
Cure: none, you cannot do anything but wait
Irradiated
Effect: your Blop will get heavy damage on each turn until you cure it, and his stats will be lowered
Automatic Cure: none
Cure: only a Panacea, a Potion Revigor ++ or Green Blop's Nature Cure move can heal this status ailment
Freezing
Special: this status ailment will eventually affect your Blops if you stay for a too long time in the Sierra Caotica.
Effect: your Blop will get some damage on each turn during a battle, or every 5 seconds when you're on the map
Automatic Cure: none
Cure: drink Hot Chocolate, or use Red Blop's Hot Temperature move
Sunstroke
Special: this status ailment will eventually affect your Blops if you stay for a too long time in the Lethal Desert
Effect: your Blop will get some damage on each turn during a battle, or every 5 seconds when you're on the map
Automatic Cure: none
Cure: drink Water or Sparkling Water, or apply Sunscreen Lotion
Seasick
Special: this status ailment will eventually affect your Blops if you sail for a too long time on the Aggressive Ocean
Effect: your Blop will get some damage on each turn during a battle, or every 5 seconds when you're on the map, and his stats will be lowered.
Automatic Cure: after a couple of minuts
Cure: get off the boat, or wait!
Drunk
Special: this status ailment will affect your Blop if you drink any alcoholic drink like Wine, Beer, ...
Effect: your Blop gets some damage, then will miss 3 attacks out of 4 during a battle until you cure it
Automatic Cure: none
Cure: drink Master Nicolede's Concoction
More to come...